Curse of the Wilds (2.0): Difference between revisions
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(Created page with '{{Spell |name=Curse of the Wilds |abbrev=COTW |prereqs=Compost, Swarm |minprep=6 |castcap=55 |validtarget=Others, Critters |desc= |messaging=You gesture at a mottled west...') |
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|desc=The Curse of the Wilds summons vines formed from life energy to wrap around the target. If the target cannot tough out their onslaught, the vines wrap around the victim like chains and potentially seriously hinder their offensive and defensive capabilities. |
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|messaging=You gesture at a mottled westanuryn.<br> |
|messaging=You gesture at a mottled westanuryn.<br> |
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With a flash of green light, writhing vines of dark green ivy appear and burst upwards from the ground, consuming the mottled westanuryn in a rustling, living shell!<br> |
With a flash of green light, writhing vines of dark green ivy appear and burst upwards from the ground, consuming the mottled westanuryn in a rustling, living shell!<br> |
Revision as of 07:01, 20 November 2009
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Abbreviation: | COTW | |
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Prerequisites: | Compost, Swarm | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 6 / 55 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Others, Critters | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Curse of the Wilds summons vines formed from life energy to wrap around the target. If the target cannot tough out their onslaught, the vines wrap around the victim like chains and potentially seriously hinder their offensive and defensive capabilities. | |
Effect: | Unknown | |
Example Messaging: | You gesture at a mottled westanuryn. With a flash of green light, writhing vines of dark green ivy appear and burst upwards from the ground, consuming the mottled westanuryn in a rustling, living shell! | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Replaced Plague of Scavengers. Offensive/defensive debuffs are greater, but does not accelerate bleeding or ignore undead magic resistance anymore.
- Curse levels: Mild, moderate, great, or immense.
- Minimum duration is 2 minutes.
- Offensive and defensive debuffs nearly global capped at maximum success.