Dark spirit (1): Difference between revisions

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===Caps===
===Caps===
Barely getting a trickle of defenses at 178. Armor at 140 is locked, however. Still training weapons around 150 and I can hit with weapon around 115, though it takes a while.
Barely getting a trickle of defenses at 178. Armor at 140 is locked, however. Still training weapons around 150 and I can hit with weapon around 115, though it takes a while.

Weapon at 164 is locked, as is parry at 158. Armor trains about halfway at 171, but evasion trains only a trickle at 190.

Revision as of 21:48, 23 October 2015


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
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dark spirit (1)
Darkspirit.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated 27
Potential overall skill: ?
Skill Cap 150 to 200
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal No
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:,,
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 



Description

The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.

In Depth

Area

  • The Tiger Clan cemetery is completely dark. A light source or dark-seeing ability is needed.
  • The Beach on Ratha is foggy in every room so exits are not visible.

Equipment/Loot

It is wearing a tattered shadowy shroud.
It is carrying a shadowy shield, a slice of black shadow.

Interaction with any of the equipment will cause it to disappear. (E.G. As you reach for the black shadow, it wavers and fades into nothingness.)

Caps

Barely getting a trickle of defenses at 178. Armor at 140 is locked, however. Still training weapons around 150 and I can hit with weapon around 115, though it takes a while.

Weapon at 164 is locked, as is parry at 158. Armor trains about halfway at 171, but evasion trains only a trickle at 190.