Advance command: Difference between revisions
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{{Command |
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{{SpoilersThief}} |
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|rp=No |
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|combat=Yes |
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|magic=No |
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|settings=No |
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|systems=No |
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|guild=Barbarian, Thief |
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|messaging='''ADVANCE'''<br /> |
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''You see'': You begin to advance on <target>.<br /> |
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''Target sees'': <Name> begins to advance on you!<br /> |
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''Others see'': <Name> begins to advance on <target>. <br /> |
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'''ADVANCE <target>'''<br /> |
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''You see'': You begin to advance on <target>.<br /> |
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''Target sees'': <Name> begins to advance on you!<br /> |
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''Others see'': <Name> begins to advance on <target>. <br /> |
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}} |
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{{RTOC}} |
{{RTOC}} |
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==Syntax== |
==Syntax== |
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* {{tt|ADVANCE}} |
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: This will close with target currently being faced. |
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* {{tt|ADVANCE}} ''<target>'' |
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==Game Helpfile== |
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<tt>ADVANCE <TARGET></tt> |
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<pre>Syntax: ADVANCE [target] |
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The ADVANCE verb allows you to move toward a creature or another |
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player in order to engage in melee combat. Obviously, you must be |
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standing to ADVANCE.</pre> |
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==Use== |
==Use== |
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Normally, combatants start at missile range and move closer, though within buildings and enclosed areas, combat begins at pole range. |
Normally, combatants start at missile range and move closer, though within buildings and enclosed areas, combat begins at pole range. |
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== |
==Barbarian Advance Speed== |
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Several [[Barbarian]] [[Barbarian Dances|Dances]] include bonuses to engaging speed, including [[Swan Dance]], [[Cobra Dance]], and [[Wolverine Dance]]. |
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According to the [[GameMaster]]s, the current combat system is not set up to handle variable advancing speed, although several abilities such as [[Barbarian]] [[Barbarian Dances|Dances]] and [[Berserks]] are said to have the feature built in once the system is rewritten to allow it. |
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==Charging== |
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When moving from pole range to melee range, if an attack is made it becomes a charge attack. This attack always results in loss of fatigue sufficient to reach tired, as well as increased roundtimes dependent upon the weapon type used. |
When moving from pole range to melee range, if an attack is made it becomes a charge attack. This attack always results in loss of fatigue sufficient to reach tired, as well as increased roundtimes dependent upon the weapon type used. |
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This will happen even if the weapon is long enough to strike at pole range. To prevent this, the |
This will happen even if the weapon is long enough to strike at pole range. To prevent this, the {{com|Retreat}} command must be used to halt the advance before attacking. |
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Recent reports have indicated <font color=#FF0000>*</font><font color=#ffffff>that one of the Thief abilities allows a charge from pole to melee while remaining hidden.</font><font color=#FF0000>*</font> |
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When using <tt>ADVANCE</tt> while hiding, a [[Stalking skill]] challenge must be made to remain unseen. |
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When using {{tt|ADVANCE}} while hiding, a {{skill|Stealth}} challenge must be made to remain unseen. [[Khri Shadowstep]] allows a Thief to advance quicker when initiating the {{tt|ADVANCE}} while in hiding. |
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⚫ | If the target is using the |
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[[Category:Combat]] |
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⚫ | If the target is using the {{com|Hangback}} command, they may be able to retreat at the same rate as the advance. It is a contest that appears to use the combatants {{stat|Agility}}, {{stat|Reflex}}, and {{skill|Evasion}} to determine the effectiveness, but all appearances point to the fact that it is heavily weighted in favor of the advancer. |
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[[Category:Commands]] |
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{{RefAl}} |
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[[Category:Incomplete]] |
Latest revision as of 22:39, 16 January 2021
Close combat distance between a character and a target. |
ADVANCE You see: You begin to advance on <target>. ADVANCE <target> |
Syntax
- ADVANCE
- This will close with target currently being faced.
- ADVANCE <target>
- This will attempt to close with the specified target.
Game Helpfile
Syntax: ADVANCE [target] The ADVANCE verb allows you to move toward a creature or another player in order to engage in melee combat. Obviously, you must be standing to ADVANCE.
Use
This command is used to move within melee range with a target. There are three ranges:
- Missile, where only ranged weapons and spells may hit.
- Pole, where only extended length weapons such as polearms may hit.
- Melee where all weapons may hit.
Normally, combatants start at missile range and move closer, though within buildings and enclosed areas, combat begins at pole range.
Barbarian Advance Speed
Several Barbarian Dances include bonuses to engaging speed, including Swan Dance, Cobra Dance, and Wolverine Dance.
Charging
When moving from pole range to melee range, if an attack is made it becomes a charge attack. This attack always results in loss of fatigue sufficient to reach tired, as well as increased roundtimes dependent upon the weapon type used.
This will happen even if the weapon is long enough to strike at pole range. To prevent this, the RETREAT command must be used to halt the advance before attacking.
Stealth
When using ADVANCE while hiding, a Stealth skill challenge must be made to remain unseen. Khri Shadowstep allows a Thief to advance quicker when initiating the ADVANCE while in hiding.
Avoiding Advances
If the target is using the HANGBACK command, they may be able to retreat at the same rate as the advance. It is a contest that appears to use the combatants Agility, Reflex, and Evasion skill to determine the effectiveness, but all appearances point to the fact that it is heavily weighted in favor of the advancer.