Trader new player guide: Difference between revisions
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Revision as of 06:13, 31 October 2014
This is a page for the Trader specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.
For details, rules, and the other pages involved, see Category:Newbie Guide Contest.
How to Trader
Traders, you either love them or loathe them, but you are here and starting the steps into being one or getting the 411 on how they tick. Back in the day, there was only one way to Trader and that was usually with a caravan or pack animal on the long, solitude roads all around Elanthia. It was an endless circle of running from one outpost to another. Joy, joy!
Modern traders now enjoy many ways to be. You have the classic Caravan Traders, and then the Gem Shop Traders, Market Traders, Combat Traders, Student Traders, etc.
Getting Started
Joining
- Find the Guilds: Joining the Trader's Guild, you would need to know where the Guild is in order for you to join. Commoners should seek out the Guild Leaders in each Guild to join. In both starting towns, Crossing and Riverhaven both have the guilds situated in the Western part of town and usually near the docks.
- DIRection is your best friend: Using the DIR syntax will definitely be your best guide to locate the Guilds and other places within Elanthia.
Tools of the Trade
- Ledger
- Feedbag
- Beasts of Burden
- Pack Animals
- Caravans
The Art of Trading
- Haggling/Bartering
- Selling
- Branches
- Skins
- Bundles (Skins, etc.)
- Gems
- Nuggets (Mining Products)
- Gem Pouches (Requirements entail a combination of circle, charisma, appraisal and trading)
- Pawning
- Commodities
- Contracts
- Work Orders
- Table Trading
- Shop Ownership
It’s all about the Money
Lore Skills
Survival Skills
Evasion
Simply put, evasion is the skill which determines how well you avoid attacks. Aside from classes in the subject, the only way to learn is to get out there and use it within combat settings.
Athletics
The main use of the Athletics skill is to overcome natural obstacles, such as climbing a tree or swimming a river. A good place to start training this skill is the town walls in whichever town you started in.
- For more information see Athletics.
Perception
Perception is rather simple and not all that dangerous to learn. Collecting rocks is the most common outdoors method to learn perception, while collecting torn cloth inside is helpful. Collecting is done with the Collect verb, and to reduce clutter kick the piles after collecting. It will also teach the skill Outdoorsmanship. Initially you may need to gain a few ranks by doing simple foraging, use the FORAGE verb.
While in combat you can train perception by using the Hunt verb.
Additionally you can gain perception through normal box popping, during the disarm ID, and pick ID steps, and also the disarm analyze steps.
Stealth
Locksmithing
This ability lets us get into places others do not want us. The primary use for this skill is opening boxes dropped as loot from critters. By getting into these boxes, you will be rewarded with gems (which you can sell at a gem shop to learn Trading skill) coins, runestones (which can be sold at pawnshops to learn Trading skill) and/or special items.
- For more information see Locksmithing
Thievery
First Aid
Outdoorsmanship
There isn't much use for this skill as a Trader, but it is becoming an important gathering skill within the Crafting system and can be easily trained while training perception.
- For more information see Outdoorsmanship
Skinning
One of the most popular choices of survival skills, it can also be a quick way to working your Trading skill by selling your own bundles. This skill also has the benefit of being one of the easiest to train. However, in order to make use of it you must combat creatures which can be skinned.
- For more information see Skinning.