Seer's Sense: Difference between revisions
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Revision as of 14:45, 19 January 2013
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Abbreviation: | SEER | |
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Prerequisites: | Distant Gaze or Locate | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | standard / augmentation, utility | |
Difficulty: | advanced | |
Prep (min/max): | 14 / 100 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Self/Other | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Seer's Sense hones the caster's magical senses, such that he may concentrate and sense the general distance and state of being of a target person regardless of their distance from him. If cast on himself, the caster's foresight improves, allowing him to dodge better.
It is rumored that the followers of Fortune's Path have an easier time with this spell. | |
Effect: | Unknown | |
Example Messaging: | Cast on Others: You gesture at <target> Self Cast: | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Self-cast, Seer's Sense provides a direct bonus to evasion. Cast on another, it establishes a link to them, which along with telling you various things about them when you PERCEIVE works with several other spells, including:
- Thoughtcast - Anyone you have a Seer's link with will hear any Thoughtcasts you receive
- Thoughtcast - An active Seer's link makes Thoughtcasting to the target much easier.
- Riftal Summons - A Seer's link is required to cast Riftal Summons on someone.
- Contingency - You can use Contingency on someone you have a Seer's link with in place of a moonbeam.
- Members of the Fortune's Path have a spell affinity for this spell.