Sanctuary: Difference between revisions
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Cannot be cast in extremely deep water. |
Cannot be cast in extremely deep water. |
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The level of protection is indicated by the messaging: a dome of faintly shimmering light blocks creatures; a large dome of shimmering light blocks creatures, clairvoyance and hunt; a large dome of bright light blocks everything. |
Revision as of 17:10, 26 March 2015
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Abbreviation: | SANCTUARY | |
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Prerequisites: | Eye of Kertigen or Blessing of the Fae, 30th circle | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | cyclic / utility, area of effect | |
Difficulty: | esoteric | |
Prep (min/max): | 5 / 40 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Area | |
Duration (min/max): | Indefinite | |
Pulse Timing: | 21 seconds | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The notes of Sanctuary allow you to disrupt the flow of clairvoyance and sound for as far as your voice may reach, creating an area through which one will find it very difficult, or impossible, to locate those inside of it through magical means. Even creatures, confused by their inability to orient themselves, will be hindered in their attempts to casually wander into the area.
This enchante once received wide use by Bards who sought to hide their locations, or those who protected dignitaries and scholars from harm, but was lost three decades ago when the last True Bard that knew it fell to the onslaught of Tenebraus. It is only through the fortunes of fate that his journal was recovered and notes recently deciphered enough that we may make use of this enchante once again. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility. | |
Example Messaging: | You weave a soft melody as you begin "Sanctuary", the notes so light and airy they can barely be heard.
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Devices/Tattoos: | No devices or tattoos documented. |
Prevents various forms of clairvoyance or locating within room, including Locate, DG, SHM, familiars and HUNT. Prevents hiding or invisibility in the room. Prevents creatures from entering or spawning in the room.
Requires multiple pulses in the same room before full effect is achieved.
Cannot be cast in extremely deep water.
The level of protection is indicated by the messaging: a dome of faintly shimmering light blocks creatures; a large dome of shimmering light blocks creatures, clairvoyance and hunt; a large dome of bright light blocks everything.