Category:Heavy offensive abilities: Difference between revisions
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Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a requirement. All of these spells trigger a |
Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a requirement. All of these spells trigger a global cool down that prevents the casting of any of these spells until it has worn off, although the length of the cool down period that is triggered can vary from spell to spell. Typically it is around a base of 4 minutes, although that can be worked off with relevant skill (e.g. {{skill|Targeted Magic}}) or mastery feats (e.g. [[Magical Feats|Debilitation Mastery]]) appropriate to the type of spell cast. The feats are much more impactful here than their general function. |
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Latest revision as of 11:33, 4 February 2025
Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a requirement. All of these spells trigger a global cool down that prevents the casting of any of these spells until it has worn off, although the length of the cool down period that is triggered can vary from spell to spell. Typically it is around a base of 4 minutes, although that can be worked off with relevant skill (e.g. Targeted Magic skill) or mastery feats (e.g. Debilitation Mastery) appropriate to the type of spell cast. The feats are much more impactful here than their general function.
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Pages in category "Heavy offensive abilities"
The following 4 pages are in this category, out of 4 total.