Siphon Vitality: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
(11 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Spell |
{{Spell |
||
|name=Siphon Vitality |
|||
|abbrev=SV |
|abbrev=SV |
||
|minprep= |
|minprep=10 |
||
|castcap= |
|castcap=66 |
||
|minskill= |
|minskill=80 |
||
|maxskill= |
|maxskill=800 |
||
|minduration=- |
|minduration=- |
||
|validtarget=PC, Creature |
|validtarget=PC, Creature |
||
|guild=Necromancer |
|guild=Necromancer |
||
|magic=Arcane Magic |
|||
|spellbook=Blood Magic |
|spellbook=Blood Magic |
||
|prereqs=[[Heighten Pain]] |
|prereqs=[[Heighten Pain]] |
||
|slot=2 |
|slot=2 |
||
|illegal=illegal, social outrage, social corruption |
|||
⚫ | |desc=The Siphon Vitality spell strikes your opponent with a powerful blast of Necromantic energy. Once this energy reaches the flesh and blood of its target, it saps the very life force from it, causing the opponent to wither and possibly die. |
||
|corrupt=divine corruption |
|||
⚫ | |desc=The Siphon Vitality spell strikes your opponent with a powerful blast of Necromantic energy. Once this energy reaches the flesh and blood of its target, it saps the very life force from it, causing the opponent to wither and possibly die. If this spell is fully targeted, the caster will receive a portion of the siphoned-out energy. |
||
|buffs=No buffs |
|buffs=No buffs |
||
|debuffs=No debuffs |
|debuffs=No debuffs |
||
|dtype=Fire damage, Cold damage |
|dtype=Fire damage, Cold damage |
||
|htype=Vitality heal |
|htype=Vitality heal |
||
|poststring=No |
|||
|effect=Single target, restores vitality to caster |
|effect=Single target, restores vitality to caster |
||
|messaging=With a slight flick, you point one of your fingers at a red bear orc raider.<br/> |
|messaging=With a slight flick, you point one of your fingers at a red bear orc raider.<br/> |
||
Line 25: | Line 28: | ||
Part of the life force your spell stole transmits back along the tendril, replenishing you! |
Part of the life force your spell stole transmits back along the tendril, replenishing you! |
||
|sig=No |
|sig=No |
||
|diff= |
|diff=intermediate |
||
|source=standard |
|source=standard |
||
|type=targeted |
|type=targeted |
||
|ctype=battle |
|ctype=battle |
||
}} |
}} |
||
==Notes== |
|||
* Modified by the [[:Category:Anabasis spellbook|Anabasis]] metaspell [[Ebon Blood of the Scorpion]]. If you have an open ward slot then the vitality healing effect is replaced by a vitality shield that is more efficient per point of damage. This vitality shield lasts 10-40 minutes, proportional to its hit points at the time of the cast. |
|||
* Casting this spell inside a standard [[justice]] zone generates [[Social Outrage]]. [[Generates Social Outrage::true| ]] |
|||
{{RefAl}} |
Latest revision as of 00:46, 6 July 2024
|
Abbreviation: | SV | |
---|---|---|
Prerequisites: | Heighten Pain | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Arcane Magic | |
Spell Type: | battle / targeted | |
Difficulty: | intermediate | |
Prep (min/max): | 10 / 66 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | Instant | |
Justice: | illegal, social outrage, social corruption | |
Corruption: | divine corruption | |
Description: | The Siphon Vitality spell strikes your opponent with a powerful blast of Necromantic energy. Once this energy reaches the flesh and blood of its target, it saps the very life force from it, causing the opponent to wither and possibly die. If this spell is fully targeted, the caster will receive a portion of the siphoned-out energy. | |
Effect: | Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster | |
Example Messaging: | With a slight flick, you point one of your fingers at a red bear orc raider. Leaping from your finger, an oozing tendril of reddish-black energy snakes towards the orc raider! | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Modified by the Anabasis metaspell Ebon Blood of the Scorpion. If you have an open ward slot then the vitality healing effect is replaced by a vitality shield that is more efficient per point of damage. This vitality shield lasts 10-40 minutes, proportional to its hit points at the time of the cast.
- Casting this spell inside a standard justice zone generates Social Outrage.