Elemental weapon: Difference between revisions

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Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.
Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.
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==Syntax==
*{{com|summon}} {{tt|weapon}} will create a Tier 2 weapon that is a template of your highest melee skill.
*You may {{com|summon}} {{tt|weapon TO <skill>}} if you know Expansive Infusions.
*You may {{com|summon}} {{tt|weapon TO <stone/earth/earthen>}} if the weapon is currently shaped to ICE, ELECTRIC, or FIRE.
*You may {{com|summon}} {{tt|weapon TO <ice/icy>}} if you know Icy Infusions.
*You may {{com|summon}} {{tt|weapon TO <electric>}} if you know Shocking Infusions.
*You may {{com|summon}} {{tt|weapon TO <fire/fiery>}} if you know Fiery Infusions.
*You can combine a skill and element by using {{com|summon}} {{tt|weapon TO <skill> <element>}} or {{tt|<element> <skill>}}
:
*You may {{com|shape}} {{tt|<weapon> TO <skill>}} if you know Expansive Infusions.
*You may {{com|shape}} {{tt|<weapon> TO <stone/earth/earthen>}} if the weapon is currently shaped to ICE, ELECTRIC, or FIRE.
*You may {{com|shape}} {{tt|<weapon> TO <ice/icy>}} if you know Icy Infusions.
*You may {{com|shape}} {{tt|<weapon> TO <electric>}} if you know Shocking Infusions.
*You may {{com|shape}} {{tt|<weapon> TO <fire/fiery>}} if you know Fiery Infusions.
*You can combine a skill and element by using {{com|shape}} {{tt|<weapon> TO <skill> <element>}} or {{tt|<element> <skill>}}
:
*{{com|turn}} {{tt|<weapon>}} to swap between two templates for the weapon's skill
*{{com|break}} {{tt|<weapon>}} dismisses the weapon

==Notes==
==Notes==
*Available to all WMs immediately after joining the guild.
*Available to all WMs immediately after joining the guild.
*{{com|SUMMON}} {{tt|WEAPON}} will create a Tier 2 weapon that is a template of your highest melee skill.
*This uses [[elemental charge]], and is an Earth ability.
*This uses [[elemental charge]], and is an Earth ability.
*You may {{com|TURN}} the summoned weapon to swap it between the two templates for that skill
*Roundtime for all verbs scales down fairly quickly with {{skill|summoning}}.
*Roundtime for all verbs scales down fairly quickly with {{skill|summoning}}.
*The weapon cannot be {{com|GIVE}}{{tt|n}} to another person.
*The weapon cannot be {{com|GIVE}}{{tt|n}} to another person.
*The weapons crumble a short period after being dropped.
*The weapons crumble a short period after being dropped.
*The weapon crumbles if someone else tries to pick it up.
*The weapon crumbles if someone else tries to pick it up.
*You can {{com|BREAK}} the weapon to dismiss it
*There are six metaspells that modify this ability, one in each book.
*There are six metaspells that modify this ability, one in each book.
:*Knowledge of any metaspell raises the base weapon to Tier 3.
:*Knowledge of any metaspell raises the base weapon to Tier 3.

Revision as of 17:25, 24 March 2015

Wm thumb.jpgWarrior Mage Guild
Elemental weapon
Requirements: None
Difficulty: None
Type / Skill: other / summoning
Path: Earth
Description: A ritual that summons a weapon made of stone.
Effect: , , , , Create a tier 2 elemental weapon
Messaging: Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you. Thrusting your hand through, you draw out a crude stone scimitar. As you open your eyes, the fissure closes.

Roundtime: 17 sec.

You reach out with your will and reshape your scimitar into a crude stone short sword. Roundtime: 9 sec.

Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.


Syntax

  • SUMMON WEAPON will create a Tier 2 weapon that is a template of your highest melee skill.
  • You may SUMMON WEAPON TO <SKILL> if you know Expansive Infusions.
  • You may SUMMON WEAPON TO <STONE/EARTH/EARTHEN> if the weapon is currently shaped to ICE, ELECTRIC, or FIRE.
  • You may SUMMON WEAPON TO <ICE/ICY> if you know Icy Infusions.
  • You may SUMMON WEAPON TO <ELECTRIC> if you know Shocking Infusions.
  • You may SUMMON WEAPON TO <FIRE/FIERY> if you know Fiery Infusions.
  • You can combine a skill and element by using SUMMON WEAPON TO <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
  • You may SHAPE <WEAPON> TO <SKILL> if you know Expansive Infusions.
  • You may SHAPE <WEAPON> TO <STONE/EARTH/EARTHEN> if the weapon is currently shaped to ICE, ELECTRIC, or FIRE.
  • You may SHAPE <WEAPON> TO <ICE/ICY> if you know Icy Infusions.
  • You may SHAPE <WEAPON> TO <ELECTRIC> if you know Shocking Infusions.
  • You may SHAPE <WEAPON> TO <FIRE/FIERY> if you know Fiery Infusions.
  • You can combine a skill and element by using SHAPE <WEAPON> TO <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
  • TURN <WEAPON> to swap between two templates for the weapon's skill
  • BREAK <WEAPON> dismisses the weapon

Notes

  • Available to all WMs immediately after joining the guild.
  • This uses elemental charge, and is an Earth ability.
  • Roundtime for all verbs scales down fairly quickly with summoning skill.
  • The weapon cannot be GIVEN to another person.
  • The weapons crumble a short period after being dropped.
  • The weapon crumbles if someone else tries to pick it up.
  • There are six metaspells that modify this ability, one in each book.
  • Knowledge of any metaspell raises the base weapon to Tier 3.
  • The Air metaspell (Quick Infusions) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.
  • The Aether metaspell (Expansive Infusions) allows you to create weapons for any melee or thrown weapon skill.
  • The Earth metaspell (Reinforced Infusions) allows the user to get additional Tier bumps from Crafting Techniques and holding a very rare metal ingot.
  • The Electricity metaspell (Shocking Infusions) allows the user to create weapons that do electric damage.
  • The Fire metaspell (Fiery Infusions) allows the user to create weapons that do fire damage.
  • The Water metaspell (Icy Infusions) allows the user to create weapons that do cold damage.
  • Shaping to an elemental type will transfer the highest damage type of the weapon into that element.

Templates

  • Conjured weapons are of the form <quality> <element> <template>.
  • Quality is determined by the metaspells and weaponsmithing templates known.
quality tier requirement equivalency
crude tier 2 Not knowing any Infusions metaspells below average storebought
<no adjective> tier 3 Knowing at least one Infusions metaspell best storebought
<???> tier 4 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping player crafted steel
<???> tier 4 Knowing Reinforced Infusions and holding a very rare metal ingot when summoning or shaping your weapon player crafted steel
<???> tier 5 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping while also holding a very rare metal ingot when summoning or shaping your weapon player crafted rare metal
Skill Template W/S Tech 2nd tier 3rd tier 4th tier 5th tier
Small Edged scimitar (me) Basic Bladed poor/moderate/low fair/decent a.susceptible poor/s. heavy/s. fair decently/decently 30 stones low/heavy/s.fair decently/decently
Small Edged (TURNed) short sword (le) Basic Bladed s.fair/low/poor soundly/poorly a.susceptible fair/s. fair/poor well/poorly 15 stones s.mod/s.fair/poor well/poorly
Large Edged broadsword Proficient Bladed no/poor/moderate reasonably/decently 35 stone poor/v.heavy/fair decently/reasonably
Large Edged (TURNed) nimsha Proficient Bladed s. fair/moderate/s. fair decently/decently 40 stones fair/s.heavy/fair decently/decently
Twohanded Edged claymore Advanced Bladed fair/severe/moderate poorly/very well 70 stones s.moderate/v.severe/moderate poorly/extremely well 70 stones
Twohanded Edged (TURNed) greatsword Advanced Bladed low/extreme/v. heavy poorly/well 90 stones low/mighty/great poorly/very well
Small Blunt mallet (mb) Basic Blunt no/poor/heavy inadequately/soundly 35 stones
Small Blunt (TURNed) cudgel (lb) Basic blunt no/dismal/moderate decently/decently 20 stones
Large Blunt hara Advanced Blunt no/poor/v. great poorly/soundly 50 stones no/poor/severe inadequately/well rather reinforced 50 stones.
Large Blunt (TURNed) heavy mace Advanced Blunt poor/low/v. heavy inadequately/reasonably 50 stones
Twohanded Blunt maul Expert Blunt fair/poor/v. extreme poorly/very well 80 stones
Twohanded Blunt (TURNed) heavy sledgehammer Expert Blunt fair/poor/v. extreme poorly/very well 80 stones
Staves quarterstaff Simple Martial s. fair/dismal/v. heavy soundly /decently 60 stones
Staves (TURNed) nightstick Simple Martial no/poor/moderate reasonably/decently 35 stone
Polearms lance (pike) Advanced Pole severe/s. fair/fair decently/reasonably 75 stone
Polearms (TURNed) bardiche (halberd) Advanced Pole moderate/v.heavy/s. fair decently/decently 50 stone
Light Thrown bola Advanced Blunt no/no/moderate fairly/decently 25 stones
Light Thrown (TURNed) boomerang Advanced Blunt dismal/poor/low fairly/dently 15 stones
Heavy Thrown javelin Basic Pole s. heavy/s. fair/s. fair reasonably/fairly 35 stones
Heavy Thrown (TURNed) spear Basic Pole v. heavy/s. fair/s. fair decently/decently 50 stones