User talk:RY4NPW: Difference between revisions

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==Thanks for the Catch==
==Thanks for the Catch==
Just wanted to say thank you for catching my overreach on the worn locations. I never realized just how flexible Simu's naming scheme was.. it's kinda mind boggling! Your attention to detail is greatly appreciated! :-) - [[User:KASHNA|KASHNA]] ([[User talk:KASHNA|talk]]) 22:23 11 May 2016 (EST)
Just wanted to say thank you for catching my overreach on the worn locations. I never realized just how flexible Simu's naming scheme was.. it's kinda mind boggling! Your attention to detail is greatly appreciated! :-) - [[User:KASHNA|KASHNA]] ([[User talk:KASHNA|talk]]) 22:23 11 May 2016 (EST)

==Inventory Concept==
Hey I rolled back your changed to the [[Inventory (concept)‎|Inventory Concept]] page. If you want to redo your edits based on the current version (such as putting them in the current order) that's fine, but we'd like to keep the column that clearly shows the Premium Bonus slots. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 20:05, 13 May 2016 (CDT)

Revision as of 19:05, 13 May 2016

Ruins of Ulf'Hara

Please do not alphabetize the current merchandise on the end loot tables. (The only times we alphabetize are situations where there is no one order, such as incidental loot, rotating stock, and limited items that are gradually released by special merchandise.) --ISHARON (talk) 03:02, 31 March 2016 (CDT)

If you follow that rule, you will need to re-order every surface on each game crash/reboot since it reverses. I see no harm adding order where there is none. - padhg (talk) 09:46, 31 March 2016 (CDT)

Festival Shops

Please check to make sure that everything is identical before simply adding a festival to a shop page. If the currency and/or prices are different, a new version should be added instead. --ISHARON (talk) 20:17, 25 February 2016 (CST)

Additionally, you do not need to separate ordinary items into things like t=j, t=f. I spoke with Caraamon, and we have no plans to use those features. So the only types are t=w (weapons and brawling), t=s (shields), t=a (armor and horse barding), and t=i (all other items). --ISHARON (talk) 20:34, 25 February 2016 (CST)

Shaped Weapons

Hello, could you please talk with me before updating more shaped weapon pages? I have a few questions for you. My IM is Linett Silvrtree and I am in game as Linett also, if you are right now and prefer that contact method. Thank you! --LOREALI6 (talk) 10:11, 25 June 2015 (CDT)

Herbs and Catalysts

Just an fyi, all those Catalyst links you removed from the herb pages were links in the 'Also see' section which means they are not saying that the herbs themselves are catalysts, but rather that it is a link indicating that the Catalysts page is a relevant related page that you might also want to check out. I'm restoring the links.--ABSOLON (talk) 17:00, 30 September 2015 (CDT)

Healing herbs should really see also to Remedies#Catalysts, not catalysts. The older Catalyst system has nothing to do with the healing herbs anymore. - Padhg (talk) 23:30 30 September 2015 (UTC)
I already redirected to the Catalyst section of the crafting materials page, but that looks like a better redirect. Updated.--ABSOLON (talk) 18:35, 30 September 2015 (CDT)

Thanks for the Catch

Just wanted to say thank you for catching my overreach on the worn locations. I never realized just how flexible Simu's naming scheme was.. it's kinda mind boggling! Your attention to detail is greatly appreciated!  :-) - KASHNA (talk) 22:23 11 May 2016 (EST)

Inventory Concept

Hey I rolled back your changed to the Inventory Concept page. If you want to redo your edits based on the current version (such as putting them in the current order) that's fine, but we'd like to keep the column that clearly shows the Premium Bonus slots. --GAMERGIRL151 (talk) 20:05, 13 May 2016 (CDT)