Ambush Screen: Difference between revisions

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|name=Screen
|name=Screen
|guild=thief
|guild=thief
|prereqs=30th circle
|prereqs=30th circle, Ambush Choke
|slots=-
|slots=2
|diff=-
|diff=-
|type=ambush
|type=ambush
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|skill=debilitation
|skill=debilitation
|path=-
|path=-
|cost=4
|desc=A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you. If you're stealthy, you will vanish after the attack.
|desc=A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you. If you're stealthy, you will vanish after the attack.
|buffs=No buffs
|buffs=No buffs
|debuffs=Perception skill
|debuffs=Perception skill
|dtype=No damage
|htype=No heal
|effect=random roundtimes to all engaged targets on success.
|effect=random roundtimes to all engaged targets on success.
}}
}}
==Notes==
==Notes==
*Learned in Ratha.
*Learned in Ratha. (Ask Dwillig about screen choose)
*Can be done at pole range.
*Can be done at pole range.
*Can be done in and out of hiding.
*Can be done in and out of hiding.
*Requires dirt.
*Requires dirt.
*Also includes skill checks in {{skill|Stealth}}, {{skill|Backstab}}, and {{skill|Light Thrown}}
*<s>Also includes skill checks in {{skill|Stealth}}, {{skill|Backstab}}, and {{skill|Light Thrown}}</s>
{{RefAl}}

Latest revision as of 20:22, 1 March 2022

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on short form ability usage cost, Infobox entry on messaging
Thief thumb.jpgThief Guild
Screen
Requirements: 30th circle, Ambush Choke
Slot Cost: 2
Difficulty: None
Type / Skill: ambush / debilitation
Use Cost: 4
Contest: finesse vs. reflexes
Description: A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you. If you're stealthy, you will vanish after the attack.
Effect: -Perception skill, random roundtimes to all engaged targets on success.
Messaging: Unknown


Notes

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