Zamara: Difference between revisions

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Guild = Empath|
Guild = Empath|
Instance = Prime|
Instance = Prime|
Status = Awesome
Status = a|
Relative = Xamara, Tamri
Relative = Xamara, Tamri|
}}
}}
<br><br>
[[Image:Zamara2.png|right]]
[[Image:Zamara2.png|right]]
==Description==
==Description==


You see '''Zamara''', a [[Prydaen]] [[Empath]].
You see '''Zamara Chrefra''', a [[Prydaen]] [[Empath]]. <br>
She has tufted pointed ears and cat-slitted crystal blue eyes. Her silver-streaked black mane is long and thick, and is worn pulled back in a multitude of beaded braids. She has black fur, a tufted slender tail and a lissome figure.
She has a caracal-like face with prominent cheekbones, somber tufted and pointed ears, cat-slitted fierce azure eyes and a tapered black nose. Her silvering black mane is thigh-length and interspersed with bone beads, and is worn pulled back in a multitude of beaded braids. She has obsidian fur with short substantially dense hair and white-skinned left palm with an uneven surface, a dignified tail and an alluring yet willowy figure. <br>
She is statuesque for a Prydaen.<br>
Some miniature blue gold Shariza symbols float lazily around her head, glowing with a lustrous sheen against her fur.
<br>She is a hyena-stalker for a Prydaen.


She is wearing a pure white cowl, '''a darkstone crescent moon earcuff hung with a gleaming triquetra''', a leather-corded Prydaen ancestral bone necklace, '''a dark backpack of rough suede branded by the image of a wildcat''', '''an ivory-inlaid wrist knife shaped like a vicious predator's dewclaw''', '''a knotwork wristcuff bearing a triquetra''' and '''a somber black healer's robe'''.
She is wearing a '''leather-corded Prydaen ancestral bone necklace''', '''a dark backpack of rough suede branded by the image of a wildcat''', '''an ivory-inlaid wrist knife shaped like a vicious predator's dewclaw''', '''a knotwork wristcuff bearing a triquetra''', '''a somber black healer's robe''' and '''a bone cambrinth waistband depicting a Prydaen figure haloed by Eu's promise crystals'''.


==Shifting Services==
'''Please see [[Zamara/Shifting]] for Zamara's shifting prices.'''


== Biography ==
== Biography ==
Zamara was an energetic and curious child who grew up as the oldest of several younger sisters, including several kits whom her mother had come to watch over following their parent’s deaths or disappearances during the [[Great Migration]]. Her mother had suffered a leg injury in the escape from their homeland and was not able to travel far, but could still hunt well enough to provide for the kits. She took to working with several of the people in the new lands to help support the children. <br>
Zamara was an energetic and curious child who grew up as the oldest of several younger sisters, including several kits whom her mother had come to watch over following their parent’s deaths or disappearances during the [[Great Migration]]. Her mother had suffered a leg injury in the escape from their homeland and was not able to travel far, but could still hunt well enough to provide for the kits. She took to working with several of the people in the new lands to help support the children. <br>
<br>Zamara was often one of the best fighters amongst her sisters until age seven when she grew increasingly ill and spent several months in bed with fever. During Zamara's recovery, her mother heard word of her father from a traveler and took off to seek him out as soon as Zamara was on her feet again. This would be the last Zamara would hear from her mother, and she would struggle to support her family throughout the rest of her childhood while battling a reoccurring illness that claimed the lives of two of her sisters. At age fourteen, she was finally pointed towards an empath passing through, who pulled the disease from her body. This experience enraged Zamara, since she could have been cured so many years ago had she had the knowledge of what was wrong with her. Within the year she relocated those of her family, blood and not, to the [[Rivercrossing]] area and promptly began researching the empath guild. She would join the guild within four years. <br>
<br>Zamara was often one of the best fighters amongst her sisters until age seven when she grew increasingly ill and spent several months in bed with fever. During Zamara's recovery, her mother heard word of her father from a traveler and took off to seek him out as soon as Zamara was on her feet again. This would be the last Zamara would hear from her mother, and she would struggle to support her family throughout the rest of her childhood while battling a reoccurring illness that claimed the lives of two of her sisters. At age fourteen, she was finally pointed towards an empath passing through, who pulled the disease from her body. This experience enraged Zamara, since she could have been cured so many years ago had she had the knowledge of what was wrong with her. Within the year she relocated those of her family, blood and not, to the [[Rivercrossing]] area and promptly began researching the empath guild. She would join the guild within four years. <br>
<br>Since joining the Empath guild, Zamara has primary focused on scholarly pursuits, but can be found hunting more often than not. After several years teaching and mentoring in the Crossing guild hall, Zamara made acquaintance with several like minded Empaths. During the aftermath of the [[Lyras]] war, she was briefly involved with assisting the [[Inquisition]], until she was tortured by [[Xerasyth]] after coming to [[Szrael]]'s aid. Following this event, Zamara retreated to the islands of [[Aesry]] until things on the mainland calmed down.
<br>Since joining the Empath guild, Zamara has primary focused on scholarly pursuits, but can be found hunting more often than not. After several years teaching and mentoring in the Crossing guild hall, Zamara made acquaintance with several like minded Empaths. During the aftermath of the [[Lyras]] war, she was briefly involved with assisting the [[Inquisition]], until she was tortured by [[Xerasyth]] after coming to [[Szrael]]'s aid. Following this event, Zamara retreated to the islands of [[Aesry]] until things on the mainland calmed down. <br>


<br>Zamara has no tolerance for secrets, especially when they endanger the public welfare, and is fond of ‘science’ and research. Her experiences also cause her to educate the young, when they are open to it. She does not like being told what she can, or cannot do and as a result would rather work with, than join an organization when necessary.
Zamara has no tolerance for secrets, especially when they endanger the public welfare, and is fond of ‘science’ and research. Her experiences also cause her to educate the young, when they are open to it. She does not like being told what she can, or cannot do and as a result would rather work with, than join an organization when necessary.


== Brainworms Theory ==
== Brainworms Theory ==
Line 31: Line 33:
Unfortunately, there is no known cure for brainworms. Like many odd injuries and severe battle scars, they appear to persist through death and stay with the host, possibly suggesting they are magical in nature.
Unfortunately, there is no known cure for brainworms. Like many odd injuries and severe battle scars, they appear to persist through death and stay with the host, possibly suggesting they are magical in nature.


== R'lyeh the Alfar Warrior ==
On the 125th day, 409 years since the Victory of Lanival the Redeemer, Zamara returned an "empty silver monocle bent into a warped oval shape" to the [[Fae]]. Out of gratitude, a seasoned warrior named R'lyeh agreed to become her guardian. This is believed to be the first occurrence of such an event in written history.
<br> DESCRIPTION: The warrior is lithe with an alluring grace, its face a mask of smooth black with the sheen of polished marble. Its delicate features are offset by long, fiery red hair mottled with feathers and fierce cat-slitted crimson eyes. In lieu of eyebrows, a pair of ostentatious feathers sweep back from its face and over its head, tapering off as they trail down behind its shoulders. Azure lines loop around its eyes, converging over the bridge of its nose to form the third loop of a triquetra on its forehead.


== Information and Trivia ==
==Alterations==
'''[[Item:leather-corded Prydaen ancestral bone necklace|a leather-corded Prydaen ancestral bone necklace]]'''
*''Look'': The necklace is formed of the bones of elder Prydaen, tracing the family history of an ancient Prydaen line.
*''Added magic properties: hides belt items, backpacks and lumpy bundles
*''Read'': Demrris told us before he left a promise of a life beyond our deaths.

'''an ivory-inlaid wrist knife shaped like a vicious predator's dewclaw'''
*''Look'':Wickedly sharp, the claw is shaped as if taken from a large feline, no stranger to rending flesh and bone apart. Leather ties pierce the base to secure it to its owner's wrist. Delicate details carved in relief trace the curve of the talon, depicting Demrris in panther form standing watch over a sleeping Prydaen kit. Black gold leaf envelopes the two figures, adding a contrast of texture and color to the smooth ivory bone.

'''[[Item:Simple wooden wristcuff|a knotwork wristcuff bearing a triquetra]]'''
*''Look'': The wristcuff has been masterfully shaped from a single intertwining strand of white gold wire. A flattened blue gold ring bearing an inscription has been looped through large [[triquetra]] at the center of the knotwork design.
*''Read'':Bath [[Tenemlor]] vugaga ha eza. (Translates to Tenemlor walk behind me)

'''a professional healer's robe embroidered with tricolored serpents'''
*''Look'': The flowing garment has a wide hood and billowing sleeves. Sinuous red, black and blue serpents adorn the neck and hem of the robe. The curving snakes are interlaced in a triangular pattern that is repeated throughout.
*''Read'': Dafo Zamara, Toxicologist and Professional Healer

'''a somber black healer's robe'''
*''Look'':The flowing garment has a cowled hood and billowing sleeves. Designed for function and comfort, no decorations cover the soft fabric. Various pockets line the inside of the robe for easy access to healing reagents.

'''a darkstone crescent moon earcuff hung with a gleaming triquetra'''
*''Look'': Exquisitely sculpted from darkstone, this earcuff has been shaped into a crescent moon. The dark steel is gracefully interlaced in a complex geometric pattern that decorates the cresent shape. Dangling from a petite chain that links both tips of the moon together is a diminutive gleaming triquetra.

'''a dark backpack of rough suede branded by the image of a wildcat'''
*''Look'': Wickedly sharp teeth clasp the container shut, while inside the contents are nestled within luxurious silks. Various beads adorn the straps, with the wildcat's curled image sleeping on the wide flap, its claws inlaid with ivory.

'''Some miniature blue gold Shariza symbols'''
*''Look'': Three palm sized discs are expertly crafted from blue gold and each bears twin crescent moons set in bas relief. No cord, chain or other binding links the discs together, though they seem inseparable.

== Trivia ==
*Can smell cyanide.
*Can smell cyanide.
*A bit of a traditionalist; believes in the [[Prydaen]] gods, [[Eu-Demrris-Tenemlor]], and is particularly fond of [[Tenemlor]].
*Often fights using a blood red book.
*Likes to give away [[Item:Silver Leucro anatomy chart|Silver Leucro Charts]] to young people.
**''Look'': The cover of the book reads: "A Field Guide to Killing Undead". Although the book can't be opened, the cover does bear some additional small script in one corner.
**''Read'': "Step 1: Bless book. Step 2: Hit undead repeatedly with book."
**A blood red book trains the light thrown and small blunt skills. It weighs around 30 stones.
*Has a younger sister, [[Xamara]], also an Empath. They are not twins. These characters are played by different people.
*A bit of a traditionalist; believes in the [[Prydaen]] gods, [[Eu-Demrris-Tenemlor]], and is particularly [[Tenemlor]].
*Likes to give away Silver Leucro Charts to young people.
*Does not wear or like shoes.
*Does not wear or like shoes.
*Has been known to suffer from motion sickness.
*Has been known to suffer from motion sickness.
*Briefly tortured by the [[Necromancer]] [[Xerasyth]]. She has been solitary and mentally unstable since.
*Briefly tortured by the [[Necromancer]] [[Xerasyth]]. She has been solitary and mentally unstable since.
*Once made [[Annael]] [[facepalm_command|facepalm]].
*Offers [[shifting]], despite the [[Shift_Debacle|controversy]] about the ability. '''Please see [[Zamara/Shifting]] for Zamara's shifting prices.'''

Latest revision as of 20:31, 25 August 2015

Zamara
Status Active
Race Prydaen
Gender Female
Guild Empath
Instance Prime
Relatives Xamara, Tamri



Zamara2.png

Description

You see Zamara Chrefra, a Prydaen Empath.
She has a caracal-like face with prominent cheekbones, somber tufted and pointed ears, cat-slitted fierce azure eyes and a tapered black nose. Her silvering black mane is thigh-length and interspersed with bone beads, and is worn pulled back in a multitude of beaded braids. She has obsidian fur with short substantially dense hair and white-skinned left palm with an uneven surface, a dignified tail and an alluring yet willowy figure.
She is statuesque for a Prydaen.

She is wearing a leather-corded Prydaen ancestral bone necklace, a dark backpack of rough suede branded by the image of a wildcat, an ivory-inlaid wrist knife shaped like a vicious predator's dewclaw, a knotwork wristcuff bearing a triquetra, a somber black healer's robe and a bone cambrinth waistband depicting a Prydaen figure haloed by Eu's promise crystals.

Shifting Services

Please see Zamara/Shifting for Zamara's shifting prices.

Biography

Zamara was an energetic and curious child who grew up as the oldest of several younger sisters, including several kits whom her mother had come to watch over following their parent’s deaths or disappearances during the Great Migration. Her mother had suffered a leg injury in the escape from their homeland and was not able to travel far, but could still hunt well enough to provide for the kits. She took to working with several of the people in the new lands to help support the children.

Zamara was often one of the best fighters amongst her sisters until age seven when she grew increasingly ill and spent several months in bed with fever. During Zamara's recovery, her mother heard word of her father from a traveler and took off to seek him out as soon as Zamara was on her feet again. This would be the last Zamara would hear from her mother, and she would struggle to support her family throughout the rest of her childhood while battling a reoccurring illness that claimed the lives of two of her sisters. At age fourteen, she was finally pointed towards an empath passing through, who pulled the disease from her body. This experience enraged Zamara, since she could have been cured so many years ago had she had the knowledge of what was wrong with her. Within the year she relocated those of her family, blood and not, to the Rivercrossing area and promptly began researching the empath guild. She would join the guild within four years.

Since joining the Empath guild, Zamara has primary focused on scholarly pursuits, but can be found hunting more often than not. After several years teaching and mentoring in the Crossing guild hall, Zamara made acquaintance with several like minded Empaths. During the aftermath of the Lyras war, she was briefly involved with assisting the Inquisition, until she was tortured by Xerasyth after coming to Szrael's aid. Following this event, Zamara retreated to the islands of Aesry until things on the mainland calmed down.

Zamara has no tolerance for secrets, especially when they endanger the public welfare, and is fond of ‘science’ and research. Her experiences also cause her to educate the young, when they are open to it. She does not like being told what she can, or cannot do and as a result would rather work with, than join an organization when necessary.

Brainworms Theory

Zamara believes in the existence of "brainworms" which she describes as "a semi-transparent grey-pink worm which infests the brain". They are very small, and nearly impossible to see with the naked eye. The worms are a parasite which live in the hosts brain, and as they move through the brain cause spasms and other odd behavior. Whenever adventurers do bizarre things, clearly it is because they are infested with brainworms. It has been suggested that there may be a link between gweth wearing or usage and brainworm infection, however no one among the non-gweth wearing population will volunteer to have their skull cracked open and their brain examined for science.

Unfortunately, there is no known cure for brainworms. Like many odd injuries and severe battle scars, they appear to persist through death and stay with the host, possibly suggesting they are magical in nature.

R'lyeh the Alfar Warrior

On the 125th day, 409 years since the Victory of Lanival the Redeemer, Zamara returned an "empty silver monocle bent into a warped oval shape" to the Fae. Out of gratitude, a seasoned warrior named R'lyeh agreed to become her guardian. This is believed to be the first occurrence of such an event in written history.
DESCRIPTION: The warrior is lithe with an alluring grace, its face a mask of smooth black with the sheen of polished marble. Its delicate features are offset by long, fiery red hair mottled with feathers and fierce cat-slitted crimson eyes. In lieu of eyebrows, a pair of ostentatious feathers sweep back from its face and over its head, tapering off as they trail down behind its shoulders. Azure lines loop around its eyes, converging over the bridge of its nose to form the third loop of a triquetra on its forehead.

Information and Trivia