Regenerate (2.0)
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Abbreviation: | REG | |
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Prerequisites: | Heal Wounds, Heal Scars, 30th circle | |
Minimum Prep: | 15 | |
Casting Cap: | Unlimited | |
Valid Spell Target: | Self, ALL (see notes below) | |
Description: | The Regenerate spell, as the name suggests, encourages your body to rapidly recover from minor wounds and scars using held mana. At lower levels, it cannot heal every wound you may encounter, but with enhanced mana and skill, you will eventually be able to heal all wounds on your person. | |
Example Messaging: | You gesture.
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy. |
Notes
- Regenerate is a Held Mana spell.
- Can be cast while shocked.
- The Regenerate spell has a tiered effect depending on how much Primary Magic skill the Empath has.
- Below 301 ranks of PM, Regenerate will only reduce wounds below damaging severity. In other words, it will not heal a bleeder level of "deep slashes" or worse.
- At 301 ranks, Regenerate will start to work on nerve wounds and nerve scars.
- At 401 ranks, you gain the ability to CAST ALL which will cause the spell to heal all wounds regardless of severity. EVERYTHING and TOTAL can also be used as synonyms for ALL.
- like the other healing spells, the various wound locations, types, and severities require differing amounts of mana (not sure if this varies based on skill like the other healing spells do, but there's always some minimum needed).
body part | insig | neg | minor | > minor | harm | v harm | severe | v sev | dam | v dam | dev | v dev | useless |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
head | 15/// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | death |
neck | 15/// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | death |
chest | 15/// | //// | //40// | //// | //// | //// | //// | //// | //// | //// | //// | //// | death |
abdomen | 15/34// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | death |
back | 15/// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | death |
right eye | 15/15// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// |
left eye | 15/15// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// |
right arm | 15/15// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// |
left arm | 15/15// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// |
right hand | 15/15// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// |
left hand | 15/15// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// |
right leg | 15/15// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// |
left leg | 15/15// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// |
skin | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// |
tail | 15/15// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// | //// |