Template:Shield: Difference between revisions
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m (swapped shield hindrance to proper adapter) |
TEVESHSZAT (talk | contribs) No edit summary |
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<includeonly><!-- Adds Incomplete template if non-optional information is missing-->{{#if:{{# |
<includeonly><!-- Adds Incomplete template if non-optional information is missing-->{{#if:{{#show: {{FULLPAGENAME}} | ?missing}}|{{IncompleteItem}}|}}{{#switch:{{lc:{{{newshieldapp}}}}}|true|yes|y=[[is outdated::false| ]]|[[is outdated::true| ]]{{OldApp}}}}[[page type is::shield| ]] |
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{{#if:{{{ATag|}}}|[[Has ambiguous tags::true| ]]{{AmbiguousTags}}}} |
{{#if:{{{ATag|}}}|[[Has ambiguous tags::true| ]]{{AmbiguousTags}}}} |
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{{#if:{{{MTag|}}}||{{#if:{{{CTag|}}}||{{#if:{{{STag|}}}||{{IncompleteTags}}}}}}}}</includeonly> |
{{#if:{{{MTag|}}}||{{#if:{{{CTag|}}}||{{#if:{{{STag|}}}||{{IncompleteTags}}}}}}}}</includeonly> |
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{|class="wikitable" style="width:700px" |
{|class="wikitable" style="width:700px" |
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|-style="height:40px" |
|-style="height:40px" |
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! colspan=" |
! colspan="3" style="font-size:150%"|{{#if:{{{name|}}}|{{{name}}}[[needs checking::true| ]]|{{#switch:{{lc:{{{fname}}}}}|y|yes={{PAGENAME}}|{{lcfirst:{{PAGENAME}}}}}}}} |
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|width="20%" | '''Look:''' |
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|colspan=2| {{#ifeq:{{{look}}}|-|''You see nothing unusual.''|{{#if: {{{look|}}} | {{{look}}} | <includeonly>[[missing::Infobox entry on LOOK description|''Unknown'']]</includeonly>}}}}{{#switch:{{{MTag|}}}|-|=|#default={{#arraymap:{{lc:{{{MTag}}}}}|,|@@@@|[[uses material::@@@@| ]]| }}}}{{#switch:{{{CTag|}}}|-|=|#default={{#arraymap:{{lc:{{{CTag}}}}}|,|@@@@|[[uses color::@@@@| ]]| }}}}{{#switch:{{{STag|}}}|-|=|#default={{#arraymap:{{lc:{{{STag}}}}}|,|@@@@|[[uses symbol::@@@@| ]]| }}}} |
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{{#if:{{{noun|}}}|[[noun is::{{lc:{{{noun}}}}}| ]]|{{!}}'''Core Noun:''' |
{{#if:{{{noun|}}}|[[noun is::{{lc:{{{noun}}}}}| ]]|{{!}}'''Core Noun:''' |
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|'''Type:''' |
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|colspan=2| {{#If: {{{type|}}} | [[is combat type::{{SkillCode|{{{type}}} }}]] | <includeonly>[[missing::Infobox entry on type|''Unknown'']]</includeonly>}} |
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|'''Hindrance:''' |
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|colspan=2| {{#if:{{{hindrance|}}}|[[hindrance is::{{{hindrance}}}| ]][[stealth hindrance is::{{{hindrance}}}]] ([[hindrance is number::{{ShieldAdapter|{{{hindrance}}}|hindrance}}| ]][[stealth hindrance is number::{{ShieldAdapter|{{{hindrance}}}|hindrance}}]]/15)|<includeonly>[[missing::Infobox entry on hindrance|''Unknown'']]</includeonly>}} |
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|'''Fortuitous Block Chance:''' |
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⚫ | |''' |
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|''' |
|'''State:''' |
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|width="40%" | '''Held''' |
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#If: {{{puncture|}}} | {{WeaponProcess|{{{puncture}}}| puncture damage is}} | <includeonly>[[missing::Infobox entry on puncture damage|''Unknown'']]</includeonly>}} puncture damage<br/>{{ |
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|width="40%" | '''Arm-Worn''' |
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#If: {{{slice|}}} | {{WeaponProcess|{{{slice}}}| slice damage is}} | <includeonly>[[missing::Infobox entry on slice damage|''Unknown'']]</includeonly>}} slice damage<br />{{#If: {{{impact|}}} | {{WeaponProcess|{{{impact}}}| impact damage is}} | <includeonly>[[missing::Infobox entry on impact damage|''Unknown'']]</includeonly>}} impact damage |
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|''' |
|'''Protection:'''|| {{#if:{{{maxprotection|}}}|{{ShieldProcess|{{{maxprotection}}}|max protection is}}|<includeonly>[[missing::Infobox entry on maximum protection|''Unknown'']]</includeonly>}} || {{#if:{{{maxaprotection|}}}|{{ShieldProcess|{{{maxaprotection}}}|max arm protection is}}|<includeonly>[[missing::Infobox entry on maximum arm-worn protection|''Unknown'']]</includeonly>}} |
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|'''Damage:'''||{{#If: {{{puncture|}}} | {{WeaponProcess|{{{puncture}}}| puncture damage is}} | <includeonly>[[missing::Infobox entry on puncture damage|''Unknown'']]</includeonly>}} puncture damage<br/>{{#If: {{{slice|}}} | {{WeaponProcess|{{{slice}}}| slice damage is}} | <includeonly>[[missing::Infobox entry on slice damage|''Unknown'']]</includeonly>}} slice damage<br />{{#If: {{{impact|}}} | {{WeaponProcess|{{{impact}}}| impact damage is}} | <includeonly>[[missing::Infobox entry on impact damage|''Unknown'']]</includeonly>}} impact damage||{{#If: {{{apuncture|}}} | {{WeaponProcess|{{{apuncture}}}| puncture damage is}} | <includeonly>''Unknown''</includeonly>}} puncture damage<br/>{{#If: {{{aslice|}}} | {{WeaponProcess|{{{aslice}}}| slice damage is}} | <includeonly>''Unknown''</includeonly>}} slice damage<br />{{#If: {{{aimpact|}}} | {{WeaponProcess|{{{aimpact}}}| impact damage is}} | <includeonly>''Unknown''</includeonly>}} impact damage |
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|'''Suitedness:'''||{{#If: {{{suitedness|}}} | {{WeaponProcess|{{{suitedness}}}| suitedness is}} | <includeonly>[[missing::Infobox entry on suitedness|''Unknown'']]</includeonly>}} |
|'''Suitedness:'''||{{#If: {{{suitedness|}}} | {{WeaponProcess|{{{suitedness}}}| suitedness is}} | <includeonly>[[missing::Infobox entry on suitedness|''Unknown'']]</includeonly>}} || {{#If: {{{asuitedness|}}} | {{WeaponProcess|{{{asuitedness}}}| suitedness is}} | <includeonly>''Unknown''</includeonly>}} |
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|'''Construction:''' |
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|'''Metal:''' |
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|colspan=2| {{#switch:{{lc:{{{metal|}}}}}|yes|y=[[is metal::true|Yes]]|no|n=[[is metal::false|No]]|<includeonly>[[missing::Infobox entry on metal content|''Unknown'']]</includeonly>}} |
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|'''Weight:''' |
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|colspan=2|{{#if:{{{weight|}}}|[[weight of::{{{weight}}}]] stones|<includeonly>[[missing::Infobox entry on weight|''Unknown'']]</includeonly>}} |
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{{ItemProperties|itype=shield|special={{{special|}}}{{#if:{{{special2|}}}|,{{{special2|}}}}}{{#if:{{{special3|}}}|,{{{special3|}}}}}{{#if:{{{special4|}}}|,{{{special4|}}}}}{{#if:{{{special5|}}}|,{{{special5|}}}}}{{#if:{{{special6|}}}|,{{{special6|}}}}}|wearloc={{{wearloc|}}}|source={{#if:{{{shop|}}}|{{{shop|}}}|{{{source|}}}}}|cost={{{cost|}}}|source2={{#if:{{{shop2|}}}|{{{shop2|}}}|{{{source2|}}}}}|cost2={{{cost2|}}}|source3={{#if:{{{shop3|}}}|{{{shop3|}}}|{{{source3|}}}}}|cost3={{{cost3|}}}|source4={{#if:{{{shop4|}}}|{{{shop4|}}}|{{{source4|}}}}}|cost4={{{cost4|}}}|source5={{#if:{{{shop5|}}}|{{{shop5|}}}|{{{source5|}}}}}|cost5={{{cost5|}}}|source6={{#if:{{{shop6|}}}|{{{shop6|}}}|{{{source6|}}}}}|cost6={{{cost6|}}}|source7={{#if:{{{shop7|}}}|{{{shop7|}}}|{{{source7|}}}}}|cost7={{{cost7|}}}|source8={{#if:{{{shop8|}}}|{{{shop8|}}}|{{{source8|}}}}}|cost8={{{cost8|}}}|source9={{#if:{{{shop9|}}}|{{{shop9|}}}|{{{source9|}}}}}|cost9={{{cost9|}}}|source10={{#if:{{{shop10|}}}|{{{shop10|}}}|{{{source10|}}}}}|cost10={{{cost10|}}}|spellcast={{{spellcast|}}}|appcost={{{appcost|}}}|traderapp={{{traderapp|}}}|sourcetype={{{sourcetype|}}}|sourcetype2={{{sourcetype2|}}}|sourcetype3={{{sourcetype3|}}}|sourcetype4={{{sourcetype4|}}}|sourcetype5={{{sourcetype5|}}}|sourcetype6={{{sourcetype6|}}}|sourcetype7={{{sourcetype7|}}}|sourcetype8={{{sourcetype8|}}}|sourcetype9={{{sourcetype9|}}}|sourcetype10={{{sourcetype10|}}}|rare={{{rare|}}}|lsize={{{lsize|}}}|hsize={{{hsize|}}}|wsize={{{wsize|}}}|ilsize={{{ilsize|}}}|ihsize={{{ihsize|}}}|iwsize={{{iwsize|}}}|csize={{{csize|}}}|itemtype={{#if:{{{itype|}}}|{{{itype|}}}|{{{noun|}}}}}|shop={{{shop|}}}|sources={{#ask:[[source for::{{FULLPAGENAME}}]]|format=list|sep=%%%%|link=none}}|rev={{{rev|}}}|list={{#if:{{{list|}}}|{{{list}}}|{{PAGENAME}}}}}} |
{{ItemProperties|itype=shield|special={{{special|}}}{{#if:{{{special2|}}}|,{{{special2|}}}}}{{#if:{{{special3|}}}|,{{{special3|}}}}}{{#if:{{{special4|}}}|,{{{special4|}}}}}{{#if:{{{special5|}}}|,{{{special5|}}}}}{{#if:{{{special6|}}}|,{{{special6|}}}}}|maxcharge={{{maxcharge|}}}|wearloc={{{wearloc|}}}|source={{#if:{{{shop|}}}|{{{shop|}}}|{{{source|}}}}}|cost={{{cost|}}}|source2={{#if:{{{shop2|}}}|{{{shop2|}}}|{{{source2|}}}}}|cost2={{{cost2|}}}|source3={{#if:{{{shop3|}}}|{{{shop3|}}}|{{{source3|}}}}}|cost3={{{cost3|}}}|source4={{#if:{{{shop4|}}}|{{{shop4|}}}|{{{source4|}}}}}|cost4={{{cost4|}}}|source5={{#if:{{{shop5|}}}|{{{shop5|}}}|{{{source5|}}}}}|cost5={{{cost5|}}}|source6={{#if:{{{shop6|}}}|{{{shop6|}}}|{{{source6|}}}}}|cost6={{{cost6|}}}|source7={{#if:{{{shop7|}}}|{{{shop7|}}}|{{{source7|}}}}}|cost7={{{cost7|}}}|source8={{#if:{{{shop8|}}}|{{{shop8|}}}|{{{source8|}}}}}|cost8={{{cost8|}}}|source9={{#if:{{{shop9|}}}|{{{shop9|}}}|{{{source9|}}}}}|cost9={{{cost9|}}}|source10={{#if:{{{shop10|}}}|{{{shop10|}}}|{{{source10|}}}}}|cost10={{{cost10|}}}|spellcast={{{spellcast|}}}|appcost={{{appcost|}}}|traderapp={{{traderapp|}}}|sourcetype={{{sourcetype|}}}|sourcetype2={{{sourcetype2|}}}|sourcetype3={{{sourcetype3|}}}|sourcetype4={{{sourcetype4|}}}|sourcetype5={{{sourcetype5|}}}|sourcetype6={{{sourcetype6|}}}|sourcetype7={{{sourcetype7|}}}|sourcetype8={{{sourcetype8|}}}|sourcetype9={{{sourcetype9|}}}|sourcetype10={{{sourcetype10|}}}|rtype={{{rtype|}}}|gtype={{{gtype|}}}|verby={{{verby|}}}|atmos={{{atmos|}}}|pcrystal={{{pcrystal|}}}|istone={{{istone|}}}|rarity={{{rarity|}}}|rare={{{rare|}}}|span=3|lsize={{{lsize|}}}|hsize={{{hsize|}}}|wsize={{{wsize|}}}|ilsize={{{ilsize|}}}|ihsize={{{ihsize|}}}|iwsize={{{iwsize|}}}|csize={{{csize|}}}|enchanted={{{enchanted|}}}|potency={{{potency|}}}|complexity={{{complexity|}}}|precision={{{precision|}}}|grade={{{grade|}}}|ebonus={{{ebonus|}}}|flare={{{flare|}}}|fdecoration={{{fdecoration|}}}|glamour={{{glamour|}}}|gdecoration={{{gdecoration|}}}|itemtype={{#if:{{{itype|}}}|{{{itype|}}}|{{{noun|}}}}}|shop={{{shop|}}}|sources={{#ask:[[source for::{{FULLPAGENAME}}]]|format=list|sep=%%%%|link=none}}|rev={{{rev|}}}|list={{#if:{{{list|}}}|{{{list}}}|{{PAGENAME}}}}}} |
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|}<includeonly> |
|}<includeonly> |
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<!-- Adds page to appropriate category based on type --> |
<!-- Adds page to appropriate category based on type --> |
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*[[Template:Weapon]] |
*[[Template:Weapon]] |
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{Cat|Templates}}</noinclude> |
{{Cat|Templates}}</noinclude> |
Latest revision as of 11:26, 29 November 2022
shield | |||
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Look: | |||
Core Noun: | |||
Type: | |||
Hindrance: | |||
Fortuitous Block Chance: | |||
State: | Held | Arm-Worn | |
Protection: | |||
Damage: | puncture damage slice damage impact damage |
puncture damage slice damage impact damage | |
Balance: | |||
Suitedness: | |||
Construction: | |||
Metal: | |||
Weight: | |||
Appraised Cost: | Unknown | ||
Properties: | |||
Dimensions: | ? length x ? width x ? height | ||
Sources: | Unknown |
Usage Documentation
This template is for use with shields that are non-forged, non-tanned or derivatives thereof. Please consult the Manual of Style for information on listing crafted items. Please use Template:Weapon for parry sticks and brawling equipment.
Currently the only special properties this page is set up to display is magical equipment. If you have other suggestions, please list them on the discussion page.
Note: Please make sure you receive the message "Your experience with shields allows a better appraisal of the protection capabilities." when you appraise your shield.
Variable | Values | Usage |
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name | name of the object if it's different than the page name | |
newshieldapp | yes/no | Has this page been updated to reflect the hindrance and construction appraisal updates, as well as the second tier of appraisals was achieved? |
look | the description gained by LOOKing at it. | |
noun | the single word noun used to interact with it | |
type | SSH/MSH/LSH | shield size |
hindrance | hindrance value | |
minprotection | minimum protection value | |
maxprotection | maximum protection value | |
puncture slice impact |
damage when used as a weapon | |
metal | y/n | Is it made with metal and therefore repairable at a metal forge |
weight | # | weight in stones |
appcost | # | The cost given by an expert (trader preferred) appraisal. Given in Kronars. |
traderapp | y/n | Was the previous appraisal done by a trader? |
special | magic/cambrinth/(guild) type/(race) type/light | What special properties does the shield have. See Property:Has item property for explanations. With regard to the guild and race styles, only list them if the item has a specific use for that group, or a person ignorant of the source of the item would believe the item is styled for that guild or race. |
sourcetype# | -/sold by/other | Gives the appropriate display of the source of the item. If the item is only dropped by creatures, mark the first field as "-". Note: "dropped by" is now handled by script. |
source# | Where the item can be acquired. If sourcetype is "sold by" links are automatically generated. | |
cost# | # Kronars/Lirums/Dokoras | If sold, the cost at the preceeding shop, including currency. |
list | A way to change how an item is listed in categories. | |
rare | true/false | Used to explicitly declare that an item is not commonly available at a shop or creature drop. |
itype | Sets inclusion in subtypes, such as "kite shield." |
{{Shield |name= |newarmorapp= |look= |noun= |type= |hindrance= |minprotection= |maxprotection= |paladinapp= |puncture= |slice= |impact= |balance= |suitedness= |construction= |metal= |weight= |appcost= |traderapp= |special= ...... |special5= |sourcetype= |source= |cost= |sourcetype2= |shop2= |cost2= |sourcetype3= |shop3= |cost3= ..... |sourcetype10= |shop10= |cost10= }}