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{{Order
{{Order
|ordername=Order of the Iron Circle
|ordername=Order of the Iron Circle
|province=Qi'Reshalia
|province=[[Qi'Reshalia]]
|city=Ratha
|city=[[Ratha]]
|activemembers=12
|activemembers=15
|website=
|website=
|speaker=[[Yanbelev]]
|speaker=[[Akexon]]
|vicespeaker=[[Tramin]]
|vicespeaker=[[Lasaia]]
|treasurer=[[Fayenangel]]
|treasurer=[[Annandale]]
<!-- |logo=tumbra.gif -->
<!-- |logo=tumbra.gif -->
|color=000000
|color=000000
|official=yes
|official=yes
|council={{Mem|Ederick, Toba, Vehn }}
|council={{Mem|Feizy, Elizzibiana}}
|members={{Mem|Alxndr, Jarle, Kaijana, Lenaea, Ryuho, Taleicia}}
|members={{Mem|Aenki, Galahai, Glemma, Gortigan, Karturis, Kiashandra, Ledia, Medir, Merilwen, Mewawl, Szarevar, Tweedum}}
}}
}}



==Flyer==
==Flyer==
Line 22: Line 23:
Sanctioning Province: [[Qi'Reshalia]]<br />
Sanctioning Province: [[Qi'Reshalia]]<br />
<br />
<br />
The goal of the Mir is to bring Balance and Fellowship back into Elanthia, by spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen [[Immortals]]. The Mir wishes to share their diversity, family orientation, and ability to work together to achieve a common goal, much like the [[Immortals]] themselves, and believes that through their strong bond of faith and brotherhood the teachings shall be delivered back into the Realm, conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.<br />
The goal of the Mir is to bring Balance and Fellowship back into Elanthia, by spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals. The Mir wishes to share their diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves, and believes that through their strong bond of faith and brotherhood the teachings shall be delivered back into the Realm, conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.<br />
<br />
<br />
The Order of the Iron Circle maintains eternal Vigilance and Fellowship of the Ancestors and [[Immortals]], serves as Guardian and Mentor to the Commonwealth of Elanthia, Shapes a Future that echos the Past, considers one another equal in both endeavor and creed, and promotes racial unification and tolerance.<br />
The Order of the Iron Circle maintains eternal Vigilance and Fellowship of the Ancestors and Immortals, serves as Guardian and Mentor to the Commonwealth of Elanthia, Shapes a Future that echos the Past, considers one another equal in both endeavor and creed, and promotes racial unification and tolerance.<br />
<br />
<br />
'''Sponsorship Required''': Yes<br />
'''Sponsorship Required''': Yes<br />
'''Minimum Circle Requirement to Join''': None<br />
'''Minimum Circle Requirement to Join''': None<br />
'''Guilds Welcome''': All<br />
'''Guilds Welcome''': All those except Necromancers<br />
'''Races Welcome''': All<br />
'''Races Welcome''': All<br />
<br />
<br />
'''Speaker of the Order''': [[Yanbelev]] Woodbury<br />
'''Speaker of the Order''': [[Akexon]]<br />
'''Vice Speaker''': [[Tramin]] Treymoor<br />
'''Vice Speaker''': [[Lasaia]]<br />
'''Treasurer''': [[Fayenangel]] Wyndmere<br />
'''Treasurer''': [[Annandale]]<br />
'''Council Members''': <br />
'''Council Members''': Feizy, [[Elizzibiana]]<br>
'''General Members''': [[Aenki]], Galahai, Glemma, Gortigan, [[Karturis]], [[Kiashandra]], [[Ledia]], [[Medir]], [[Merilwen]], [[Mewawl]], Szarevar, Tweedum<br>
[[Ederick]] Sterrekull <br />
'''Leave of Absence''': [[Alymast]], Ghanan, Xedis
[[Toba]] Flinstone <br />

[[Vehn]] <br />
==Former Speakers==
[[Yanbelev]] Woodbury<br>
[[Aaoskar]] Moonbender<br>
[[Lenaea]] Rothschild<br>
[[Cayra]] Barazza<br>
[[Alymast]] Dejacque<br>

==History==


In times past, many great warriors gathered together to form an Order that would change the face of Elanthia, as it was known...<br>

...and they shall gather in a Circle, wrought of Iron, forged from the Spirit of their souls.<br>

They gathered not for glory or for greed, but for Fellowship. It was their spirit that would shape the face of the future, paving a roadway for the generations that would follow. It was in Li Tumbra Mir that they found the means to achieve that end. "The Circle is Forever," spread across the lands, for they believed that if they were eternally vigilant, the Circle would remain unbroken. And so it did for a time.<br>

After the Great Wars there was not a need for an Order that combined the abilities of many as one there was little need for peace, for it had come to the realms through the deeds of Lanival and his Redeeming Armies. So the Circle slept waiting until it was needed again. Now the Circle has awoken, the need is great, the danger close let the warriors gather at the Iron Table once again, forming the Circle that will save us all.<br>

==Purpose of the Mir==

To bring Balance and Fellowship into Elanthia. By spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals.<br>

The Mir wishes to share the diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves and believe that through this strong bond of faith and brotherhood the Mir shall deliver the teachings back into the Realm. Conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.<br>


==Symbol of the Mir==
==Symbol of the Mir==
Line 49: Line 73:
==Joining==
==Joining==


You can speak to a member and they can help you with the application process. Check News 4 10, in game, to find information on the next meeting, group hunt, and special events.


==Gifts==
__NOTOC__
==Spar information==
Sparring should be fun. In an attempt to make sparring events more enjoyable, the Iron Circle has developed two ways to match people up with opponents who are as close to their level as possible. ** Show your experience to the person in charge of the event by using the command tellexp <event coordinator> 0 or whisper the name of the critter you normally hunt from the list below.**<br />
Note: Telling the event coordinator your exp will make it easier for you to be matched up with opponents who are at your fighting level. Below are a list of critters that are compatible with the Iron Circle Sparring system. <br><br />



[[Order of the Iron Circle/Gifts and prizes|Iron Circle Event Gifts]]
{| class=wikitable Border="1" align="center"
!Critters (case sensitive.)||Toughness Score you will be assigned.<br>
|-
|[[Rat]]||14
|-
|Goblin||29
|-
|Eel||41
|-
|Wood Troll 1||44
|-
|Cougar||52
|-
|Beisswurm||65
|-
|Dusk Ogre||72
|-
|Bobcat||72
|-
|Sand Sprite||75
|-
|Rock Troll 1||80
|-
|Fire Sprite||90
|-
|Blood Wolf||90
|-
|Giant Wolf Spider||92
|-
|Skeletal Kobold Headhunter||97
|-
|Morah Vine||105
|-
|Morah Creeper||105
|-
|Immature Firecat||107
|-
|Moss Mey||112
|-
|Snowbeast||112
|-
|Ruffian||115
|-
|Young Firecat||115
|-
|Young Ogre||117
|-
|Silver Leucro||125
|-
|Wood Troll 2||125
|-
|Young Cave Troll||127
|-
|Gypsy Marauder||132
|-
|Bawdy Swain||135
|-
|Crocodile||135
|-
|Ghoul Crow||137
|-
|Scout Ogre||140
|-
|Snow Goblin 1||145
|-
|Swamp Troll 1||145
|-
|Retch Fiend||150
|-
|Shaggy Black Barghest||150
|-
|Vela'tohr Bloodvine||152
|-
|Kra'hei Hatchling||155
|-
|Giant Thick Viper||160
|-
|Heggarangi Boar||165
|-
|Spiny Dyrachis||170
|-
|Pirate||170
|-
|Angiswaerd Hatchling||175
|-
|Dark Spirit||175
|-
|Footpad||175
|-
|River Sprite||175
|-
|Snowgoblin 3||175
|-
|Thug||175
|-
|Nipoh Oshu 1||180
|-
|Stumped Blight Ogre||180
|-
|Ochre La'heke||185
|-
|Grizzled Red Leucro||187
|-
|Small Peccary||187
|-
|Quartz Gargoyle||195
|-
|Lithe Blight Ogre||197
|-
|Lachmate||200
|-
|Nightreaver Unyn||202
|-
|Scavenger Troll||205
|-
|Grey Clay Mage||212
|-
|Orc Scout||215
|-
|Shadoweaver||202
|-
|Frostweaver||205
|-
|Giant Black Leucro||212
|-
|Nipoh Oshu 2||220
|-
|Vicious Warcat||220
|-
|Cadaverous Yeehar||225
|-
|Swamp Troll 3||225
|-
|Dark Sprite||235
|-
|Peccary||235
|-
|Vykathi Soldier||235
|-
|Lanky Grey Lach||235
|-
|Mottled Westanuryn||235
|-
|Bull Shark||250
|-
|Long-fanged Warcat||260
|-
|Rock Guardian||261
|-
|Faenrae Stalker||262
|-
|Forest Geni||277
|-
|Clouded Arzumos||280
|-
|Caracal||285
|-
|Elba Darvager||289
|-
|Emaciated Umbramagus||295
|-
|Vykathi Reaper||295
|-
|Cave Troll||297
|-
|Orc Bandit||300
|-
|Marbled Angiswaerd||305
|-
|Blue-green Pivuh||310
|-
|River Boa||312
|-
|Baby Forest Gryphon||315
|-
|Fledgling Forest Gryphon 1||315
|-
|Adan'f Blood Warrior||325
|-
|Adan'f Shadow Mage||325
|-
|Muscular Firecat||315
|-
|Sinuous Elsralael||325
|-
|Nimbus||330
|-
|Bristle-backed Peccary||330
|-
|Sabre-toothed Warcat||330
|-
|Retan Dolomar||335
|-
|Zombie Nomad||335
|-
|Black Marble Gargoyle||337
|-
|Nightstalker Unyn||340
|-
|Piranha||347
|-
|Dobek Moruryn||350
|-
|Fledgling Forest Gryphon 2||350
|-
|Krah'hei||350
|-
|Wir Dinego||350
|-
|Gargantuan Bone Golem||352
|-
|Basilisk||365
|-
|Lun'Shele Hunter||370
|-
|Gam Chaga||375
|-
|Misshapen Germish'din||380
|-
|Dragon Priest Purifer||400
|-
|Orc Reiver||400
|-
|Young Forest Gryphon||375
|-
|Dragon Priest Sentinel||380
|-
|Sailfin Lizard||400
|-
|Ruby-crested Adult Forest Gryphon||425
|-
|Telga Moradu||450
|-
|Dragon Priest Juggernaut||450
|-
|Orc Clan-Chief||450
|-
|Insundjen Conjurer||450
|-
|Lun'Shele Trekhalo||450
|-
|Armored Warklin||455
|-
|Orc Raider||455
|-
|Scaly Seordmaor||465
|-
|Adan'f Spirit Dancer||470
|-
|Maelshyvean Cinder Beast||475
|-
|Maelshyvean Shadow Beast||485
|-
|Dragon Priest Zealot||487
|-
|Gold-taloned Elder Forest Gryphon||490
|-
|Asaren Celpeze 1||506
|-
|Damaska Boar||510
|-
|Storm Bull||525
|-
|Asaren Celpeze 2||537
|-
|Zombie Stomper||546
|-
|Zombie Mauler||562
|-
|Vile Plague Wraith||579
|-
|Ashu Hhinvi||600
|-
|S'sugi Malchata||615
|-
|Sky Giant||625
|-
|Enraged Tusky||625
|-
|Black Goblin||635
|-
|Zombie Head-splitter||662
|-
|Asaren Celpeze 4||675
|-
|Sinister Maelshyvean Hierophant||750
|-
|Juvenile Desert Armadillo||767
|-
|Dragon Priest Assassin||950
|-
|Adult Desert Armadillo||962
|-
|Elder Desert Armadillo||1150
|-
|Lava Drake||1175
|-
|Dragon Priest Intercessor||1225
|-
|Arthelun Cabalist||1350


{{cat|Martial organizations,Qi'Reshalia organizations,Active organizations}}
{{cat|Martial organizations,Qi'Reshalia organizations,Active organizations,Order of the Iron Circle}}

Latest revision as of 13:24, 4 August 2024

Caution.png Note that the following article is not necessarily accurate due to this group's status as a player-run organization. Because these types of articles are maintained by players about players, there is always the risk of alteration due to malice or desire for anonymity. This page will be monitored by the staff; please do not allow it to become a battleground. -The Elanthipedia Moderators
Order of the Iron Circle
This is an Official Order
Sanctioned Province: Qi'Reshalia
City Base: Ratha
Active Members: 15
Website: None
Twitter: None
Officers
Speaker: Akexon
Vice Speaker: Lasaia
Treasurer: Annandale
Council Members

Feizy
Elizzibiana

Aenki
Galahai
Glemma
Gortigan
Karturis
Kiashandra
Ledia
Medir
Merilwen
Mewawl
Szarevar
Tweedum


Flyer

~~ Order of the Iron Circle (Li Tumbra Mir) ~~


Sanctioning Province: Qi'Reshalia

The goal of the Mir is to bring Balance and Fellowship back into Elanthia, by spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals. The Mir wishes to share their diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves, and believes that through their strong bond of faith and brotherhood the teachings shall be delivered back into the Realm, conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.

The Order of the Iron Circle maintains eternal Vigilance and Fellowship of the Ancestors and Immortals, serves as Guardian and Mentor to the Commonwealth of Elanthia, Shapes a Future that echos the Past, considers one another equal in both endeavor and creed, and promotes racial unification and tolerance.

Sponsorship Required: Yes
Minimum Circle Requirement to Join: None
Guilds Welcome: All those except Necromancers
Races Welcome: All

Speaker of the Order: Akexon
Vice Speaker: Lasaia
Treasurer: Annandale
Council Members: Feizy, Elizzibiana
General Members: Aenki, Galahai, Glemma, Gortigan, Karturis, Kiashandra, Ledia, Medir, Merilwen, Mewawl, Szarevar, Tweedum
Leave of Absence: Alymast, Ghanan, Xedis

Former Speakers

Yanbelev Woodbury
Aaoskar Moonbender
Lenaea Rothschild
Cayra Barazza
Alymast Dejacque

History

In times past, many great warriors gathered together to form an Order that would change the face of Elanthia, as it was known...

...and they shall gather in a Circle, wrought of Iron, forged from the Spirit of their souls.

They gathered not for glory or for greed, but for Fellowship. It was their spirit that would shape the face of the future, paving a roadway for the generations that would follow. It was in Li Tumbra Mir that they found the means to achieve that end. "The Circle is Forever," spread across the lands, for they believed that if they were eternally vigilant, the Circle would remain unbroken. And so it did for a time.

After the Great Wars there was not a need for an Order that combined the abilities of many as one there was little need for peace, for it had come to the realms through the deeds of Lanival and his Redeeming Armies. So the Circle slept waiting until it was needed again. Now the Circle has awoken, the need is great, the danger close let the warriors gather at the Iron Table once again, forming the Circle that will save us all.

Purpose of the Mir

To bring Balance and Fellowship into Elanthia. By spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals.

The Mir wishes to share the diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves and believe that through this strong bond of faith and brotherhood the Mir shall deliver the teachings back into the Realm. Conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.

Symbol of the Mir

The Symbol of the Mir is an etched crystalline sphere resting within three intertwined Iron Rings. Further inspection of the Symbol reveals that the etched crystalline sphere appears to be a detailed miniature likeness of Elanthia that is resting safely within the Rings as they continuously rotate about it in never ending circles.

Each member has also chosen to wear an item that will show his or her devotion to the Order. A dark iron armlet engraved with ancient symbols and inset with an etched crystalline sphere is that item. Looking closely at the armlet all members are able to see the crystalline sphere catch light, and sparkle brightly against the dark iron it is set within. Each member also knows the symbols are ancient Gamgweth and translate to 'The Circle is Eternal', which serves to remind them of the fellowship the Order enjoys.

The traditional colors of the Mir are Black, Silver, and Red.

Joining

You can speak to a member and they can help you with the application process. Check News 4 10, in game, to find information on the next meeting, group hunt, and special events.

Gifts

Iron Circle Event Gifts