Droughtman's Challenge 426: Difference between revisions

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<small>[[:Category:Droughtman%27s_Challenge|< Droughtman's Challenge]]</small>
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[[File:Droughtman's Challenge.jpg|center]]


{{RTOC}}
==Tips==
[[File:Droughtman's Challenge.jpg|400px]]
While in the maze:
SHAKE your wand for light.
SEARCH your wand for a hints towards the general direction of the exit.
WAVE your wand at other players or NPCs to freeze them momentarily.


==Opening and Closing Dates==
==Incidental Loot==
Access for the challenge costs 100 [[SimuCoins]] each.
{|class="wikitable"
|-
!Instance!!Opens!!Closes!!Box Office
|-
|'''Prime'''||January 19||January 28||
|-
|'''Plat'''||January 19||January 28||
|-
|'''Fallen'''||||||
|}


==How to Participate==
{{HowToParticipateMTX}}
:To enter the Droughtman's Maze microtransaction game area and participate in the maze:
::* {{com|ask}} {{tt|spieler about access}}
:To enter the Droughtman's Maze microtransaction game prize plaza area without using a pass:
::* {{com|ask}} {{tt|spieler about treasure}}

==Droughtman's Maze==

===Rules===
Find the key to the arch at the center of the maze and escape in five minutes.
*{{com|pull}} ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap.
*{{com|pull}} colored levers to open and close matching doors.
*The golden arch to exit is behind the white door.

===Tips===
You will be given a backpack with an {{sloot|i|icy blue wand}} random herbs, armors, and weapons.
*{{com|shake}} your wand for to make it work as a light source
*{{com|search}} your wand to get hints to where the white door is, or where someone with a golden key is located
*{{com|wave}} your wand at other players or NPCs to temporarily immobilize them.

*While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze.
*There can be more than one golden key in the maze at a time. (May be a bug.)
*Once a player goes through the white door, it will close and need to be opened again.

===Rewards===
Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool.

==Teasers==
See [[Droughtman's Challenge 426/Teasers]].

==Incidental Loot==
See [[Droughtman's Challenge 426/Incidental loot]].
See [[Droughtman's Challenge 426/Incidental loot]].


==End Loot==
==End Loot==

See [[Droughtman's Challenge 426/End loot]] for prizes and prices.
See [[Droughtman's Challenge 426/End loot]] for prizes and prices.


{{RefAl}}
{{cat|Microtrans events, Mini-quests, Quests, Paid events, Events}}
{{cat|Droughtman's Challenge, Microtrans events}}

Latest revision as of 22:33, 15 June 2021

< Droughtman's Challenge

Droughtman's Challenge.jpg

Opening and Closing Dates

Access for the challenge costs 100 SimuCoins each.

Instance Opens Closes Box Office
Prime January 19 January 28
Plat January 19 January 28
Fallen

How to Participate

Don't know how to participate?
See the microtransaction events page for general instructions.

To enter the Droughtman's Maze microtransaction game area and participate in the maze:
  • ASK SPIELER ABOUT ACCESS
To enter the Droughtman's Maze microtransaction game prize plaza area without using a pass:
  • ASK SPIELER ABOUT TREASURE

Droughtman's Maze

Rules

Find the key to the arch at the center of the maze and escape in five minutes.

  • PULL ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap.
  • PULL colored levers to open and close matching doors.
  • The golden arch to exit is behind the white door.

Tips

You will be given a backpack with an icy blue wand random herbs, armors, and weapons.

  • SHAKE your wand for to make it work as a light source
  • SEARCH your wand to get hints to where the white door is, or where someone with a golden key is located
  • WAVE your wand at other players or NPCs to temporarily immobilize them.
  • While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze.
  • There can be more than one golden key in the maze at a time. (May be a bug.)
  • Once a player goes through the white door, it will close and need to be opened again.

Rewards

Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool.

Teasers

See Droughtman's Challenge 426/Teasers.

Incidental Loot

See Droughtman's Challenge 426/Incidental loot.

End Loot

See Droughtman's Challenge 426/End loot for prizes and prices.


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