Summoning skill: Difference between revisions

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'''Summoning''' is a [[guild association is::Warrior Mage]]-only [[page type is::skill]] that represents a Warrior Mage's facility with the elements - it currently affects [[familiar]] summoning, [[Aethereal Pathways]], creation of [[elemental weapon]]s, and the creation of [[Elemental Domain]]s.
'''Summoning''' is a [[guild association is::Warrior Mage]]-only [[page type is::skill]] that represents a Warrior Mage's facility with the elements. It currently affects [[familiar]] summoning, [[Aethereal Pathways]], creation of [[elemental weapon]]s, and the creation of [[Elemental Domain]]s.


==Elemental charge==
==Elemental charge==
All applications of the {{com|SUMMON}}{{tt|ing}} skill are fueled by Elemental Charge, which requires the Warrior Mage first {{tt|Align}} to one of the elements.
All applications of the {{com|SUMMON}}{{tt|ing}} skill are fueled by elemental charge, which requires the Warrior Mage to first {{tt|Align}} to one of the elements.


Maximum Elemental Charge begins with a static base amount and is modified upward based on your [[Stamina]]. Charge is increased by casting spells of the aligned element and decreased by casting spells of the opposing element. Each spell contributes the same amount to charge. Charge level does not change over time.
Maximum elemental charge begins with a static base amount and is modified upward based on your [[Stamina]]. Charge is increased by using {{com|summon}} {{tt|admittance}} or by casting spells of your {{com|align}}ed element. It is decreased by using {{com|summon}} {{tt|impedance}} and casting spells of your {{com|align}}ed element's opposing element. Each spell contributes the same amount to charge. Charge level does not change over time.


Elemental Domains affect how charge is gained or lost and counter environmental penalties for Elemental spells, generally making it easier to maintain charge with the appropriate element.
[[Elemental domain]]s affect how charge is gained or lost and counter environmental penalties for Elemental spells, generally making it easier to maintain charge with the appropriate element.


Charge level can be seen using {{tt|Pathway Sense}}
Charge level can be seen using {{com|Pathway}} {{tt|Sense}}

===Casting spells===
*Aligned element: ''The complementary nature of the spell empowers you.''
*Opposing element: ''The conflicting nature of the spell diminishes you.''


==Charge levels==
==Charge levels==
0. You sense nothing out of the ordinary. Only magic could detect the useless trace of fire.<br />
#You sense nothing out of the ordinary. Only magic could detect the useless trace of <element> still in your system.
1. A charge hovers just above the threshold of perception.<br />
#A small charge lingers within your body, just above the threshold of perception.
2. A small charge lingers within your body.<br />
#A small charge lingers within your body.
3. A charge dances through your body.<br />
#A charge dances through your body.
4. A charge dances just below the threshold of discomfort.<br />
#A charge dances just below the threshold of discomfort.
5. A charge circulates through your body, causing a low hum to vibrate through your bones.<br />
#A charge circulates through your body, causing a low hum to vibrate through your bones.
6. Elemental essence floats freely within your body, leaving little untouched.<br />
#Elemental essence floats freely within your body, leaving little untouched.
7. Elemental essence has infused every inch of your body. While you could contain more, you'd do so at the risk of your health.<br />
#Elemental essence has infused every inch of your body. While you could contain more, you'd do so at the risk of your health.
8. Extraplanar power crackles within your body, leaving you feeling mildly feverish.<br />
#Extraplanar power crackles within your body, leaving you feeling mildly feverish.
9. Extraplanar power crackles within your body, leaving you feeling acutely ill.<br />
#Extraplanar power crackles within your body, leaving you feeling acutely ill.
10. Your body sings and crackles with a barely contained charge, destroying what little cenesthesia you had left.<br />
#Your body sings and crackles with a barely contained charge, destroying what little cenesthesia you had left.
#You have reached the limits of your body's capacity to store a charge. The laws of the Elemental Plane of [Element] scream demands upon your physiology, threatening your life.
11. You so heavily embody the Elemental Plane of Fire that it already threatens your health. Going any further while in this plane would be fatal.<br />


==Elemental alignment==
==Elemental alignment==
Line 39: Line 43:


==Training methods==
==Training methods==

*[[Aethereal Pathways|Using Aethereal Pathways]] - The primary method of learning Summoning is to activate an Aethereal Pathway. This can be done in or out of combat. Once a pathway has been activated it will continue to pulse as long as you maintain sufficient Elemental Charge - either through casting {{com|ALIGN}}ment complementary spells or using {{com|SUMMON}} {{tt|ADMITTANCE}}.<br \>
*[[Aethereal Pathways|Using Aethereal Pathways]] - The primary method of learning Summoning is to activate an Aethereal Pathway. This can be done in or out of combat. Once a pathway has been activated it will continue to pulse as long as you maintain sufficient Elemental Charge - either through casting {{com|ALIGN}}ment complementary spells or using {{com|SUMMON}} {{tt|ADMITTANCE}}.<br \>
- Using an opposing elemental pathway drains elemental charge twice as fast as using a pathway of an aligned element. <br />
- Using an opposing elemental pathway drains elemental charge twice as fast as using a pathway of an aligned element. <br />

Revision as of 18:16, 22 March 2015

Summoning is a Warrior Mage-only skill that represents a Warrior Mage's facility with the elements. It currently affects familiar summoning, Aethereal Pathways, creation of elemental weapons, and the creation of Elemental Domains.

Elemental charge

All applications of the SUMMONING skill are fueled by elemental charge, which requires the Warrior Mage to first ALIGN to one of the elements.

Maximum elemental charge begins with a static base amount and is modified upward based on your Stamina. Charge is increased by using SUMMON ADMITTANCE or by casting spells of your ALIGNed element. It is decreased by using SUMMON IMPEDANCE and casting spells of your ALIGNed element's opposing element. Each spell contributes the same amount to charge. Charge level does not change over time.

Elemental domains affect how charge is gained or lost and counter environmental penalties for Elemental spells, generally making it easier to maintain charge with the appropriate element.

Charge level can be seen using PATHWAY SENSE

Casting spells

  • Aligned element: The complementary nature of the spell empowers you.
  • Opposing element: The conflicting nature of the spell diminishes you.

Charge levels

  1. You sense nothing out of the ordinary. Only magic could detect the useless trace of <element> still in your system.
  2. A small charge lingers within your body, just above the threshold of perception.
  3. A small charge lingers within your body.
  4. A charge dances through your body.
  5. A charge dances just below the threshold of discomfort.
  6. A charge circulates through your body, causing a low hum to vibrate through your bones.
  7. Elemental essence floats freely within your body, leaving little untouched.
  8. Elemental essence has infused every inch of your body. While you could contain more, you'd do so at the risk of your health.
  9. Extraplanar power crackles within your body, leaving you feeling mildly feverish.
  10. Extraplanar power crackles within your body, leaving you feeling acutely ill.
  11. Your body sings and crackles with a barely contained charge, destroying what little cenesthesia you had left.
  12. You have reached the limits of your body's capacity to store a charge. The laws of the Elemental Plane of [Element] scream demands upon your physiology, threatening your life.

Elemental alignment

Warrior mages must choose an elemental alignment. Choices are: Aether, Air, Earth, Electricity, Fire, Water

Element Opposition Not related
Aether Electricity Air, Earth, Fire, Water
Air Earth Aether, Electricity, Fire, Water
Fire Water Aether, Air, Earth, Electricity

Training methods

  • Using Aethereal Pathways - The primary method of learning Summoning is to activate an Aethereal Pathway. This can be done in or out of combat. Once a pathway has been activated it will continue to pulse as long as you maintain sufficient Elemental Charge - either through casting ALIGNment complementary spells or using SUMMON ADMITTANCE.

- Using an opposing elemental pathway drains elemental charge twice as fast as using a pathway of an aligned element.
- Using a neutral elemental pathway drains elemental charge 1.5 times as fast as using a pathway of an aligned element.
- Every 200 ranks of summoning reduces summoning round times by 1 second.
- Each SUMMON ADMITTANCE raises elemental charge by 1.

  • SUMMONING - Use of the SUMMON ADMITTANCE, SUMMON IMPEDANCE or SUMMON familiar commands will grant a small amount of experience.
  • Using the elemental BARRAGE also teaches some summoning skill
  • Teaching or Listening to Summoning - Other Warrior Mages can teach or be taught the Summoning skill.


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