Meeting Hall (Shard): Difference between revisions
No edit summary |
No edit summary |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Store At A Glance |
|||
|Town=Shard |
|||
|Justice= |
|||
|Province=Ilithi |
|||
|Owner= |
|||
|Store Type=Room Rental |
|||
|NumRooms= |
|||
|MapNumber=1 |
|||
}} |
|||
{{RTOC}} |
{{RTOC}} |
||
This hall is a '''tower''' found one room west from the [[Shard]] bank. See [[Meeting Hall]] for details on how to rent and use the rooms. |
This hall is a '''tower''' found one room west from the [[Shard]] bank. See [[Meeting Hall]] for details on how to rent and use the rooms. |
||
Line 36: | Line 45: | ||
<br/>Obvious exits: none.}} |
<br/>Obvious exits: none.}} |
||
* '''note: 2,000 dokora to rent''' |
* '''note: 2,000 dokora to rent''' |
||
{{cat|Landmarks}} |
Latest revision as of 16:13, 7 November 2023
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice
- Please see Category:Incomplete articles for more articles that are incomplete.
Meeting Hall (Shard) | |
---|---|
Province | Ilithi |
Justice | Unknown |
Town | Shard |
Map | Ranik's Map 1 |
Owner | Unknown |
# of Rooms | Unknown |
Store Type | Room Rental shops |
This store only accepts Dokoras
|
This hall is a tower found one room west from the Shard bank. See Meeting Hall for details on how to rent and use the rooms.
Yavash red door
[Hall of the Moons]
Shaped into a nearly perfect semi-circle, the wide room is lit by braziers burning on the ends of tall silver poles. Emblazoned onto the curving walls is a continuous mural of the nighttime sky, with all three moons shown in conjunction with each other. Comfortable chairs are scattered throughout the room, and a few red curtains partially shroud a few small windows.
You also see a speaker's podium and a Yavash red door.
Obvious exits: none.
- note: 2,000 dokora to rent
deep green door
[Hall of the Hunt]
Shaped into a nearly perfect semi-circle, the wide room is lit by braziers burning on the ends of tall silver poles. Emblazoned onto the curving walls is a continuous mural of a dense forest, with several deer hidden in among the trees. Comfortable chairs are scattered throughout the room, and a few green curtains partially shroud a few small windows that look out onto the street.
You also see a speaker's podium and a deep green door.
Obvious exits: none.
- note: 2,000 dokora to rent
stormy door
[Hall of Storms]
Shaped into a nearly perfect semi-circle, the wide room is lit by braziers burning on the ends of tall silver poles. Emblazoned onto the curving walls is a continuous mural of a raging storm, with jagged forks of lightning striking at the floor. Comfortable chairs are scattered throughout the room, and a wide window looks out on Stormwill Tower to the north.
You also see a speaker's podium and a stormy door.
Obvious exits: none.
- note: 2,000 dokora to rent
sparkling door
[Hall of Crystal]
Shaped into a nearly perfect semi-circle, the wide room is lit by braziers burning on the ends of tall silver poles. Set into the curving walls are numerous semi-precious gems and crystals, creating a scintillating pattern of color that suffuses throughout the room. Comfortable chairs are scattered throughout the room, and a few white curtains partially shroud a few small windows.
You also see a speaker's podium and a sparkling door.
Obvious exits: none.
- note: 2,000 dokora to rent
golden door
[Hall of the Gods]
Shaped into a nearly perfect circle, the large room is lit by braziers burning on the ends of tall silver poles. Emblazoned onto the curving walls is a continuous mural showing numerous avatars of the gods, each rendered in exacting detail. Comfortable chairs and couches are scattered throughout the room, and a wide window looks out on the Tower of Honor to the south.
You also see a speaker's podium and a golden door.
Obvious exits: none.
- note: 2,000 dokora to rent