Regenerate (2.0): Difference between revisions
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m (Add EVERYTHING and TOTAL as synonyms for ALL) |
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|prereqs=[[Heal Wounds]], [[Heal Scars]], 30th circle |
|prereqs=[[Heal Wounds]], [[Heal Scars]], 30th circle |
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|minprep= |
|minprep= |
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|castcap= |
|castcap=none |
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|validtarget=Self, <tt>ALL</tt> (see notes below) |
|validtarget=Self, <tt>ALL</tt> (see notes below) |
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|desc=The Regenerate spell, as the name suggests, encourages your body to rapidly recover from minor wounds and scars using held mana. However, it cannot heal nervous injuries, nor can it heal severe scars or bleeding wounds. |
|desc=The Regenerate spell, as the name suggests, encourages your body to rapidly recover from minor wounds and scars using held mana. However, it cannot heal nervous injuries, nor can it heal severe scars or bleeding wounds. |
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==Notes== |
==Notes== |
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*'''Regenerate''' is a Held Mana spell. |
*'''Regenerate''' is a Held Mana spell. |
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*The Regenerate spell has a tiered effect depending on how much [[Primary Magic skill]] the Empath has. |
*The Regenerate spell has a tiered effect depending on how much [[Primary Magic skill]] the Empath has. |
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**Below 301 ranks of PM, Regenerate will only reduce wounds below '''damaging''' severity. In other words, it will not heal a bleeder level of "deep slashes" or worse. |
**Below 301 ranks of PM, Regenerate will only reduce wounds below '''damaging''' severity. In other words, it will not heal a bleeder level of "deep slashes" or worse. |
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**At 301 ranks, Regenerate will start to work on nerve wounds and nerve scars. |
**At 301 ranks, Regenerate will start to work on nerve wounds and nerve scars. |
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**At 401 ranks, you gain the ability to <tt>CAST ALL</tt> which will cause the spell to heal all wounds regardless of severity. <tt>EVERYTHING</tt> and <tt>TOTAL</tt> can also be used as synonyms for <tt>ALL</tt>. |
**At 401 ranks, you gain the ability to <tt>CAST ALL</tt> which will cause the spell to heal all wounds regardless of severity. <tt>EVERYTHING</tt> and <tt>TOTAL</tt> can also be used as synonyms for <tt>ALL</tt>. |
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*like the other healing spells, the various wound locations, types, and severities require differing amounts of mana (not sure if this varies based on skill, but there's always some minimum needed). |
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[[Category:Fifth Tier Spells]] |
[[Category:Fifth Tier Spells]] |
Revision as of 17:25, 27 April 2008
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Abbreviation: | REG | |
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Prerequisites: | Heal Wounds, Heal Scars, 30th circle | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | Unknown / none"none" is not a number. | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Self, ALL (see notes below) | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Regenerate spell, as the name suggests, encourages your body to rapidly recover from minor wounds and scars using held mana. However, it cannot heal nervous injuries, nor can it heal severe scars or bleeding wounds. | |
Effect: | Unknown | |
Example Messaging: | You gesture.
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Regenerate is a Held Mana spell.
- The Regenerate spell has a tiered effect depending on how much Primary Magic skill the Empath has.
- Below 301 ranks of PM, Regenerate will only reduce wounds below damaging severity. In other words, it will not heal a bleeder level of "deep slashes" or worse.
- At 301 ranks, Regenerate will start to work on nerve wounds and nerve scars.
- At 401 ranks, you gain the ability to CAST ALL which will cause the spell to heal all wounds regardless of severity. EVERYTHING and TOTAL can also be used as synonyms for ALL.
- like the other healing spells, the various wound locations, types, and severities require differing amounts of mana (not sure if this varies based on skill, but there's always some minimum needed).