Health-Walk Suite (script): Difference between revisions

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You must define the following variables (for example):
You must define the following variables (for example):


<pre>#var {cambrinth} {kingsnake armband}</pre>
<pre>#var {cambrinth} {cambrinth armband}</pre>
<pre>#var {instrument} {moonsilver zils}</pre>
<pre>#var {instrument} {moonsilver zills}</pre>


You must have my [[Tend_Wounds_(script)|wound-tending aliases and script]]. (Name the tending script ''tend.cmd''.)<br>
You must have my [[Tend_Wounds_(script)|wound-tending aliases and script]]. (Name the tending script ''tend.cmd''.)<br>

Revision as of 16:15, 17 March 2016

Health-Walk Suite (script)
Category training
Front-end Genie
Author Isharon

Run this script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.

This script trains the following skills: appraisal, empathy, performance, scholarship, attunement, augmentation, life magic, utility, first aid, outdoorsmanship, and perception. You probably won't lock all of these skills while running this script, but it will keep them draining.

Required Genie Settings

You must define the following variables (for example):

#var {cambrinth} {cambrinth armband}
#var {instrument} {moonsilver zills}

You must have my wound-tending aliases and script. (Name the tending script tend.cmd.)

You must be using the official Genie maps and the Experience Tracker plugin to run this script.

Required Tools

Changelog

  • 3/17/2015: fixed end point for Hibarnhvidar script
  • 3/16/2015: added version for Hibarnhvidar

Scripts

Crossing

#debug 10
put #class racial on
put #class rp on
put #class arrive off
put #class combat off
put #class joust off

timer clear
timer start
var cyclic_time 0
var lastaction APPRAISE

put avoid !drag
waitforre ^You're now avoiding

put avoid !hold
waitforre ^You're now avoiding

put avoid !join
waitforre ^You're now avoiding

send stop play
waitforre ^You stop playing your song|^In the name of love|^But you're not performing anything
send stow right
waitforre ^You put|^Stow what|^There isn't|^The .* is too long to fit in the
send stow left
waitforre ^You put|^Stow what|^There isn't|^The .* is too long to fit in the

send get my compendium
waitforre ^You get.*compendium|^You are already holding that
send open my compendium
waitforre ^You open your.*compendium to the section on|^That is already open!

put #mapper load Map1_Crossing
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)
action goto PERC1 when ^AUTOMAPPER MOVEMENT FAILED

goto PERC1

COMP:
if $bleeding = 1 then
{
put .tend
waitforre SCRIPT DONE|Script error: File not found:
}
if ($First_Aid.LearningRate >= 34) && ($Scholarship.LearningRate >= 34) then goto MAGIC
send turn my compendium
waitforre ^You turn to the section containing|^You attempt to turn.*compendium
send study my compendium
wait
pause .5
var lastaction COMP
goto HPERC

MAGIC:
if %t < %cyclic_time then goto FORAGE
var spell gs
if $Utility.LearningRate > $Augmentation.LearningRate then var spell ad
send release all
waitforre ^You aren't harnessing any mana|^You aren't preparing a spell|^You have no cyclic spell active to release
if $mana < 65 then waiteval $mana >= 65
send prep %spell 20
waitforre ^You feel fully prepared to cast your spell|^You have no idea how to cast that spell
send cast
waitforre ^Life energy floods through your veins|^(The|An?).*alfar warrior|^Rutilant sparks of light encircle you|^You don't have a spell prepared
var cyclic_time %t
math cyclic_time add 300
var lastaction MAGIC
goto HPERC

FORAGE:
if ($Perception.LearningRate >= 34) && ($Outdoorsmanship.LearningRate >= 34) then goto APPRAISE
send collect torn cloth
wait
pause .5
send collect torn cloth
wait
pause .5
KICK:
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to|^\.\.\.wait
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to|^\.\.\.wait
var lastaction FORAGE
goto HPERC

APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto HPERC
if (%spell = ad) then goto ASSESS
if matchre ("$monsterlist", "(alfar warrior)") then goto APPRAISE2
waitforre ^(The|An?).*alfar warrior
APPRAISE2:
send appraise warrior quick
wait
pause
var lastaction APPRAISE
goto HPERC

ASSESS:
send get my $instrument from my $pack
waitforre ^You get|^You are already holding|^What were you referring to
send assess my $instrument
wait
pause
send appraise my $instrument
wait
pause
send put my $instrument in my harp case
waitforre ^You put your
var lastaction APPRAISE
goto HPERC

OTHER:
wait
pause 5
goto HPERC

HPERC:
if $Empathy.LearningRate > 33 then goto end
pause .5
matchre %section ^You're not ready to do that again, yet\.$
matchre RETURN ^You sense|^You fail to sense anything, however
send perceive health
matchwait

ACTIONCHOOSE:
if %lastaction = COMP then var section MAGIC
if %lastaction = MAGIC then var section FORAGE
if %lastaction = FORAGE then var section APPRAISE
if %lastaction = APPRAISE then var section COMP
return

PHMOVE:
if $Attunement.LearningRate < 34 then put #var powerwalk 1
if $Attunement.LearningRate >= 34 then put #var powerwalk 0
pause .5
put #mapper walk %ROOMID
waitfor %ROOMDESC
pause .5
return

RETURN:
pause .5
return

PERC1:
gosub ACTIONCHOOSE
var ROOMID 312
var ROOMDESC Town Hall, Citizenship Registration Office
gosub PHMOVE
gosub %section

PERC2:
gosub ACTIONCHOOSE
var ROOMID 372
var ROOMDESC Grisgonda's Gems and Jewels
gosub PHMOVE
gosub %section

PERC3:
gosub ACTIONCHOOSE
var ROOMID 394
var ROOMDESC Mongers' Bazaar, Traders' Market
gosub PHMOVE
gosub %section

PERC4:
gosub ACTIONCHOOSE
var ROOMID 440
var ROOMDESC Talmai's Cobblery, Salesroom
gosub PHMOVE
gosub %section

PERC5:
gosub ACTIONCHOOSE
var ROOMID 743
var ROOMDESC Martyr Saedelthorp, Dispensary
gosub PHMOVE
gosub %section

PERC6:
gosub ACTIONCHOOSE
var ROOMID 748
var ROOMDESC Gaethrend's Court, Dining Room
gosub PHMOVE
gosub %section

PERC7:
gosub ACTIONCHOOSE
var ROOMID 219
var ROOMDESC Mauriga's Botanicals, Salesroom
gosub PHMOVE
gosub %section

PERC8:
gosub ACTIONCHOOSE
var ROOMID 226
var ROOMDESC Chizili's Alchemical Goods, Salesroom
gosub PHMOVE
gosub %section

PERC9:
gosub ACTIONCHOOSE
var ROOMID 741
var ROOMDESC Elite Architecture
gosub PHMOVE
gosub %section

PERC10:
gosub ACTIONCHOOSE
var ROOMID 625
var ROOMDESC Medratha's Designs in Marble
gosub PHMOVE
gosub %section

PERC11:
gosub ACTIONCHOOSE
var ROOMID 222
var ROOMDESC Falken's Tannery, Supply Room
gosub PHMOVE
gosub %section

PERC13:
gosub ACTIONCHOOSE
var ROOMID 720
var ROOMDESC Taelbert's Inn, Bar
gosub PHMOVE
gosub %section

PERC14:
gosub ACTIONCHOOSE
var ROOMID 470
var ROOMDESC Taelbert's Inn, Tack Storage
gosub PHMOVE
gosub %section

PERC15:
gosub ACTIONCHOOSE
var ROOMID 472
var ROOMDESC Bards' Guild, Commons
gosub PHMOVE
gosub %section

PERC16:
gosub ACTIONCHOOSE
var ROOMID 437
var ROOMDESC Cormyn's House of Heirlooms
gosub PHMOVE
gosub %section

PERC17:
gosub ACTIONCHOOSE
var ROOMID 338
var ROOMDESC Exterior Motives
gosub PHMOVE
gosub %section

PERC18:
gosub ACTIONCHOOSE
var ROOMID 223
var ROOMDESC Herilo's Artifacts, Showroom
gosub PHMOVE
gosub %section

PERC19:
gosub ACTIONCHOOSE
var ROOMID 531
var ROOMDESC The Raven's Court, Membership Desk
gosub PHMOVE
gosub %section

PERC20:
gosub ACTIONCHOOSE
var ROOMID 339
var ROOMDESC Traders' Guild, Main Hall
gosub PHMOVE
gosub %section

PERC21:
gosub ACTIONCHOOSE
var ROOMID 666
var ROOMDESC Half Pint, Main Saloon
gosub PHMOVE
gosub %section

PERC22:
gosub ACTIONCHOOSE
var ROOMID 411
var ROOMDESC Brother Durantine's Shop
gosub PHMOVE
gosub %section

PERC23:
gosub ACTIONCHOOSE
var ROOMID 404
var ROOMDESC The True Bard D'Or, Fine Instruments
gosub PHMOVE
gosub %section

PERC24:
gosub ACTIONCHOOSE
var ROOMID 192
var ROOMDESC Tembeg's Armory, Salesroom
gosub PHMOVE
gosub %section

PERC25:
gosub ACTIONCHOOSE
var ROOMID 191
var ROOMDESC Milgrym's Weapons, Showroom
gosub PHMOVE
gosub %section

PERC26:
gosub ACTIONCHOOSE
var ROOMID 228
var ROOMDESC Catrox's Forge, Entryway
gosub PHMOVE
gosub %section

PERC27:
gosub ACTIONCHOOSE
var ROOMID 678
var ROOMDESC The Thin Veneer, Chair Gallery
gosub PHMOVE
gosub %section

PERC28:
gosub ACTIONCHOOSE
var ROOMID 708
var ROOMDESC Ulven's Warehouse, Storage
gosub PHMOVE
gosub %section

gosub skill.check
goto PERC1

skill.check:
if $Empathy.LearningRate > 33 then
goto end
else
return

end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #play MindLocked
put #class arrive off
put avoid all
waitforre ^All AVOID options cleared
send release all
waitforre ^You aren't harnessing any mana|^You aren't preparing a spell|^You have no cyclic spell active to release|^Release\?
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk 42
waitfor The granite and marble facade of the First Provincial Bank catches your eye, standing before you as solid as its name.

Leth Deri'el

#debug 10
put #class racial on
put #class rp on
put #class arrive off
put #class combat off
put #class joust off

timer clear
timer start
var cyclic_time 0
var lastaction APPRAISE

put avoid !drag
waitforre ^You're now avoiding

put avoid !hold
waitforre ^You're now avoiding

put avoid !join
waitforre ^You're now avoiding

send stop play
waitforre ^You stop playing your song|^In the name of love|^But you're not performing anything
send stow right
waitforre ^You put|^Stow what|^There isn't|^The .* is too long to fit in the
send stow left
waitforre ^You put|^Stow what|^There isn't|^The .* is too long to fit in the

send get my compendium
waitforre ^You get.*compendium|^You are already holding that
send open my compendium
waitforre ^You open your.*compendium to the section on|^That is already open!

put #mapper load Map61_Leth_Deriel
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)
action goto PERC1 when ^AUTOMAPPER MOVEMENT FAILED

goto PERC1

COMP:
if $bleeding = 1 then
{
put .tend
waitforre SCRIPT DONE|Script error: File not found:
}
if ($First_Aid.LearningRate >= 34) && ($Scholarship.LearningRate >= 34) then goto MAGIC
send turn my compendium
waitforre ^You turn to the section containing|^You attempt to turn.*compendium
send study my compendium
wait
pause .5
var lastaction COMP
goto HPERC

MAGIC:
if %t < %cyclic_time then goto FORAGE
var spell gs
if $Utility.LearningRate > $Augmentation.LearningRate then var spell ad
send release all
waitforre ^You aren't harnessing any mana|^You aren't preparing a spell|^You have no cyclic spell active to release
if $mana < 65 then waiteval $mana >= 65
send prep %spell 20
waitforre ^You feel fully prepared to cast your spell|^You have no idea how to cast that spell
send cast
waitforre ^Life energy floods through your veins|^(The|An?).*alfar warrior|^Rutilant sparks of light encircle you|^You don't have a spell prepared
var cyclic_time %t
math cyclic_time add 300
var lastaction MAGIC
goto HPERC

FORAGE:
if ($Perception.LearningRate >= 34) && ($Outdoorsmanship.LearningRate >= 34) then goto APPRAISE
send collect torn cloth
wait
pause .5
send collect torn cloth
wait
pause .5
KICK:
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to|^\.\.\.wait
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to|^\.\.\.wait
var lastaction FORAGE
goto HPERC

APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto HPERC
if (%spell = ad) then goto ASSESS
if matchre ("$monsterlist", "(alfar warrior)") then goto APPRAISE2
waitforre ^(The|An?).*alfar warrior
APPRAISE2:
send appraise warrior quick
wait
pause
var lastaction APPRAISE
goto HPERC

ASSESS:
send get my $instrument from my $pack
waitforre ^You get|^You are already holding|^What were you referring to
send assess my $instrument
wait
pause
send appraise my $instrument
wait
pause
send put my $instrument in my harp case
waitforre ^You put your
var lastaction APPRAISE
goto HPERC

OTHER:
wait
pause 5
goto HPERC

HPERC:
if $Empathy.LearningRate > 33 then goto end
pause .5
matchre %section ^You're not ready to do that again, yet\.$
matchre RETURN ^You sense|^You fail to sense anything, however
send perceive health
matchwait

ACTIONCHOOSE:
if %lastaction = COMP then var section MAGIC
if %lastaction = MAGIC then var section FORAGE
if %lastaction = FORAGE then var section APPRAISE
if %lastaction = APPRAISE then var section COMP
return

PHMOVE:
if $Attunement.LearningRate < 34 then put #var powerwalk 1
if $Attunement.LearningRate >= 34 then put #var powerwalk 0
pause .5
put #mapper walk %ROOMID
waitfor %ROOMDESC
pause .5
return

RETURN:
pause .5
return

PERC1:
gosub ACTIONCHOOSE
var ROOMID 165
var ROOMDESC Madame Orris' Perfumerie, Salon
gosub PHMOVE
gosub %section

PERC2:
gosub ACTIONCHOOSE
var ROOMID 186
var ROOMDESC Arthianna's Clinic, Healing Tent
gosub PHMOVE
gosub %section

PERC3:
gosub ACTIONCHOOSE
var ROOMID 157
var ROOMDESC Khushi's, Back Room
gosub PHMOVE
gosub %section

PERC4:
gosub ACTIONCHOOSE
var ROOMID 170
var ROOMDESC Ongadine's Garb and Gear, Showroom
gosub PHMOVE
gosub %section

PERC5:
gosub ACTIONCHOOSE
var ROOMID 146
var ROOMDESC Reena's Rainbow, Salesroom
gosub PHMOVE
gosub %section

PERC6:
gosub ACTIONCHOOSE
var ROOMID 148
var ROOMDESC Dove's Delightful Dwellings
gosub PHMOVE
gosub %section

PERC7:
gosub ACTIONCHOOSE
var ROOMID 151
var ROOMDESC Sinjian's Bardic Requisites, Sales Room
gosub PHMOVE
gosub %section

PERC8:
gosub ACTIONCHOOSE
var ROOMID 154
var ROOMDESC Blanca's Basketry and Wickerworks, Showroom
gosub PHMOVE
gosub %section

PERC9:
gosub ACTIONCHOOSE
var ROOMID 156
var ROOMDESC Leth Deriel, Wooden Shack
gosub PHMOVE
gosub %section

PERC10:
gosub ACTIONCHOOSE
var ROOMID 160
var ROOMDESC Huyelm's Trueflight Bow and Arrow Shop, Salesroom
gosub PHMOVE
gosub %section

PERC11:
gosub ACTIONCHOOSE
var ROOMID 162
var ROOMDESC Morikai's, Salesroom
gosub PHMOVE
gosub %section

gosub skill.check
goto PERC1

skill.check:
if $Empathy.LearningRate > 33 then
goto end
else
return

end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #play MindLocked
put #class arrive off
put avoid all
waitforre ^All AVOID options cleared
send release all
waitforre ^You aren't harnessing any mana|^You aren't preparing a spell|^You have no cyclic spell active to release|^Release\?
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk Kilth Aldiyaus
waitfor Kilth Aldiyaus, Prayer Branch

Shard

#debug 10
put #class racial on
put #class rp on
put #class arrive off
put #class combat off
put #class joust off

timer clear
timer start
var cyclic_time 0
var lastaction APPRAISE

put avoid !drag
waitforre ^You're now avoiding

put avoid !hold
waitforre ^You're now avoiding

put avoid !join
waitforre ^You're now avoiding

send stop play
waitforre ^You stop playing your song|^In the name of love|^But you're not performing anything
send stow right
waitforre ^You put|^Stow what|^There isn't|^The .* is too long to fit in the
send stow left
waitforre ^You put|^Stow what|^There isn't|^The .* is too long to fit in the

send get my compendium
waitforre ^You get.*compendium|^You are already holding that
send open my compendium
waitforre ^You open your.*compendium to the section on|^That is already open!

put #mapper load Map67_Shard
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)
action goto PERC1 when ^AUTOMAPPER MOVEMENT FAILED

goto PERC1

COMP:
if $bleeding = 1 then
{
put .tend
waitforre SCRIPT DONE|Script error: File not found:
}
if ($First_Aid.LearningRate >= 34) && ($Scholarship.LearningRate >= 34) then goto MAGIC
send turn my compendium
waitforre ^You turn to the section containing|^You attempt to turn.*compendium
send study my compendium
wait
pause .5
var lastaction COMP
goto HPERC

MAGIC:
if %t < %cyclic_time then goto FORAGE
var spell gs
if $Utility.LearningRate > $Augmentation.LearningRate then var spell ad
send release all
waitforre ^You aren't harnessing any mana|^You aren't preparing a spell|^You have no cyclic spell active to release
if $mana < 65 then waiteval $mana >= 65
send prep %spell 20
waitforre ^You feel fully prepared to cast your spell|^You have no idea how to cast that spell
send cast
waitforre ^Life energy floods through your veins|^(The|An?).*alfar warrior|^Rutilant sparks of light encircle you|^You don't have a spell prepared
var cyclic_time %t
math cyclic_time add 300
var lastaction MAGIC
goto HPERC

FORAGE:
if ($Perception.LearningRate >= 34) && ($Outdoorsmanship.LearningRate >= 34) then goto APPRAISE
send collect torn cloth
wait
pause .5
send collect torn cloth
wait
pause .5
KICK:
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to|^\.\.\.wait
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to|^\.\.\.wait
var lastaction FORAGE
goto HPERC

APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto HPERC
if (%spell = ad) then goto ASSESS
if matchre ("$monsterlist", "(alfar warrior)") then goto APPRAISE2
waitforre ^(The|An?).*alfar warrior
APPRAISE2:
send appraise warrior quick
wait
pause
var lastaction APPRAISE
goto HPERC

ASSESS:
send get my $instrument from my $pack
waitforre ^You get|^You are already holding|^What were you referring to
send assess my $instrument
wait
pause
send appraise my $instrument
wait
pause
send put my $instrument in my harp case
waitforre ^You put your
var lastaction APPRAISE
goto HPERC

OTHER:
wait
pause 5
goto HPERC

HPERC:
if $Empathy.LearningRate > 33 then goto end
pause .5
matchre %section ^You're not ready to do that again, yet\.$
matchre RETURN ^You sense|^You fail to sense anything, however
send perceive health
matchwait

ACTIONCHOOSE:
if %lastaction = COMP then var section MAGIC
if %lastaction = MAGIC then var section FORAGE
if %lastaction = FORAGE then var section APPRAISE
if %lastaction = APPRAISE then var section COMP
return

PHMOVE:
if $Attunement.LearningRate < 34 then put #var powerwalk 1
if $Attunement.LearningRate >= 34 then put #var powerwalk 0
pause .5
put #mapper walk %ROOMID
waitfor %ROOMDESC
pause .5
return

RETURN:
pause .5
return

PERC1:
gosub ACTIONCHOOSE
var ROOMID 488
var ROOMDESC Stormwill Tower, Entrance Hall
gosub PHMOVE
gosub %section

PERC2:
gosub ACTIONCHOOSE
var ROOMID 452
var ROOMDESC Zerek's General Store
gosub PHMOVE
gosub %section

PERC3:
gosub ACTIONCHOOSE
var ROOMID 574
var ROOMDESC Painted Ladies Design
gosub PHMOVE
gosub %section

PERC4:
gosub ACTIONCHOOSE
var ROOMID 508
var ROOMDESC Brickwell Tower, Guildmaster's Office
gosub PHMOVE
gosub %section

PERC5:
gosub ACTIONCHOOSE
var ROOMID 436
var ROOMDESC Sister Imadrail's Emporium
gosub PHMOVE
gosub %section

PERC6:
gosub ACTIONCHOOSE
var ROOMID 548
var ROOMDESC Province of Ilithi, Citizenship Office
gosub PHMOVE
gosub %section

PERC7:
gosub ACTIONCHOOSE
var ROOMID 215
var ROOMDESC Budd's Barber Shop
gosub PHMOVE
gosub %section

PERC8:
gosub ACTIONCHOOSE
var ROOMID 225
var ROOMDESC Bettin' Birdies, The Casino
gosub PHMOVE
gosub %section

PERC9:
gosub ACTIONCHOOSE
var ROOMID 221
var ROOMDESC The Heraldry Shop
gosub PHMOVE
gosub %section

PERC10:
gosub ACTIONCHOOSE
var ROOMID 220
var ROOMDESC Blazons and Banners
gosub PHMOVE
gosub %section

PERC11:
gosub ACTIONCHOOSE
var ROOMID 208
var ROOMDESC Coin of the Realm
gosub PHMOVE
gosub %section

PERC13:
gosub ACTIONCHOOSE
var ROOMID 158
var ROOMDESC Aelik's Pawn
gosub PHMOVE
gosub %section

PERC14:
gosub ACTIONCHOOSE
var ROOMID 164
var ROOMDESC Balint's Tiles
gosub PHMOVE
gosub %section

PERC15:
gosub ACTIONCHOOSE
var ROOMID 181
var ROOMDESC Mirrors by Noelle
gosub PHMOVE
gosub %section

PERC16:
gosub ACTIONCHOOSE
var ROOMID 249
var ROOMDESC Liani's Heaven, Private Table
gosub PHMOVE
gosub %section

PERC17:
gosub ACTIONCHOOSE
var ROOMID 243
var ROOMDESC Tower of Honor, Guildleader's Office
gosub PHMOVE
gosub %section

PERC18:
gosub ACTIONCHOOSE
var ROOMID 487
var ROOMDESC A Grand Entrance
gosub PHMOVE
gosub %section

PERC19:
gosub ACTIONCHOOSE
var ROOMID 483
var ROOMDESC Seats of Plenty
gosub PHMOVE
gosub %section

PERC20:
gosub ACTIONCHOOSE
var ROOMID 462
var ROOMDESC Golden Phoenix, Front Desk
gosub PHMOVE
gosub %section

PERC21:
gosub ACTIONCHOOSE
var ROOMID 463
var ROOMDESC Golden Phoenix, Tavern Room
gosub PHMOVE
gosub %section

PERC22:
gosub ACTIONCHOOSE
var ROOMID 395
var ROOMDESC Temple of Darkness, Glassus' Shop
gosub PHMOVE
gosub %section

PERC23:
gosub ACTIONCHOOSE
var ROOMID 385
var ROOMDESC Shard's Osut'vie
gosub PHMOVE
gosub %section

gosub skill.check
goto PERC1

skill.check:
if $Empathy.LearningRate > 33 then
goto end
else
return

end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #play MindLocked
put #class arrive off
put avoid all
waitforre ^All AVOID options cleared
send release all
waitforre ^You aren't harnessing any mana|^You aren't preparing a spell|^You have no cyclic spell active to release|^Release\?
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk Kureta
waitfor Shard, West City Gates

Ratha

#debug 10
put #class racial on
put #class rp on
put #class arrive off
put #class combat off
put #class joust off

timer clear
timer start
var cyclic_time 0
var lastaction APPRAISE

put avoid !drag
waitforre ^You're now avoiding

put avoid !hold
waitforre ^You're now avoiding

put avoid !join
waitforre ^You're now avoiding

send stop play
waitforre ^You stop playing your song|^In the name of love|^But you're not performing anything
send stow right
waitforre ^You put|^Stow what|^There isn't|^The .* is too long to fit in the
send stow left
waitforre ^You put|^Stow what|^There isn't|^The .* is too long to fit in the

send get my compendium
waitforre ^You get.*compendium|^You are already holding that
send open my compendium
waitforre ^You open your.*compendium to the section on|^That is already open!

put #mapper load Map90_Ratha
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)
action goto PERC1 when ^AUTOMAPPER MOVEMENT FAILED

goto PERC1

COMP:
if $bleeding = 1 then
{
put .tend
waitforre SCRIPT DONE|Script error: File not found:
}
if ($First_Aid.LearningRate >= 34) && ($Scholarship.LearningRate >= 34) then goto MAGIC
send turn my compendium
waitforre ^You turn to the section containing|^You attempt to turn.*compendium
send study my compendium
wait
pause .5
var lastaction COMP
goto HPERC

MAGIC:
if %t < %cyclic_time then goto FORAGE
var spell gs
if $Utility.LearningRate > $Augmentation.LearningRate then var spell ad
send release all
waitforre ^You aren't harnessing any mana|^You aren't preparing a spell|^You have no cyclic spell active to release
if $mana < 65 then waiteval $mana >= 65
send prep %spell 20
waitforre ^You feel fully prepared to cast your spell|^You have no idea how to cast that spell
send cast
waitforre ^Life energy floods through your veins|^(The|An?).*alfar warrior|^Rutilant sparks of light encircle you|^You don't have a spell prepared
var cyclic_time %t
math cyclic_time add 300
var lastaction MAGIC
goto HPERC

FORAGE:
if ($Perception.LearningRate >= 34) && ($Outdoorsmanship.LearningRate >= 34) then goto APPRAISE
send collect torn cloth
wait
pause .5
send collect torn cloth
wait
pause .5
KICK:
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to|^\.\.\.wait
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to|^\.\.\.wait
var lastaction FORAGE
goto HPERC

APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto HPERC
if (%spell = ad) then goto ASSESS
if matchre ("$monsterlist", "(alfar warrior)") then goto APPRAISE2
waitforre ^(The|An?).*alfar warrior
APPRAISE2:
send appraise warrior quick
wait
pause
var lastaction APPRAISE
goto HPERC

ASSESS:
send get my $instrument from my $pack
waitforre ^You get|^You are already holding|^What were you referring to
send assess my $instrument
wait
pause
send appraise my $instrument
wait
pause
send put my $instrument in my harp case
waitforre ^You put your
var lastaction APPRAISE
goto HPERC

OTHER:
wait
pause 5
goto HPERC

HPERC:
if $Empathy.LearningRate > 33 then goto end
pause .5
matchre %section ^You're not ready to do that again, yet\.$
matchre RETURN ^You sense|^You fail to sense anything, however
send perceive health
matchwait

ACTIONCHOOSE:
if %lastaction = COMP then var section MAGIC
if %lastaction = MAGIC then var section FORAGE
if %lastaction = FORAGE then var section APPRAISE
if %lastaction = APPRAISE then var section COMP
return

PHMOVE:
if $Attunement.LearningRate < 34 then put #var powerwalk 1
if $Attunement.LearningRate >= 34 then put #var powerwalk 0
pause .5
put #mapper walk %ROOMID
waitfor %ROOMDESC
pause .5
return

RETURN:
pause .5
return

PERC1:
gosub ACTIONCHOOSE
var ROOMID 257
var ROOMDESC Sisters-in-Lore, Herbal and Alchemical Supplies
gosub PHMOVE
gosub %section

PERC2:
gosub ACTIONCHOOSE
var ROOMID 122
var ROOMDESC Ratha, Port Walk
gosub PHMOVE
gosub %section

PERC3:
gosub ACTIONCHOOSE
var ROOMID 321
var ROOMDESC Magical Art, Thuyza's Tattoo Place
gosub PHMOVE
gosub %section

PERC4:
gosub ACTIONCHOOSE
var ROOMID 320
var ROOMDESC Ratha Bait and Tackle
gosub PHMOVE
gosub %section

PERC5:
gosub ACTIONCHOOSE
var ROOMID 244
var ROOMDESC MAMAS Company, Ratha Branch
gosub PHMOVE
gosub %section

PERC6:
gosub ACTIONCHOOSE
var ROOMID 243
var ROOMDESC Mother Magpie's Gems and Metals
gosub PHMOVE
gosub %section

PERC7:
gosub ACTIONCHOOSE
var ROOMID 235
var ROOMDESC Kygar's Pub, Common Room
gosub PHMOVE
gosub %section

PERC8:
gosub ACTIONCHOOSE
var ROOMID 237
var ROOMDESC Grimbly's Forge, Supplies and Rental Office
gosub PHMOVE
gosub %section

PERC9:
gosub ACTIONCHOOSE
var ROOMID 242
var ROOMDESC Paedraig's Pawn
gosub PHMOVE
gosub %section

PERC10:
gosub ACTIONCHOOSE
var ROOMID 272
var ROOMDESC Onsuwayo's Clinic, Treatment Room One
gosub PHMOVE
gosub %section

PERC11:
gosub ACTIONCHOOSE
var ROOMID 328
var ROOMDESC Paganell's Carpets
gosub PHMOVE
gosub %section

PERC13:
gosub ACTIONCHOOSE
var ROOMID 305
var ROOMDESC Krrikt'k's Forge, Salesroom
gosub PHMOVE
gosub %section

PERC14:
gosub ACTIONCHOOSE
var ROOMID 330
var ROOMDESC Amorand the Tailor
gosub PHMOVE
gosub %section

PERC15:
gosub ACTIONCHOOSE
var ROOMID 304
var ROOMDESC The Raven's Mask and Leatherworks, Sales Room
gosub PHMOVE
gosub %section

PERC16:
gosub ACTIONCHOOSE
var ROOMID 329
var ROOMDESC Dennats Baya
gosub PHMOVE
gosub %section

PERC17:
gosub ACTIONCHOOSE
var ROOMID 275
var ROOMDESC Furrier's Shop
gosub PHMOVE
gosub %section

PERC18:
gosub ACTIONCHOOSE
var ROOMID 303
var ROOMDESC Elepaio's Luthierre
gosub PHMOVE
gosub %section

PERC19:
gosub ACTIONCHOOSE
var ROOMID 327
var ROOMDESC Captain Namazzi's Ship Goods
gosub PHMOVE
gosub %section

gosub skill.check
goto PERC1

skill.check:
if $Empathy.LearningRate > 33 then
goto end
else
return

end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #play MindLocked
put #class arrive off
put avoid all
waitforre ^All AVOID options cleared
send release all
waitforre ^You aren't harnessing any mana|^You aren't preparing a spell|^You have no cyclic spell active to release|^Release\?
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk Truffenyi's Green
waitfor Truffenyi's Green

Hibarnhvidar

#debug 10
put #class racial on
put #class rp on
put #class arrive off
put #class combat off
put #class joust off

timer clear
timer start
var cyclic_time 0
var lastaction APPRAISE

put avoid !drag
waitforre ^You're now avoiding

put avoid !hold
waitforre ^You're now avoiding

put avoid !join
waitforre ^You're now avoiding

send stop play
waitforre ^You stop playing your song|^In the name of love|^But you're not performing anything
send stow right
waitforre ^You put|^Stow what|^There isn't|^The .* is too long to fit in the
send stow left
waitforre ^You put|^Stow what|^There isn't|^The .* is too long to fit in the

send get my compendium
waitforre ^You get.*compendium|^You are already holding that
send open my compendium
waitforre ^You open your.*compendium to the section on|^That is already open!

put #mapper load Map116_Hibarnhvidar
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)
action goto PERC1 when ^AUTOMAPPER MOVEMENT FAILED

goto PERC1

COMP:
if $bleeding = 1 then
{
put .tend
waitforre SCRIPT DONE|Script error: File not found:
}
if ($First_Aid.LearningRate >= 34) && ($Scholarship.LearningRate >= 34) then goto MAGIC
send turn my compendium
waitforre ^You turn to the section containing|^You attempt to turn.*compendium
send study my compendium
wait
pause .5
var lastaction COMP
goto HPERC

MAGIC:
if %t < %cyclic_time then goto FORAGE
var spell gs
if $Utility.LearningRate > $Augmentation.LearningRate then var spell ad
send release all
waitforre ^You aren't harnessing any mana|^You aren't preparing a spell|^You have no cyclic spell active to release
if $mana < 65 then waiteval $mana >= 65
send prep %spell 20
waitforre ^You feel fully prepared to cast your spell|^You have no idea how to cast that spell
send cast
waitforre ^Life energy floods through your veins|^(The|An?).*alfar warrior|^Rutilant sparks of light encircle you|^You don't have a spell prepared
var cyclic_time %t
math cyclic_time add 300
var lastaction MAGIC
goto HPERC

FORAGE:
if ($Perception.LearningRate >= 34) && ($Outdoorsmanship.LearningRate >= 34) then goto APPRAISE
send collect torn cloth
wait
pause .5
send collect torn cloth
wait
pause .5
KICK:
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to|^\.\.\.wait
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to|^\.\.\.wait
var lastaction FORAGE
goto HPERC

APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto HPERC
if (%spell = ad) then goto ASSESS
if matchre ("$monsterlist", "(alfar warrior)") then goto APPRAISE2
waitforre ^(The|An?).*alfar warrior
APPRAISE2:
send appraise warrior quick
wait
pause
var lastaction APPRAISE
goto HPERC

ASSESS:
send get my $instrument from my harp case in my $pack
waitforre ^You get|^You are already holding|^What were you referring to
send assess my $instrument
wait
pause
send appraise my $instrument
wait
pause
send put my $instrument in my harp case
waitforre ^You put your
var lastaction APPRAISE
goto HPERC

OTHER:
wait
pause 5
goto HPERC

HPERC:
if $Empathy.LearningRate > 33 then goto end
pause .5
matchre %section ^You're not ready to do that again, yet\.$
matchre RETURN ^You sense|^You fail to sense anything, however
send perceive health
matchwait

ACTIONCHOOSE:
if %lastaction = COMP then var section MAGIC
if %lastaction = MAGIC then var section FORAGE
if %lastaction = FORAGE then var section APPRAISE
if %lastaction = APPRAISE then var section COMP
return

PHMOVE:
if $Attunement.LearningRate < 34 then put #var powerwalk 1
if $Attunement.LearningRate >= 34 then put #var powerwalk 0
pause .5
put #mapper walk %ROOMID
waitfor %ROOMDESC
pause .5
return

RETURN:
pause .5
return

PERC1:
gosub ACTIONCHOOSE
var ROOMID 269
var ROOMDESC Hibarnvhidar, Stable
gosub PHMOVE
gosub %section

PERC2:
gosub ACTIONCHOOSE
var ROOMID 368
var ROOMDESC Hibarnvhidar, Stable
gosub PHMOVE
gosub %section

PERC3:
gosub ACTIONCHOOSE
var ROOMID 254
var ROOMDESC Smavold's Toggery
gosub PHMOVE
gosub %section

PERC4:
gosub ACTIONCHOOSE
var ROOMID 245
var ROOMDESC Agrobov's Green Grocer
gosub PHMOVE
gosub %section

PERC5:
gosub ACTIONCHOOSE
var ROOMID 386
var ROOMDESC Hibarnhvidar Hospital, Shalvard's Room
gosub PHMOVE
gosub %section

PERC6:
gosub ACTIONCHOOSE
var ROOMID 197
var ROOMDESC Hibarnhvidar, Office of Citizenship
gosub PHMOVE
gosub %section

PERC7:
gosub ACTIONCHOOSE
var ROOMID 199
var ROOMDESC Hibarnvhidar, Office of Moving
gosub PHMOVE
gosub %section

PERC8:
gosub ACTIONCHOOSE
var ROOMID 299
var ROOMDESC Orfna's Oddities
gosub PHMOVE
gosub %section

PERC9:
gosub ACTIONCHOOSE
var ROOMID 298
var ROOMDESC Gemsmith, Rasiya's Appraisal
gosub PHMOVE
gosub %section

PERC10:
gosub ACTIONCHOOSE
var ROOMID 297
var ROOMDESC The Fashion Firmament
gosub PHMOVE
gosub %section

PERC11:
gosub ACTIONCHOOSE
var ROOMID 284
var ROOMDESC Hvairn's Showldh Stal
gosub PHMOVE
gosub %section

PERC13:
gosub ACTIONCHOOSE
var ROOMID 277
var ROOMDESC The Thirteenth Passage, Barroom
gosub PHMOVE
gosub %section

PERC14:
gosub ACTIONCHOOSE
var ROOMID 96
var ROOMDESC Inner Hibarnhvidar, Main Cavern
gosub PHMOVE
gosub %section

PERC15:
gosub ACTIONCHOOSE
var ROOMID 319
var ROOMDESC MAMAS Hibarnhvidar, Main Office
gosub PHMOVE
gosub %section

PERC16:
gosub ACTIONCHOOSE
var ROOMID 408
var ROOMDESC Forging Society, Inner Corridor
gosub PHMOVE
gosub %section

PERC17:
gosub ACTIONCHOOSE
var ROOMID 320
var ROOMDESC Hibarnhvidar, Ladar's Shop
gosub PHMOVE
gosub %section

PERC18:
gosub ACTIONCHOOSE
var ROOMID 214
var ROOMDESC Cargil's Engraving, Showroom
gosub PHMOVE
gosub %section

PERC19:
gosub ACTIONCHOOSE
var ROOMID 215
var ROOMDESC Stawk's Brothers Minderal and Supply
gosub PHMOVE
gosub %section

PERC20:
gosub ACTIONCHOOSE
var ROOMID 229
var ROOMDESC Reliable Pawn and Dry Goods Emporium
gosub PHMOVE
gosub %section

PERC21:
gosub ACTIONCHOOSE
var ROOMID 228
var ROOMDESC Drones and Drums
gosub PHMOVE
gosub %section

PERC22:
gosub ACTIONCHOOSE
var ROOMID 232
var ROOMDESC Hibarnhvidar Trader Guild, The Floor
gosub PHMOVE
gosub %section

PERC23:
gosub ACTIONCHOOSE
var ROOMID 218
var ROOMDESC Vandorf's House of Hides
gosub PHMOVE
gosub %section

gosub skill.check
goto PERC1

skill.check:
if $Empathy.LearningRate > 33 then
goto end
else
return

end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #play MindLocked
put #class arrive off
put avoid all
waitforre ^All AVOID options cleared
send release all
waitforre ^You aren't harnessing any mana|^You aren't preparing a spell|^You have no cyclic spell active to release|^Release\?
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk 78
waitfor Gold leaf defines the edges of the carvings on the wall while those on the ceiling and inside of the arch are outlined in silver.