Primary Magic skill: Difference between revisions
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'''Primary Magic''' (also known as '''PM''' or simply '''Primary''') determines how much power you can put into a [[Spells|spell]] without backfiring, as well as increasing the effectiveness of certain spells. |
'''Primary Magic''' (also known as '''PM''' or simply '''Primary''') determines how much power you can put into a [[Spells|spell]] without backfiring, as well as increasing the effectiveness of certain spells. |
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Until December 11, 2009, all magic users had a skill called "Primary Magic." Now, the name of the skill depends on the type of mana that you use. This change is purely aesthetic, and it remains possible to teach primary magic to a person who uses a different type of mana. There is a teaching penalty for "conversion" across guilds. |
Until December 11, 2009, all magic users had a skill called "Primary Magic." Now, the name of the skill depends on the type of mana that you use. This change is purely aesthetic, and it remains possible to teach primary magic to a person who uses a different type of mana. There is a teaching penalty for "conversion" across guilds. Listening to a class on a [[Mana] type or Magic other than your own results in learning the Sorcery skill instead. |
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*Arcane Magic (for [[Necromancers]]) |
*Arcane Magic (for [[Necromancers]]) |
Revision as of 21:32, 11 February 2013
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Primary Magic (also known as PM or simply Primary) determines how much power you can put into a spell without backfiring, as well as increasing the effectiveness of certain spells.
Until December 11, 2009, all magic users had a skill called "Primary Magic." Now, the name of the skill depends on the type of mana that you use. This change is purely aesthetic, and it remains possible to teach primary magic to a person who uses a different type of mana. There is a teaching penalty for "conversion" across guilds. Listening to a class on a [[Mana] type or Magic other than your own results in learning the Sorcery skill instead.
- Arcane Magic (for Necromancers)
- Elemental Magic (for Bards and Warrior Mages)
- Holy Magic (for Clerics and Paladins)
- Inner Magic (for Barbarians, Thieves and Traders)
- Life Magic (for Empaths and Rangers)
- Lunar Magic (for Moon Mages)
Training
In general, PM is learned best from casting higher tier (thus more difficult) spells without full preparation, especially when straining your ability (i.e. near backfiring).