Raise Power: Difference between revisions

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|validtarget=Area
|validtarget=Area
|guild=Empath
|guild=Empath
|magic=Life Magic
|spellbook=Life Force Manipulation
|spellbook=Life Force Manipulation
|prereqs=[[Paralysis]] or [[Vigor]]
|prereqs=[[Paralysis]] or [[Vigor]]

Revision as of 03:59, 23 September 2018

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice, Infobox entry on corrupt
Empath thumb.jpgEmpathGuild


Raise Power
Abbreviation: RP
Prerequisites: Paralysis or Vigor
Signature: No
Spell Slots: 2
Mana Type: Life Magic
Spell Type: standard / utility, area of effect
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Area
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: Raise Power temporarily strengthens the Life mana at your location through a minor act of sacrifice. The matrix is fed by a portion of the caster's life force, inevitably leaving him exhausted. Anyone in the caster's group will contribute a smaller portion of energy to the casting, but is spared from the debilitating effect of the spell.
Effect: +Mana level, Fatigue damage, self damage, life mana only
Example Messaging: You gesture.

You feel completely spent as your life force pours into the land.

Devices/Tattoos: No devices or tattoos documented.

Notes