Sever Thread: Difference between revisions

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{{Spell
{{Spell
|abbrev=set
|abbrev=set
|minprep=10
|minprep=3
|castcap=94
|castcap=66
|minskill=40
|minskill=10
|maxskill=580
|maxskill=600
|minduration=-
|minduration=-
|validtarget=PC, Creature
|validtarget=PC, Creature
|guild=Moon Mage
|guild=Moon Mage
|magic=Lunar Magic
|spellbook=Teleologic Sorcery
|spellbook=Teleologic Sorcery
|prereqs=Circle 15
|prereqs=Circle 15
|slot=3
|slot=2
|illegal=illegal, social corruption
|corrupt=teleologic corruption
|desc=The Elemental infusion of the Pattern of Luck, Sever Thread generates a massive surge of luck around its victim. The luck that teleologic sorcerers deal with is not the 'good' or even 'bad' luck of folklore, but a force of improbability, which they believe twists fate and slackens iron-clad destiny into shades of probability. Sever Thread sends such a powerful surge of corruptive luck that the victim's connection to fate is disrupted, metaphorically severing his thread in the web of fate. While the disruption lasts for a mere moment, the mystic violence of the act can cause confusion and distress in the victim.
|desc=The Elemental infusion of the Pattern of Luck, Sever Thread generates a massive surge of luck around its victim. The luck that teleologic sorcerers deal with is not the 'good' or even 'bad' luck of folklore, but a force of improbability, which they believe twists fate and slackens iron-clad destiny into shades of probability. Sever Thread sends such a powerful surge of corruptive luck that the victim's connection to fate is disrupted, metaphorically severing his thread in the web of fate. While the disruption lasts for a mere moment, the mystic violence of the act can cause confusion and distress in the victim.


Once cast, Sever Thread creates a perverse link between the caster and his target. The caster can predict upon the target at any time during the duration of the spell, even if he's halfway across Elanthia, to choose the precise moment he brings misfortune upon his victim.
Once cast, Sever Thread creates a perverse link between the caster and his target. The caster can predict upon the target at any time during the duration of the spell, even if he's halfway across Elanthia, to choose the precise moment he brings misfortune upon his victim.

This is a non-battle spell that can be cast on a single target. Non-battle spells have significantly longer preparation times than battle spells. It can be cast at other adventurers and at hostile creatures. It requires a minimum of ten mana streams, and can expand to a maximum of ninety-four mana streams woven into it.

To begin to be able to cast this spell, you will need to reach the rank of a full novice. By the time you have mastered this spell, you will be ranked as a true professional in your abilities as a caster. It requires the Debilitation skill to cast effectively.
|buffs=No buffs
|buffs=No buffs
|debuffs=No debuffs
|debuffs=No debuffs
|dtype=No damage
|htype=No heal
|poststring=No
|effect=latent triggered immobilization, mental link to PC
|effect=latent triggered immobilization, mental link to PC
|messaging=You gesture at a cougar.
|messaging=You gesture at a cougar.
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**Immobilizes the target.
**Immobilizes the target.
**The number of uses you get depends on mana put into the spell and the result of the stat contest when the spell was cast.
**The number of uses you get depends on mana put into the spell and the result of the stat contest when the spell was cast.
*{{com|PREDICT}} {{tt|VISION}}
*{{com|PREDICT}} {{tt|SEVER VISION}}
**Gives a [[Seer's Sense]] type vision of the target detailing their current status.
**Gives a [[Seer's Sense]] type vision of the target detailing their current status.
**:''You see an indistinct, shadowy vision of a creature bound in irons.'' - How successful your cast was.
**:''You see an indistinct, shadowy vision of a creature bound in irons.'' - How successful your cast was.
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**:''You see a murder of crows descending on a bloody battlefield.'' - How many uses you have left.
**:''You see a murder of crows descending on a bloody battlefield.'' - How many uses you have left.
**It is unclear currently exactly what is meant by how vulnerable they are. (''Per GM-RAESH: I know that's not very clear but I'm waffling over if I want to explain further.'')
**It is unclear currently exactly what is meant by how vulnerable they are. (''Per GM-RAESH: I know that's not very clear but I'm waffling over if I want to explain further.'')
* This spell prevents casting of all spells from at least the Enlightened Geometry spellbook (teleport, moongate, braun's conjecture, destiny cipher, etc). In addition, no prediction can be performed during its duration and the spell cannot be RELEASEd (<i>Such sorcery is not so easily dismissed.</i>)
{{RefAl}}
{{RefAl}}

Latest revision as of 14:51, 5 July 2024


Mm thumb.jpgMoon Mage Guild


Sever Thread Scroll-only Spell Justice triggering spell Causes outrage or corruption
Abbreviation: SET
Prerequisites: Circle 15
Signature: Yes
Spell Slots: 2
Mana Type: Lunar Magic
Spell Type: standard / debilitation
Difficulty: basic
Prep (min/max): 3 / 66
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: illegal, social corruption
Corruption: teleologic corruption
Description: The Elemental infusion of the Pattern of Luck, Sever Thread generates a massive surge of luck around its victim. The luck that teleologic sorcerers deal with is not the 'good' or even 'bad' luck of folklore, but a force of improbability, which they believe twists fate and slackens iron-clad destiny into shades of probability. Sever Thread sends such a powerful surge of corruptive luck that the victim's connection to fate is disrupted, metaphorically severing his thread in the web of fate. While the disruption lasts for a mere moment, the mystic violence of the act can cause confusion and distress in the victim.

Once cast, Sever Thread creates a perverse link between the caster and his target. The caster can predict upon the target at any time during the duration of the spell, even if he's halfway across Elanthia, to choose the precise moment he brings misfortune upon his victim.

Effect: latent triggered immobilization, mental link to PC
Example Messaging: You gesture at a cougar.

Color bleeds away from the world, leaving the area grey except for writhing purple magic around you. Following your unspoken command, the malignant energy lashes out toward a cougar! Some of the purple energy arcs away from you and anchors itself around a cougar, creating a psychic link between the two of you.
Muted colors slowly return to the world.
Roundtime: 1 sec.

You look inside yourself, surrendering your mind to the Sever Thread spell.
You see an indistinct, shadowy vision of a creature bound in irons.
You see a cougar standing behind you, ready to strike.
You see lightning strike a man out of a clear sky.
You see a murder of crows descending on a bloody battlefield.
You see nothing else.
Roundtime: 3 sec.

You look inside yourself, surrendering your mind to the Sever Thread spell.
Your vision blurs for a brief moment, accompanied by a burning sense of malice in the back of your mind.
You see the cougar's thread of fate disintegrate under a massive barrage of corrupt luck and reform hesitantly.
You sense that the spell controlling your prophetic talent weakened as a result of your attack.
Roundtime: 1 sec.

Devices/Tattoos: Shorn linen scroll with frayed edges

Notes

  • PREDICT SEVER <TARGET>
    • Immobilizes the target.
    • The number of uses you get depends on mana put into the spell and the result of the stat contest when the spell was cast.
  • PREDICT SEVER VISION
    • Gives a Seer's Sense type vision of the target detailing their current status.
      You see an indistinct, shadowy vision of a creature bound in irons. - How successful your cast was.
      You see a cougar standing behind you, ready to strike. - Information about their location.
      You see lightning strike a man out of a clear sky. - How vulnerable they are at that exact moment.
      You see a murder of crows descending on a bloody battlefield. - How many uses you have left.
    • It is unclear currently exactly what is meant by how vulnerable they are. (Per GM-RAESH: I know that's not very clear but I'm waffling over if I want to explain further.)
  • This spell prevents casting of all spells from at least the Enlightened Geometry spellbook (teleport, moongate, braun's conjecture, destiny cipher, etc). In addition, no prediction can be performed during its duration and the spell cannot be RELEASEd (Such sorcery is not so easily dismissed.)

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