Orc raider: Difference between revisions
TEVESHSZAT (talk | contribs) (looks like shield usage and etc slow down severely at the 450 mark.) |
TEVESHSZAT (talk | contribs) (although I see tactics still moving okay at 470ish. So I'll lower to 500, at least.) |
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{{Critter |
{{Critter |
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|MinCap=380 |
|MinCap=380 |
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|MaxCap=500 |
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|BodyType=Biped |
|BodyType=Biped |
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|new=No |
|new=No |
Revision as of 12:45, 26 April 2015
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Description
Small, thankfully unidentifiable black creatures crawl around in the orc raider's greasy grey hair. With fastidious personal habits of a peccary in a mud-pit, the raider stops from time to time to pick one of the insects off his scalp and pop it into his mouth, smacking his lips greedily as he chews. Standing no more than a hand's width higher than the average human, the raider's musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.
A red bear paw has been tattooed on his shoulder, identifying him as a member of the red bear clan of orcs.
In Depth
Equipment/Loot
First Floor:
- leather reinforced helm
- full double leather
- rusty steel broadsword
- crudely-sewn hide sack
- shabby leather sack
Second and Third Floor:
Hunting Info
- Body Type: Biped
- Attacks: Claws, Pounds and Bites if Disarmed, Uses Heavy Edged Weapons Typically
- Weapon Caps: 365 ranks to 445+ ranks
- Weapon learning slows down greatly at about 425 to 430 ranks.
- About the Area: The manor is broken into 2 separate zones. The first floor has leather wearing raiders and chain wearing reivers. The second and third floor are a separate area, containing only orc raiders wearing chain. The first floor is easier than the second floor, and second floor raiders award more experience. Clan-chiefs spawn throughout the manor, in an extremely rare instance, and seem to show up far more frequently when they're the first creature to spawn/you're walking in to the manor with nobody inside currently. They don't appear to be much harder than the raiders, and also wear chain.
Box Information
Pre locks 3.0: Very poor boxes when compared to Adan'f mage/warrior boxes. You could start to pop raider box with as little as 240 lockpicking skill and 250 disarm skill.
Can start popping these instead of bandit boxes at around 280 locksmithing. Barbarian with 230 locksmithing, and focus meditation, disarming very slowly.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Rossman's Landing creatures
- Bestiary
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures