Mordiv's Fun House (3): Difference between revisions
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|NumRooms = 7 |
|NumRooms = 7 |
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|Store Type = Game,Drink,Toy |
|Store Type = Game,Drink,Toy |
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|Fest = Hollow Eve Festival 425 |
|Fest = Hollow Eve Festival 425,Hollow Eve Festival 428,Hollow Eve Festival 432 |
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|Coin = Dokoras |
|Coin = Dokoras |
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}} |
}} |
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{{RTOC}} |
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==Peculiar Parlor== |
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{{ShopDescription |
{{ShopDescription |
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|roomname= Mordiv's Fun House, Peculiar Parlor |
|roomname= Mordiv's Fun House, Peculiar Parlor |
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|desc= Bold stripes decorate the entire room, their alternating colors vibrant and glossy thanks to several oil lamps. A scarlet-draped counter is positioned with a matching bookcase along one wall, while a table sits beneath the painting hung upon another.<br /> You also see a featureless mannequin and a door.<br />Obvious exits: none.}} |
|desc= Bold stripes decorate the entire room, their alternating colors vibrant and glossy thanks to several oil lamps. A scarlet-draped counter is positioned with a matching bookcase along one wall, while a table sits beneath the painting hung upon another.<br /> You also see a featureless mannequin and a door.<br />Obvious exits: none.}} |
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* To move from this room is a puzzle, check out all the furniture and items in the room and see what you can interact with! |
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* Once you move from this room, you will fall a distance, and will end up with light to severe wounds. |
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* Expand below for the possible solutions. |
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{| class="mw-collapsible mw-collapsed wikitable" |
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! SPOILERS |
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|- |
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| Look on the counter, and then {{com|get}} {{tt|candy}} - ''leg wounds'' |
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|- |
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| Look on the bookcase, then the books, and then {{com|get}} {{tt|tome}} - ''head and chest wounds'' |
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|- |
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| {{com|Turn}} {{tt|painting}} - ''<unknown wound locations>'' |
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|} |
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==Hidden Horrors== |
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{{ShopDescription |
{{ShopDescription |
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|roomname=Mordiv's Fun House, Hidden Horrors |
|roomname=Mordiv's Fun House, Hidden Horrors |
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|desc=This area feels much cooler than the parlor, due in part to having both lower elevation and a bare steel floor. The only available light is shed by a few sputtering candles scattered atop the gloomwood counter in the far corner, behind which stands a tall, heavily bearded man. Upon one wall, a large, purple-tinged door is barely visible, its silhouette betrayed only by faint writing along its edges.<br /> You also see a chalkboard, an open crate, a large display case and a dark passage.<br />Obvious exits: none.}} |
|desc=This area feels much cooler than the parlor, due in part to having both lower elevation and a bare steel floor. The only available light is shed by a few sputtering candles scattered atop the gloomwood counter in the far corner, behind which stands a tall, heavily bearded man. Upon one wall, a large, '''purple-tinged door''' is barely visible, its silhouette betrayed only by faint writing along its edges.<br /> You also see a chalkboard, an open crate, a large display case and a '''dark passage'''.<br />Obvious exits: none.}} |
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* From this room, you can either {{com|go}} {{tt|passage}} to explore other "spooky" events and eventually leave the fun house, or purchase a ticket and move through the door. When you go through the door, one of a number of random scenes will play out for you. Once the scene ends, you will be returned to this room. |
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* {{com|read}} {{tt|chalkboard}}: |
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You look at several markings on the scoreboard until you find the one that shows your scores. |
You look at several markings on the scoreboard until you find the one that shows your scores. |
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{| |
{| |
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| Fling: None | |
| Fling: None | |
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----------------------</pre> |
----------------------</pre> |
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|} |
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* {{com|look}} {{tt|chalkboard}}: |
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{| |
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|<pre>Scoreboard Usage: |
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READ CHALKBOARD -- Read your own scores. |
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READ CHALKBOARD <PLAYER> -- Read someone else's scores. |
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READ CHALKBOARD ALL -- Read all scores. |
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Any (higher) score supercedes a previous score. |
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</pre> |
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|} |
|} |
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|desc=Its walls ensconced in heavy shadows that remain untouched by the dim pinpoints of light emanating from the single, pierced iron lantern, this room has an unused feel that is encouraged by a dusty smell clinging to the area.<br /> You also see a dark passage.<br />Obvious exits: south.}} |
|desc=Its walls ensconced in heavy shadows that remain untouched by the dim pinpoints of light emanating from the single, pierced iron lantern, this room has an unused feel that is encouraged by a dusty smell clinging to the area.<br /> You also see a dark passage.<br />Obvious exits: south.}} |
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GO DOOR from |
* {{com|GO}} {{tt|DOOR}} from here to enter the Performers' Quarters. (Door shows up in room atmos) |
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==Performers' Quarters== |
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{{ShopDescription |
{{ShopDescription |
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|roomname=Mordiv's Fun House, Performers' Quarters |
|roomname=Mordiv's Fun House, Performers' Quarters |
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|desc=In stark contrast to the room on the other side of the door, everything here is quite clean, colorful, and well-lit, if still a bit sparse. A few comfortable-looking cots with patchwork blankets are lined up against one wall, interspersed with footlockers.<br /> You also see a makeup-stained table with several things on it, a black door and a wooden stool.<br />Obvious exits: none.}} |
|desc=In stark contrast to the room on the other side of the door, everything here is quite clean, colorful, and well-lit, if still a bit sparse. A few comfortable-looking cots with patchwork blankets are lined up against one wall, interspersed with footlockers.<br /> You also see a makeup-stained table with several things on it, a '''black door''' and a wooden stool.<br />Obvious exits: none.}} |
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{{ShopHeader|title=On the makeup-stained table}} |
{{ShopHeader|title=On the makeup-stained table}} |
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{{ShopItem|t=i|aquatic bodypaint|19 tickets}} |
{{ShopItem|t=i|aquatic bodypaint|19 tickets}}[[uses tickets::true| ]] |
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{{ShopItem|t=i|gelatinous bodypaint|19 tickets}} |
{{ShopItem|t=i|gelatinous bodypaint|19 tickets}} |
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{{ShopItem|t=i|ethereal bodypaint|19 tickets}} |
{{ShopItem|t=i|ethereal bodypaint|19 tickets}} |
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{{ShopHeader|title=On the comfortable-looking cots}} |
{{ShopHeader|title=On the comfortable-looking cots}} |
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{{ShopItem|t=i|set of four small spectrolite horns polished to a high sheen| |
{{ShopItem|t=i|set of four small spectrolite horns polished to a high sheen|81,180}} |
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{{ShopItem|t=i|pair of curling ram-like horns crafted from aldamdin| |
{{ShopItem|t=i|pair of curling ram-like horns crafted from aldamdin|142,065}} |
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{{ShopItem|t=i|trine of long upward-curving horns with sharp asini tips| |
{{ShopItem|t=i|trine of long upward-curving horns with sharp asini tips|40,590}} |
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{{ShopItem|t=i|single spiraling darkstone horn adorned with night diamonds| |
{{ShopItem|t=i|single spiraling darkstone horn adorned with night diamonds|202,950}} |
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{{ShopItem|t=i|several serrated loimic horns| |
{{ShopItem|t=i|several serrated loimic horns|1,021,515}} |
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|} |
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{{ShopItem|t=i|verdant facepaint|12 tickets}} |
{{ShopItem|t=i|verdant facepaint|12 tickets}} |
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{{ShopItem|t=i|metallic facepaint|12 tickets}} |
{{ShopItem|t=i|metallic facepaint|12 tickets}} |
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{{ShopItem|t=i|flesh and bone |
{{ShopItem|t=i|flesh and bone facepaint|12 tickets}} |
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{{ShopItem|t=i|bone-hued facepaint|12 tickets}} |
{{ShopItem|t=i|bone-hued facepaint|12 tickets}} |
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{{ShopItem|t=i|gruesome facepaint|12 tickets}} |
{{ShopItem|t=i|gruesome facepaint|12 tickets}} |
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|roomname=Mordiv's Fun House, Shadowy Secrets |
|roomname=Mordiv's Fun House, Shadowy Secrets |
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|desc=Largely blocked off from the room to the north by a jumble of boxes, this space feels rather cramped. Candles upon tall wrought iron holders provide just enough visibility to navigate the main path, but the flickering light seems to only deepen the shadows amongst the assorted props and dividing panels stored here. <br />Obvious exits: north, east.}} |
|desc=Largely blocked off from the room to the north by a jumble of boxes, this space feels rather cramped. Candles upon tall wrought iron holders provide just enough visibility to navigate the main path, but the flickering light seems to only deepen the shadows amongst the assorted props and dividing panels stored here. <br />Obvious exits: north, east.}} |
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* note: many "spooky" things to interact with for fun in this room. |
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{{ShopDescription |
{{ShopDescription |
Latest revision as of 17:17, 14 November 2019
- There are other pages that use the name "Mordiv's Fun House." Follow the link for more details.
Mordiv's Fun House | |
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Event | Hollow Eve Festival 425, Hollow Eve Festival 428, Hollow Eve Festival 432 |
# of Rooms | 7 |
Store Type | Game, Drink shops, Toy shops |
This store only accepts Dokoras
|
Peculiar Parlor
[Mordiv's Fun House, Peculiar Parlor]
Bold stripes decorate the entire room, their alternating colors vibrant and glossy thanks to several oil lamps. A scarlet-draped counter is positioned with a matching bookcase along one wall, while a table sits beneath the painting hung upon another.
You also see a featureless mannequin and a door.
Obvious exits: none.
- To move from this room is a puzzle, check out all the furniture and items in the room and see what you can interact with!
- Once you move from this room, you will fall a distance, and will end up with light to severe wounds.
- Expand below for the possible solutions.
SPOILERS |
---|
Look on the counter, and then GET CANDY - leg wounds |
Look on the bookcase, then the books, and then GET TOME - head and chest wounds |
TURN PAINTING - <unknown wound locations> |
Hidden Horrors
[Mordiv's Fun House, Hidden Horrors]
This area feels much cooler than the parlor, due in part to having both lower elevation and a bare steel floor. The only available light is shed by a few sputtering candles scattered atop the gloomwood counter in the far corner, behind which stands a tall, heavily bearded man. Upon one wall, a large, purple-tinged door is barely visible, its silhouette betrayed only by faint writing along its edges.
You also see a chalkboard, an open crate, a large display case and a dark passage.
Obvious exits: none.
- From this room, you can either GO PASSAGE to explore other "spooky" events and eventually leave the fun house, or purchase a ticket and move through the door. When you go through the door, one of a number of random scenes will play out for you. Once the scene ends, you will be returned to this room.
- READ CHALKBOARD:
You look at several markings on the scoreboard until you find the one that shows your scores.
---------------------- | Scoreboard | ---------------------- | Break-a-Leg: None | | Sling-Shot: None | | Fling: None | ---------------------- |
- LOOK CHALKBOARD:
Scoreboard Usage: READ CHALKBOARD -- Read your own scores. READ CHALKBOARD <PLAYER> -- Read someone else's scores. READ CHALKBOARD ALL -- Read all scores. Any (higher) score supercedes a previous score. |
In the small box | ||
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Item | Price | Done |
Mordiv ticket | 500 | !! |
On the display case | ||
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Item | Price | Done |
zenzizenzic bobblehead | 5,000 | !! |
starlight harbinger bobblehead | 5,000 | !! |
Massive Arachnid bobblehead surrounded by tiny people | 5,000 | !! |
white-clad priestess of Albreda bobblehead | 5,000 | !! |
black-clad priestess of Harawep bobblehead | 5,000 | !! |
gold-clad priestess of Tamsine bobblehead | 5,000 | !! |
Gor'Tog zombie bobblehead munching on a runestone | 5,000 | !! |
clown bobblehead wielding a comically oversized axe | 5,000 | !! |
crying child bobblehead clutching a torn ticket | 5,000 | !! |
Captain Kurmin bobblehead with a too-wide grin | 5,000 | !! |
In the open crate | ||
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Item | Price | Done |
bile green liquid in a painted glass bottle | 22 | !! |
startlingly pink liquid in an etched bottle | 22 | !! |
bubbling grey liquid in a plain glass bottle | 22 | !! |
swirled purple and green liquid in a red-rimmed bottle | 22 | !! |
darkly shimmering liquid in a carved glass bottle | 22 | !! |
[Mordiv's Fun House, Shadowy Secrets]
Its walls ensconced in heavy shadows that remain untouched by the dim pinpoints of light emanating from the single, pierced iron lantern, this room has an unused feel that is encouraged by a dusty smell clinging to the area.
You also see a dark passage.
Obvious exits: south.
- GO DOOR from here to enter the Performers' Quarters. (Door shows up in room atmos)
Performers' Quarters
[Mordiv's Fun House, Performers' Quarters]
In stark contrast to the room on the other side of the door, everything here is quite clean, colorful, and well-lit, if still a bit sparse. A few comfortable-looking cots with patchwork blankets are lined up against one wall, interspersed with footlockers.
You also see a makeup-stained table with several things on it, a black door and a wooden stool.
Obvious exits: none.
On the makeup-stained table | ||
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Item | Price | Done |
aquatic bodypaint | 19 tickets | |
gelatinous bodypaint | 19 tickets | !! |
ethereal bodypaint | 19 tickets | !! |
gore-hued bodypaint | 19 tickets | !! |
spectral bodypaint | 19 tickets | !! |
bruise-hued bodypaint | 19 tickets | !! |
macabre bodypaint | 19 tickets | !! |
On the comfortable-looking cots | ||
---|---|---|
Item | Price | Done |
set of four small spectrolite horns polished to a high sheen | 81,180 | !! |
pair of curling ram-like horns crafted from aldamdin | 142,065 | !! |
trine of long upward-curving horns with sharp asini tips | 40,590 | !! |
single spiraling darkstone horn adorned with night diamonds | 202,950 | !! |
several serrated loimic horns | 1,021,515 | !! |
On the footlockers | ||
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Item | Price | Done |
verdant facepaint | 12 tickets | !! |
metallic facepaint | 12 tickets | !! |
flesh and bone facepaint | 12 tickets | !! |
bone-hued facepaint | 12 tickets | !! |
gruesome facepaint | 12 tickets | !! |
rot-hued facepaint | 12 tickets | !! |
garish facepaint | 12 tickets | !! |
[Mordiv's Fun House, Shadowy Secrets]
Largely blocked off from the room to the north by a jumble of boxes, this space feels rather cramped. Candles upon tall wrought iron holders provide just enough visibility to navigate the main path, but the flickering light seems to only deepen the shadows amongst the assorted props and dividing panels stored here.
Obvious exits: north, east.
- note: many "spooky" things to interact with for fun in this room.
[Mordiv's Fun House, Shadowy Secrets]
The path through this area is narrowly restricted by large stone carvings set against the walls. Faces both fanciful and realistic are represented within the tableau, their visages contorted into every imaginable expression. A faint dampness pervades the space and beads of condensation reflect the dim candlelight, giving every surface an uneven sheen.
You also see a hole in the wall.
Obvious exits: west.
[Mordiv's Fun House, All's Well That Ends Well]
Circular and very narrow, this space is more accurately described as a shaft than a room. Each stone lining the walls is carved into an exaggerated, grinning face. Phosphorescent plant-like growths cling to them in odd patches, bringing to mind some sort of garish makeup. A pungent scent lingers beneath the dominant damp vegetative smell, faint but ever-present.
You also see a hole in the wall and a lichen-coated ladder leading to an access hatch in the ceiling.
Obvious exits: none.