Droughtman's Challenge 426: Difference between revisions
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<small>[[:Category:Droughtman%27s_Challenge|< Droughtman's Challenge]]</small> |
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==Opening and Closing Dates== |
==Opening and Closing Dates== |
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==How to Participate== |
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==Announcement/Teaser E-mail sent out 19-Jan-18== |
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{{HowToParticipateMTX}} |
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:To enter the Droughtman's Maze microtransaction game area and participate in the maze: |
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::* {{com|ask}} {{tt|spieler about access}} |
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:To enter the Droughtman's Maze microtransaction game prize plaza area without using a pass: |
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::* {{com|ask}} {{tt|spieler about treasure}} |
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Do you have what it takes to defeat |
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===Rules=== |
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Find out, beginning January 19, 2018! |
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*{{com|pull}} ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap. |
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*The golden arch to exit is behind the white door. |
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"How does it work?" |
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You will be given a backpack with an {{sloot|i|icy blue wand}} random herbs, armors, and weapons. |
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*{{com|shake}} your wand for to make it work as a light source |
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*{{com|search}} your wand to get hints to where the white door is, or where someone with a golden key is located |
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*While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze. |
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It's easy! Buy your passes, and then head to the Event Portal locations in game! Redeem your pass, and ask the attendant about access to the maze. |
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*There can be more than one golden key in the maze at a time. (May be a bug.) |
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*Once a player goes through the white door, it will close and need to be opened again. |
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===Rewards=== |
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Abandoning all your supplies, you'll be given a survival kit containing (among other things) a random melee weapon, a random ranged weapon, a random piece of protective armor or a shield, and a mysterious blue wand (No licking or eating the wands! The Management is not responsible for any injuries!) |
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Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool. |
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==Teasers== |
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Get out your wand and go through the door leading into the maze! Pull levers to open and close doors, and pull ropes to find a golden key. Don't dawdle in the Contestant's Box, time is running out! Each contestant will have FIVE MINUTES to find a key and then find the exit! There can only be one key at a time, so if someone else has it, then find them and freeze them with your wand to steal their key -- but be careful, someone can take it from you too! |
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"So what it is that makes all this worth while?" |
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EVERYONE WINS! |
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That's right! Everyone who steps up and accepts the challenge will win. No one will walk away empty handed! When your Challenge is over, you will be given a prize package as well as some credits for Droughtman's famous shop! |
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"What's in the shop?" |
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Inkpots -- NEW item! This is a special tattoo which holds a castable spell! |
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Starglass -- NEW item! This is a wearable light source! |
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Faesilk flower gowns -- NEW flowers to decorate your gowns with! |
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Feature Mirrors -- NEW descriptions! |
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Winged boots -- NEW materials! Flee in style! |
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Concentration regeneration boosters! |
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Mana regeneration boosters! |
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Skeleton keys -- Open every box! |
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Forge wands -- Unlimited uses! |
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Spell wands -- Unlimited uses! |
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Head over to Droughtman's Compound and see if you can beat his challenge! You only have until January 28, 2018 to earn a spot at the top of the leaderboard and win a special prize from Droughtman! |
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maze and escape before time runs out! |
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* PULL ropes scattered through the maze for a chance to find the golden key (and other surprises!) |
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* The golden arch is behind a ring of doors at the maze's center. Exit within 5 roisaen to claim victory!" |
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While in the maze:<br> |
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SHAKE your wand for light.<br> |
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SEARCH your wand for a hints towards the general direction of the exit.<br> |
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==Incidental Loot== |
==Incidental Loot== |
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See [[Droughtman's Challenge 426/Incidental loot]]. |
See [[Droughtman's Challenge 426/Incidental loot]]. |
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==End Loot== |
==End Loot== |
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See [[Droughtman's Challenge 426/End loot]] for prizes and prices. |
See [[Droughtman's Challenge 426/End loot]] for prizes and prices. |
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{{RefAl}} |
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{{cat|Microtrans events, Mini-quests, Quests, Paid events, Events}} |
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{{cat|Droughtman's Challenge, Microtrans events}} |
Latest revision as of 22:33, 15 June 2021
Opening and Closing Dates
Access for the challenge costs 100 SimuCoins each.
Instance | Opens | Closes | Box Office |
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Prime | January 19 | January 28 | |
Plat | January 19 | January 28 | |
Fallen |
How to Participate
Don't know how to participate?
See the microtransaction events page for general instructions.
- To enter the Droughtman's Maze microtransaction game area and participate in the maze:
- ASK SPIELER ABOUT ACCESS
- To enter the Droughtman's Maze microtransaction game prize plaza area without using a pass:
- ASK SPIELER ABOUT TREASURE
Droughtman's Maze
Rules
Find the key to the arch at the center of the maze and escape in five minutes.
- PULL ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap.
- PULL colored levers to open and close matching doors.
- The golden arch to exit is behind the white door.
Tips
You will be given a backpack with an icy blue wand random herbs, armors, and weapons.
- SHAKE your wand for to make it work as a light source
- SEARCH your wand to get hints to where the white door is, or where someone with a golden key is located
- WAVE your wand at other players or NPCs to temporarily immobilize them.
- While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze.
- There can be more than one golden key in the maze at a time. (May be a bug.)
- Once a player goes through the white door, it will close and need to be opened again.
Rewards
Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool.
See Droughtman's Challenge 426/Teasers.
Incidental Loot
See Droughtman's Challenge 426/Incidental loot.
End Loot
See Droughtman's Challenge 426/End loot for prizes and prices.