Elemental weapon: Difference between revisions

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*The templates are all standard crafting templates.
*The templates are all standard crafting templates.
*Weight appears to be constant across tiers within each template.
*Weight appears to be constant across tiers within each template.
{| class="wikitable"
{| class="wikitable sortable"
! Skill !! Template !! W/S Tech !! Weight !! 2nd tier !! 3rd tier !! 4th tier !! 5th tier
! Skill !! Template !! W/S Tech !! Weight !! style="width:210px;" | 2nd tier !! style="width:210px;" | 3rd tier !! style="width:210px;" | 4th tier !! style="width:210px;" | 5th tier
|-
|-
| Small Edged || scimitar (me) || Basic Bladed || 30 || poor/moderate/low fair/decent a.susceptible || poor/s. heavy/s. fair decently/decently || ||low/heavy/s.fair dismally decently/decently
| Small Edged || scimitar (me) || Basic Bladed || 30 || {{CWep|2|7|3|0|0|0||5|6|7|30|}} || {{CWep|2|8|4|0|0|0||6|6||30|}} || || {{CWep|3|9|4|0|0|0|2|6|6||30|}}
|-
|-
| Small Edged ({{com|turn}}ed) || short sword (le) || Basic Bladed || 15 || s.fair/low/poor soundly/poorly a.susceptible || fair/s. fair/poor well/poorly|| ||s.mod/s.fair/poor terribly well/poorly
| Small Edged ({{com|turn}}ed) || short sword (le) || Basic Bladed || 15 || {{CWep|4|3|2|0|0|0||8|3|7|15|}} || {{CWep|5|4|2|0|0|0||9|3||15|}} || || {{CWep|6|4|2|0|0|0|1|9|3||15|}}
|-
|-
| Large Edged || broadsword || Proficient Bladed || 35 || ||no/poor/moderate reasonably/decently || ||poor/v. heavy/fair poorly decently/reasonably
| Large Edged || broadsword || Proficient Bladed || 35 || || {{CWep|0|2|7|0|0|0||7|6||35|}} || || {{CWep|2|10|5|0|0|0|3|6|7||35|}}
|-
|-
| Large Edged ({{com|turn}}ed) || nimsha || Proficient Bladed || 40 || ||s. fair/moderate/s. fair decently/decently || ||fair/s.heavy/fair poorly decently/decently
| Large Edged ({{com|turn}}ed) || nimsha || Proficient Bladed || 40 || || {{CWep|4|7|4|0|0|0||6|6||40|}} || || {{CWep|5|8|5|0|0|0|3|6|6||40|}}
|-
|-
| Twohanded Edged || claymore || Advanced Bladed || 70 || ||fair/severe/moderate poorly/very well || ||s. moderate/v. severe/moderate inadequately poorly/extremely well
| Twohanded Edged || claymore || Advanced Bladed || 70 || || {{CWep|5|13|7|0|0|0||3|10||70|}} || || {{CWep|6|14|7|0|0|0|4|3|11||70|}}
|-
|-
| Twohanded Edged ({{com|turn}}ed) || greatsword || Advanced Bladed || 90 || ||low/extreme/v. heavy poorly/well || ||low/mighty/great decently poorly/very well
| Twohanded Edged ({{com|turn}}ed) || greatsword || Advanced Bladed || 90 || || {{CWep|3|15|10|0|0|0||3|9||90|}} || || {{CWep|3|17|11|0|0|0|6|3|10||90|}}
|-
|-
| Small Blunt || mallet (mb) || Basic Blunt || 35 || ||no/poor/heavy inadequately/soundly || ||no/poor/v. heavy soundly inadequately/soundly
| Small Blunt || mallet (mb) || Basic Blunt || 35 || || {{CWep|0|2|9|0|0|0||4|8||35|}} || || {{CWep|0|2|10|0|0|0|8|4|8||35|}}
|-
|-
| Small Blunt ({{com|turn}}ed) || cudgel (lb) || Basic blunt || 20 || ||no/dismal/moderate decently/decently|| || no/dismal/moderate decently decently/decently
| Small Blunt ({{com|turn}}ed) || cudgel (lb) || Basic blunt || 20 || || {{CWep|0|1|7|0|0|0||6|6||20|}} || || {{CWep|0|1|7|0|0|0|6|6|6||20|}}
|-
|-
| Large Blunt || hara || Advanced Blunt || 50 || ||no/poor/v. great poorly/soundly|| ||no/poor/severe very well inadequately/well
| Large Blunt || hara || Advanced Blunt || 50 || || {{CWep|0|2|12|0|0|0||3|8||50|}} || || {{CWep|0|2|13|0|0|0|10|4|9||50|}}
|-
|-
| Large Blunt ({{com|turn}}ed) || heavy mace || Advanced Blunt || 50 || ||poor/low/v. heavy inadequately/reasonably || || poor/low/great soundly fairly/soundly
| Large Blunt ({{com|turn}}ed) || heavy mace || Advanced Blunt || 50 || || {{CWep|2|3|10|0|0|0||4|7||50|}} || || {{CWep|2|3|11|0|0|0|8|5|8||50|}}
|-
|-
| Twohanded Blunt || maul || Expert Blunt || 80 || ||fair/poor/v. extreme poorly/very well || ||fair/poor/v. extreme excellently poorly/very well
| Twohanded Blunt || maul || Expert Blunt || 80 || || {{CWep|5|2|16|0|0|0||3|10||80|}} || || {{CWep|5|2|16|0|0|0|12|3|10||80|}}
|-
|-
| Twohanded Blunt ({{com|turn}}ed) || heavy sledgehammer || Expert Blunt || 80 || || || ||fair/poor/v. extreme excellently poorly/very well
| Twohanded Blunt ({{com|turn}}ed) || heavy sledgehammer || Expert Blunt || 80 || || || || {{CWep|5|2|16|0|0|0|12|3|10||80|}}
|-
|-
| Staves || quarterstaff || Simple Martial || 60 || ||s. fair/dismal/v. heavy soundly/decently || ||fair/dismal/v. great reasonably well/decently
| Staves || quarterstaff || Simple Martial || 60 || || {{CWep|4|1|10|0|0|0||8|6||60|}} || || {{CWep|5|1|12|0|0|0|7|9|6||60|}}
|-
|-
| Staves ({{com|turn}}ed) || nightstick || Simple Martial || 35 || ||no/poor/moderate reasonably/decently || ||no/poor/moderate decently soundly/reasonably
| Staves ({{com|turn}}ed) || nightstick || Simple Martial || 35 || || {{CWep|0|2|7|0|0|0||7|6||35|}} || || {{CWep|0|2|7|0|0|0|6|8|7||35|}}
|-
|-
| Polearms || lance (pike) || Advanced Pole || 75 || ||severe/s. fair/fair decently/reasonably || ||extreme/s. fair/s. moderate inadequately decently/soundly
| Polearms || lance (pike) || Advanced Pole || 75 || || {{CWep|13|4|5|0|0|0||6|7||75|}} || || {{CWep|15|4|6|0|0|0|4|6|8||75|}}
|-
|-
| Polearms ({{com|turn}}ed) || bardiche (halberd) || Advanced Pole || 50 || ||moderate/v.heavy/s. fair decently/decently || || moderate/great/fair poor decently/decently
| Polearms ({{com|turn}}ed) || bardiche (halberd) || Advanced Pole || 50 || || {{CWep|7|10|4|0|0|0||6|6||50|}} || || {{CWep|7|11|5|0|0|0|3|6|6||50|}}
|-
|-
| Light Thrown || bola || Advanced Blunt || 25 || ||no/no/moderate fairly/decently || || no/no/moderate decently fairly/decently
| Light Thrown || bola || Advanced Blunt || 25 || || {{CWep|0|0|7|0|0|0||5|6||25|}} || || {{CWep|0|0|7|0|0|0|6|5|6||25|}}
|-
|-
| Light Thrown ({{com|turn}}ed) || boomerang || Advanced Blunt || 15 || ||dismal/poor/low fairly/dently || ||dismal/poor/low dismal fairly/decently
| Light Thrown ({{com|turn}}ed) || boomerang || Advanced Blunt || 15 || || {{CWep|1|2|3|0|0|0||5|6||15|}} || || {{CWep|1|2|3|0|0|0|2|5|6||15|}}
|-
|-
| Heavy Thrown || javelin || Basic Pole || 35 || ||s. heavy/s. fair/s. fair reasonably/fairly || ||heavy/s. fair/s. fair poor soundly/fairly
| Heavy Thrown || javelin || Basic Pole || 35 || || {{CWep|8|4|4|0|0|0||7|5||35|}} || || {{CWep|9|4|4|0|0|0|3|8|5||35|}}
|-
|-
| Heavy Thrown ({{com|turn}}ed) || spear || Basic Pole || 50 || ||v. heavy/s. fair/s. fair decently/decently || || great/fair/s. fair poor reasonably/decently
| Heavy Thrown ({{com|turn}}ed) || spear || Basic Pole || 50 || || {{CWep|10|4|4|0|0|0||6|6||50|}} || || {{CWep|11|5|4|0|0|0|3|7|6||50|}}
|-
|-
|}
|}

Revision as of 22:50, 26 March 2015

Wm thumb.jpgWarrior Mage Guild
Elemental weapon
Requirements: None
Difficulty: None
Type / Skill: other / summoning
Path: Earth
Description: A ritual that summons a weapon made of stone.
Effect: , , , , Create a tier 2 elemental weapon
Messaging: Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you. Thrusting your hand through, you draw out a crude stone scimitar. As you open your eyes, the fissure closes.

Roundtime: 17 sec.

You reach out with your will and reshape your scimitar into a crude stone short sword. Roundtime: 9 sec.

Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.


Syntax

  • SUMMON WEAPON will create a Tier 2 weapon that is a template of your highest melee skill.
  • You may SUMMON WEAPON <SKILL> if you know Expansive Infusions.
  • You may SUMMON WEAPON <ICE/ICY> if you know Icy Infusions.
  • You may SUMMON WEAPON <ELECTRIC> if you know Shocking Infusions.
  • You may SUMMON WEAPON <FIRE/FIERY> if you know Fiery Infusions.
  • You can combine a skill and element by using SUMMON WEAPON <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
  • You may SHAPE <WEAPON> TO <SKILL> if you know Expansive Infusions.
  • You may SHAPE <WEAPON> TO <STONE/EARTH/EARTHEN> if the weapon is currently shaped to ICE, ELECTRIC, or FIRE.
  • You may SHAPE <WEAPON> TO <ICE/ICY> if you know Icy Infusions.
  • You may SHAPE <WEAPON> TO <ELECTRIC> if you know Shocking Infusions.
  • You may SHAPE <WEAPON> TO <FIRE/FIERY> if you know Fiery Infusions.
  • You can combine a skill and element by using SHAPE <WEAPON> TO <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
  • TURN <WEAPON> to swap between two templates for the weapon's skill
  • BREAK <WEAPON> dismisses the weapon

Notes

  • Available to all WMs immediately after joining the guild.
  • This uses elemental charge, and is an Earth ability.
  • Roundtime for all verbs scales down fairly quickly with summoning skill.
  • The weapon cannot be GIVEN to another person.
  • The weapons crumble a short period after being dropped.
  • The weapon will move out of reach if someone else tries to pick it up.
E.g. As you reach for the broadsword, it slides quickly out of reach.
  • There are six metaspells that modify this ability, one in each book.
  • Knowledge of any metaspell raises the base weapon to Tier 3.
  • The Air metaspell (Quick Infusions) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.
  • The Aether metaspell (Expansive Infusions) allows you to create weapons for any melee or thrown weapon skill.
  • The Earth metaspell (Reinforced Infusions) allows the user to get additional Tier bumps from Crafting Techniques and holding a very rare metal ingot.
  • The Electricity metaspell (Shocking Infusions) allows the user to create weapons that do electric damage.
  • The Fire metaspell (Fiery Infusions) allows the user to create weapons that do fire damage.
  • The Water metaspell (Icy Infusions) allows the user to create weapons that do cold damage.
  • Shaping to an elemental type will transfer the highest damage type of the weapon into that element.

Templates

  • Conjured weapons are of the form <quality> <element> <template>.
  • Quality is determined by the metaspells and weaponsmithing templates known.
quality tier requirement equivalency
crude tier 2 Not knowing any Infusions metaspells below average storebought
<no adjective> tier 3 Knowing at least one Infusions metaspell best storebought
<???> tier 4 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping player crafted steel
<???> tier 4 Knowing Reinforced Infusions and holding a very rare metal ingot when summoning or shaping your weapon player crafted steel
<???> tier 5 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping while also holding a very rare metal ingot when summoning or shaping your weapon player crafted rare metal
  • Possible elements are stone (default), fiery (Fiery Infusions), icy (Icy Infusions), and electric(Shocking Infusions.)
  • The templates are all standard crafting templates.
  • Weight appears to be constant across tiers within each template.
Skill Template W/S Tech Weight 2nd tier 3rd tier 4th tier 5th tier
Small Edged scimitar (me) Basic Bladed 30 02- poor 07- mod 03- low 00- not 00- not 00- not ?? 5 6 02- poor 08- s.heavy 04- s.fair 00- not 00- not 00- not ?? 6 6 03- low 09- heavy 04- s.fair 00- not 00- not 00- not 02- v.delicate 6 6
Small Edged (TURNed) short sword (le) Basic Bladed 15 04- s.fair 03- low 02- poor 00- not 00- not 00- not ?? 8 3 05- fair 04- s.fair 02- poor 00- not 00- not 00- not ?? 9 3 06- s.mod 04- s.fair 02- poor 00- not 00- not 00- not 01- e.weak 9 3
Large Edged broadsword Proficient Bladed 35 00- none 02- poor 07- mod 00- not 00- not 00- not ?? 7 6 02- poor 10- v.heavy 05- fair 00- not 00- not 00- not 03- q.fragile 6 7
Large Edged (TURNed) nimsha Proficient Bladed 40 04- s.fair 07- mod 04- s.fair 00- not 00- not 00- not ?? 6 6 05- fair 08- s.heavy 05- fair 00- not 00- not 00- not 03- q.fragile 6 6
Twohanded Edged claymore Advanced Bladed 70 05- fair 13- severe 07- mod 00- not 00- not 00- not ?? 3 10 06- s.mod 14- v.severe 07- mod 00- not 00- not 00- not 04- r.flimsy 3 11
Twohanded Edged (TURNed) greatsword Advanced Bladed 90 03- low 15- extreme 10- v.heavy 00- not 00- not 00- not ?? 3 9 03- low 17- mighty 11- great 00- not 00- not 00- not 06- s.unsound 3 10
Small Blunt mallet (mb) Basic Blunt 35 00- none 02- poor 09- heavy 00- not 00- not 00- not ?? 4 8 00- none 02- poor 10- v.heavy 00- not 00- not 00- not 08- m.vulnerable 4 8
Small Blunt (TURNed) cudgel (lb) Basic blunt 20 00- none 01- dismal 07- mod 00- not 00- not 00- not ?? 6 6 00- none 01- dismal 07- mod 00- not 00- not 00- not 06- s.unsound 6 6
Large Blunt hara Advanced Blunt 50 00- none 02- poor 12- v.great 00- not 00- not 00- not ?? 3 8 00- none 02- poor 13- severe 00- not 00- not 00- not 10- a bit 4 9
Large Blunt (TURNed) heavy mace Advanced Blunt 50 02- poor 03- low 10- v.heavy 00- not 00- not 00- not ?? 4 7 02- poor 03- low 11- great 00- not 00- not 00- not 08- m.vulnerable 5 8
Twohanded Blunt maul Expert Blunt 80 05- fair 02- poor 16- v.extreme 00- not 00- not 00- not ?? 3 10 05- fair 02- poor 16- v.extreme 00- not 00- not 00- not 12- q.guarded 3 10
Twohanded Blunt (TURNed) heavy sledgehammer Expert Blunt 80 05- fair 02- poor 16- v.extreme 00- not 00- not 00- not 12- q.guarded 3 10
Staves quarterstaff Simple Martial 60 04- s.fair 01- dismal 10- v.heavy 00- not 00- not 00- not ?? 8 6 05- fair 01- dismal 12- v.great 00- not 00- not 00- not 07- a.susceptible 9 6
Staves (TURNed) nightstick Simple Martial 35 00- none 02- poor 07- mod 00- not 00- not 00- not ?? 7 6 00- none 02- poor 07- mod 00- not 00- not 00- not 06- s.unsound 8 7
Polearms lance (pike) Advanced Pole 75 13- severe 04- s.fair 05- fair 00- not 00- not 00- not ?? 6 7 15- extreme 04- s.fair 06- s.mod 00- not 00- not 00- not 04- r.flimsy 6 8
Polearms (TURNed) bardiche (halberd) Advanced Pole 50 07- mod 10- v.heavy 04- s.fair 00- not 00- not 00- not ?? 6 6 07- mod 11- great 05- fair 00- not 00- not 00- not 03- q.fragile 6 6
Light Thrown bola Advanced Blunt 25 00- none 00- none 07- mod 00- not 00- not 00- not ?? 5 6 00- none 00- none 07- mod 00- not 00- not 00- not 06- s.unsound 5 6
Light Thrown (TURNed) boomerang Advanced Blunt 15 01- dismal 02- poor 03- low 00- not 00- not 00- not ?? 5 6 01- dismal 02- poor 03- low 00- not 00- not 00- not 02- v.delicate 5 6
Heavy Thrown javelin Basic Pole 35 08- s.heavy 04- s.fair 04- s.fair 00- not 00- not 00- not ?? 7 5 09- heavy 04- s.fair 04- s.fair 00- not 00- not 00- not 03- q.fragile 8 5
Heavy Thrown (TURNed) spear Basic Pole 50 10- v.heavy 04- s.fair 04- s.fair 00- not 00- not 00- not ?? 6 6 11- great 05- fair 04- s.fair 00- not 00- not 00- not 03- q.fragile 7 6