Droughtman's Challenge 426: Difference between revisions
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[[:Category:Droughtman%27s_Challenge|< Droughtman's Challenge]] |
<small>[[:Category:Droughtman%27s_Challenge|< Droughtman's Challenge]]</small> |
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==Opening and Closing Dates== |
==Opening and Closing Dates== |
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|'''Fallen'''|||||| |
|'''Fallen'''|||||| |
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==How to Participate== |
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{{HowToParticipateMTX}} |
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:To enter the Droughtman's Maze microtransaction game area and participate in the maze: |
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::* {{com|ask}} {{tt|spieler about access}} |
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:To enter the Droughtman's Maze microtransaction game prize plaza area without using a pass: |
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::* {{com|ask}} {{tt|spieler about treasure}} |
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==Droughtman's Maze== |
==Droughtman's Maze== |
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===Rules=== |
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Find the key to the arch at the center of the maze and escape in five minutes. |
Find the key to the arch at the center of the maze and escape in five minutes. |
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*{{com|pull}} ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap. |
*{{com|pull}} ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap. |
Latest revision as of 22:33, 15 June 2021
Opening and Closing Dates
Access for the challenge costs 100 SimuCoins each.
Instance | Opens | Closes | Box Office |
---|---|---|---|
Prime | January 19 | January 28 | |
Plat | January 19 | January 28 | |
Fallen |
How to Participate
Don't know how to participate?
See the microtransaction events page for general instructions.
- To enter the Droughtman's Maze microtransaction game area and participate in the maze:
- ASK SPIELER ABOUT ACCESS
- To enter the Droughtman's Maze microtransaction game prize plaza area without using a pass:
- ASK SPIELER ABOUT TREASURE
Droughtman's Maze
Rules
Find the key to the arch at the center of the maze and escape in five minutes.
- PULL ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap.
- PULL colored levers to open and close matching doors.
- The golden arch to exit is behind the white door.
Tips
You will be given a backpack with an icy blue wand random herbs, armors, and weapons.
- SHAKE your wand for to make it work as a light source
- SEARCH your wand to get hints to where the white door is, or where someone with a golden key is located
- WAVE your wand at other players or NPCs to temporarily immobilize them.
- While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze.
- There can be more than one golden key in the maze at a time. (May be a bug.)
- Once a player goes through the white door, it will close and need to be opened again.
Rewards
Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool.
See Droughtman's Challenge 426/Teasers.
Incidental Loot
See Droughtman's Challenge 426/Incidental loot.
End Loot
See Droughtman's Challenge 426/End loot for prizes and prices.