Swarm: Difference between revisions
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|slot=4 |
|slot=4 |
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|desc=The Swarm spell places a pattern of magic upon those in the area which attracts and angers stinging insects. This in turn impedes the ability to focus, rendering the victims' senses and ability to be or remain stealthy. |
|desc=The Swarm spell places a pattern of magic upon those in the area which attracts and angers stinging insects. This in turn impedes the ability to focus, rendering the victims' senses and ability to be or remain stealthy. |
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|effect=-perception skill, -stealth skill, reveals hidden target |
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|effect=Perception and Stealth debuffs. Can pull targets out of hiding each pulse. |
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|messaging=You gesture. |
|messaging=You gesture. |
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A circle of blue and green light radiates outward from you.<br /> |
A circle of blue and green light radiates outward from you.<br /> |
Revision as of 22:30, 2 April 2015
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Abbreviation: | - | |
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Prerequisites: | Harawep's Bonds, Circle 20 | |
Signature: | No | |
Spell Slots: | 4 | |
Mana Type: | Unknown | |
Spell Type: | battle / debilitation, area of effect | |
Difficulty: | advanced | |
Prep (min/max): | 9 / 109 | |
Skill Range (min/max): | 50 / 800 | |
Valid Spell Target: | Area | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Swarm spell places a pattern of magic upon those in the area which attracts and angers stinging insects. This in turn impedes the ability to focus, rendering the victims' senses and ability to be or remain stealthy. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, -perception skill, -stealth skill, reveals hidden target | |
Example Messaging: | You gesture.
A circle of blue and green light radiates outward from you. Continued: | |
Contest Type: | magic / fortitude | |
Devices/Tattoos: | Blue and green inkpot, Bright green inkpot, Bright yellow inkpot, Globular green inkpot, Yellow-banded inkpot |
Notes
- Perception and Stealth debuffs.
- Can pull hidden targets out of hiding on a pulsing basis.
- Can be cast at the area to affect all targets in room.