Sinuous ice adder: Difference between revisions
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{{Critter |
{{Critter |
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|Critter Name=Sinuous Ice Adder |
|Critter Name=Sinuous Ice Adder |
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|simulevel=50 |
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|naturallevel=51 |
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|weaponlevel=51 |
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|defenselevel=49 |
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|level=50 |
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|MinCap=200 |
|MinCap=200 |
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|MaxCap=300 |
|MaxCap=300 |
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|BodyType=Skeletal |
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|Has Coins=no |
|Has Coins=no |
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|Has Gems=no |
|Has Gems=no |
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|Corporeal=yes |
|Corporeal=yes |
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|Special=yes |
|Special=yes |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|hasskin=No |
|hasskin=No |
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|haspart=Yes |
|haspart=Yes |
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|Part Weight=4 |
|Part Weight=4 |
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|hasbone=No |
|hasbone=No |
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|RequiredRanks= |
|RequiredRanks=160 |
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|MaxVal=654 dokoras, |
|MaxVal=654 dokoras, |
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|MaxArrangedVal=681 dokoras, |
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|Manipulated=no |
|Manipulated=no |
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}} |
}} |
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__NOTOC__ |
__NOTOC__ |
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===Equipment/Loot=== |
===Equipment/Loot=== |
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[[Item:Crystalline_adder_fang|Crystalline ice adder fangs]] can be [[Shaping_products#Fletching| |
[[Item:Crystalline_adder_fang|Crystalline ice adder fangs]] can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]]. |
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===Notes=== |
===Notes=== |
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1/16/18: <br /> |
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Tactics cap 390<br /> |
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Evasion cap 350<br /> |
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Defensive soft cap 330 ranks<br /> |
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Getting full arrange, but not perfects yet with 304 skinning |
Getting full arrange, but not perfects yet with 304 skinning(perfects around 350 ranks)<br /> |
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TM and Debil soft cap at 295, move very slow past 315<br /> |
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Still locking debilitation @ 300, but rate slowed after 295. |
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stealth moving well at 325 ranks |
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===How to Get In=== |
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Clerics can open a cursed door to get there directly. Everyone else has to go to the top of {{rmap|138|Asketi's Mount (138)}}. <br /> |
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Once there, travel from the south part of that map to one step Northeast from the High Altar at the center. <br /> |
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There, you need to PULL SCONCE and GO DOOR, which puts you in the {{rmap|140|Catacombs (140)}}, in the Southeast corner. <br /> |
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Now travel over to the Southwest corner of that map and climb the pit, which finally puts you in the {{rmap|139|Adder's Nest (139)}}.<br /> |
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{{RefAl}} |
{{RefAl}} |
Latest revision as of 00:25, 31 December 2020
Missing or Incomplete Creature Information Needed |
Incomplete Article
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To add any of the missing information listed above, use THIS FORM. |
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Description
Thick with frost and ice crystals, glacial winds swirl tightly around the skeletal frame of the ice adder. Its eye sockets blaze with an unearthly blue radiance, casting a pallid light that gleams off its glistening fangs. Wisps of bluish-white mist trail behind it as it moves, drifting delicately from its body.
Dead: The spectral winds animating the adder have dissipated, leaving behind bones and melting ice.
In Depth
Ice adders fall between Blight Ogres and Icy Blue Ghasts in difficulty. Slice resistant due to its skeletal body type. May charge from pole range.
Special Attacks
They have an icy breath attack that contests Stamina and Discipline and drains between 10-30% vitality if successful.
Barrier spells like Protection from Evil
- A brilliant white glow flares around you, dissipating most of the icy vapor before it hits.
or Mantle of Flame can protect against their special attack.
Attack:
- A sinuous ice adder's jaws gape wide as it exhales an impossibly large cloud of frozen vapor! The air temperature plummets noticeably, and your throat and lungs begin to burn from the cold.
Defend:
- You manage to inhale a breath!
Failure:
- Your breath fails you! You feel weaker and weaker.
Equipment/Loot
Crystalline ice adder fangs can be SHAPED into arrowheads or boltheads.
Notes
1/16/18:
Tactics cap 390
Evasion cap 350
Defensive soft cap 330 ranks
Getting full arrange, but not perfects yet with 304 skinning(perfects around 350 ranks)
TM and Debil soft cap at 295, move very slow past 315
stealth moving well at 325 ranks
How to Get In
Clerics can open a cursed door to get there directly. Everyone else has to go to the top of Asketi's Mount (138).
Once there, travel from the south part of that map to one step Northeast from the High Altar at the center.
There, you need to PULL SCONCE and GO DOOR, which puts you in the Catacombs (140), in the Southeast corner.
Now travel over to the Southwest corner of that map and climb the pit, which finally puts you in the Adder's Nest (139).
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