Droughtman's Challenge 430: Difference between revisions
No edit summary |
No edit summary |
||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[:Category:Droughtman%27s_Challenge|< Droughtman's Challenge]] |
<small>[[:Category:Droughtman%27s_Challenge|< Droughtman's Challenge]]</small> |
||
{{RTOC}} |
{{RTOC}} |
||
[[File:Droughtman Brandon.png]] |
[[File:Droughtman Brandon.png|600px]] |
||
==Opening and Closing Dates== |
==Opening and Closing Dates== |
||
Line 17: | Line 17: | ||
|} |
|} |
||
==How to Participate== |
|||
==Teasers== |
|||
{{HowToParticipateMTX}} |
|||
https://i.imgur.com/S9ZtVMF.png |
|||
:To enter the Droughtman's Maze microtransaction game area and participate in the maze: |
|||
::* {{com|ask}} {{tt|spieler about access}} |
|||
:To enter the Droughtman's Maze microtransaction game prize plaza area without using a pass: |
|||
::* {{com|ask}} {{tt|spieler about treasure}} |
|||
==Droughtman's Maze== |
|||
== |
===Rules=== |
||
Find the key to the arch at the center of the maze and escape in five minutes. |
Find the key to the arch at the center of the maze and escape in five minutes. |
||
*{{com|pull}} ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap. |
*{{com|pull}} ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap. |
||
Line 26: | Line 32: | ||
*The golden arch to exit is behind the white door. |
*The golden arch to exit is behind the white door. |
||
==Tips== |
===Tips=== |
||
You will be given a backpack with an {{sloot|i|icy blue wand}} random herbs, armors, and weapons. |
You will be given a backpack with an {{sloot|i|icy blue wand}} random herbs, armors, and weapons. |
||
*{{com|shake}} your wand for to make it work as a light source |
*{{com|shake}} your wand for to make it work as a light source |
||
Line 36: | Line 42: | ||
*Once a player goes through the white door, it will close and need to be opened again. |
*Once a player goes through the white door, it will close and need to be opened again. |
||
==Rewards== |
===Rewards=== |
||
Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool. |
Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool. |
||
== |
==Teasers== |
||
See [[Droughtman's Challenge 430/Teasers]]. |
|||
==Incidental Loot== |
|||
See [[Droughtman's Challenge 430/Incidental loot]]. |
See [[Droughtman's Challenge 430/Incidental loot]]. |
||
==End Loot== |
==End Loot== |
||
See [[Droughtman's Challenge 430/End loot]] for prizes and prices. |
See [[Droughtman's Challenge 430/End loot]] for prizes and prices. |
||
Latest revision as of 23:20, 15 June 2021
Opening and Closing Dates
Access for the challenge costs 100 SimuCoins each.
Instance | Opens | Closes | Box Office |
---|---|---|---|
Prime | May 10, 2019 | May 27, 2019 | |
Plat | |||
Fallen |
How to Participate
Don't know how to participate?
See the microtransaction events page for general instructions.
- To enter the Droughtman's Maze microtransaction game area and participate in the maze:
- ASK SPIELER ABOUT ACCESS
- To enter the Droughtman's Maze microtransaction game prize plaza area without using a pass:
- ASK SPIELER ABOUT TREASURE
Droughtman's Maze
Rules
Find the key to the arch at the center of the maze and escape in five minutes.
- PULL ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap.
- PULL colored levers to open and close matching doors.
- The golden arch to exit is behind the white door.
Tips
You will be given a backpack with an icy blue wand random herbs, armors, and weapons.
- SHAKE your wand for to make it work as a light source
- SEARCH your wand to get hints to where the white door is, or where someone with a golden key is located
- WAVE your wand at other players or NPCs to temporarily immobilize them.
- While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze.
- There can be more than one golden key in the maze at a time. (May be a bug.)
- Once a player goes through the white door, it will close and need to be opened again.
Rewards
Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool.
See Droughtman's Challenge 430/Teasers.
Incidental Loot
See Droughtman's Challenge 430/Incidental loot.
End Loot
See Droughtman's Challenge 430/End loot for prizes and prices.