DragonRealms Updates (2013): Difference between revisions
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==July== |
==July== |
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* Thief confidence is not completely tanked when being resurrected. Amount retained is based on number of favors. |
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* Notifications of skill bonuses added to the {{com|EXPerience}} output via {{com|exp mods}}. ([[Post:EXP mods - 07/10/2013 - 08:41|Post]]) |
* Notifications of skill bonuses added to the {{com|EXPerience}} output via {{com|exp mods}}. ([[Post:EXP mods - 07/10/2013 - 08:41|Post]]) |
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Revision as of 15:32, 14 July 2013
A page to assist returning players.
January
- DragonRealms 3.0 released.
- Recalls released to everyone. (Post)
February
- SimuCoin shop released at http://store.play.net/store/purchase/DR
- Dire Bear and Silver-backed Bears take up residence in the Crossing scout ogre area. Small Premium sections opened up.
- Taisgath justice activated. (Post)
- FACEPALM command added.
- RANDOM command added.
- DFA Spells now have their own mechanically enforced reduction in damage compared to non-DFA spells of the same style. (Post)
- High level hunting added near Dirge.
- Disablers applied to players are now on a diminishing returns system. (Post)
- Optional combo system returns to combat. (Post)
March
- Skill-based warning when cambrinth link is about to drop.
- Invoking a cambrinth item will reset the link expiration.
- Airship added that travels between Langenfirth and M'Riss.
- Renown scrolls rereleased for Empaths, Clerics,
- A link is no longer needed to teach Empathy skill.
- You can now enter the vaults with a bleeder.
April
- P2 Necromancer guild opened
- Hider item rewrite. Most item hiders now work with each other.
- People falsely accused of necromancy now have a short window to leave town before being charged.
- Ressurrection magics have a chance to save scrolls and will retain some field experience. (Post)
May
- Additional Necromancer guild(s) released.
- Naphtha rewritten to cover specific areas and ignight differently.
June
- Player-Owned Caravan system expanded. (Post)
- Guardian Spirit alterations announced. (Post)
- Initial dyeing system released.
- SHOW <object> ALWAYS and NORMAL released.
July
- Thief confidence is not completely tanked when being resurrected. Amount retained is based on number of favors.
- Notifications of skill bonuses added to the EXPERIENCE output via EXP MODS. (Post)