Skeletal sailor: Difference between revisions
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{{Critter |
{{Critter| |
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Critter Name = Skeletal Sailor | |
Critter Name = Skeletal Sailor | |
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Image File = SkeletalSailor.jpg| |
Image File = SkeletalSailor.jpg| |
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Province = Qi'Reshalia | |
Province = Qi'Reshalia | |
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City = Ratha | |
City = Ratha | |
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MapList = *{{rmap|92|Undead in Ratha (92)}} |
MapList = *{{rmap|92|Undead in Ratha (92)}}| |
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⚫ | The skeletal sailor's seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power. Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence. The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord. |
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⚫ | The skeletal sailor's seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power. Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence. The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord. |
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===Special Attacks=== |
===Special Attacks=== |
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*The Skeletal Sailor can catch you with webbing and then take you into <nowiki>[Deadman's Confide, Stone Cell]</nowiki> beneath the lighthouse. In that cell you must disarm and pick the door to get out. |
*The Skeletal Sailor can catch you with webbing and then take you into <nowiki>[Deadman's Confide, Stone Cell]</nowiki> beneath the lighthouse. In that cell you must {{com|disarm}} and {{com|pick}} the door to get out. |
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*If the Skeletal Sailor causes a bleeding wound it will immediately become infected. |
*If the Skeletal Sailor causes a bleeding wound it will immediately become [[Damage#Infection|infected]]. |
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===Inventory/Loot=== |
===Inventory/Loot=== |
Revision as of 13:51, 1 March 2009
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Description
The skeletal sailor's seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power. Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence. The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord.
In Depth
The path from the Reshalia Trade Road down to the lighthouse requires at least 100 ranks in Climbing skill and has several spots of roundtime.
Special Attacks
- The Skeletal Sailor can catch you with webbing and then take you into [Deadman's Confide, Stone Cell] beneath the lighthouse. In that cell you must DISARM and PICK the door to get out.
- If the Skeletal Sailor causes a bleeding wound it will immediately become infected.