Origami creature: Difference between revisions
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{{Critter |
{{Critter |
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|Critter Name=''<color>'' Origami ''<creature>'' |
|Critter Name=''<color>'' Origami ''<creature>'' |
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|simulevel=4 |
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|naturallevel=5 |
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|weaponlevel=5 |
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|defenselevel=2 |
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|level=3 |
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|flex=No |
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|MinCap=20 |
|MinCap=20 |
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|MaxCap=55 |
|MaxCap=55 |
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|Has Coins=yes |
|Has Coins=yes |
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|Has Gems=yes |
|Has Gems=yes |
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|Has Boxes=no |
|Has Boxes=no |
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|Special=no |
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|Evil=no |
|Evil=no |
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|Construct=yes |
|Construct=yes |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Defense=no |
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|Premium=no |
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|hasskin=No |
|hasskin=No |
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|Skin Name= |
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|Skin Weight= |
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|haspart=No |
|haspart=No |
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|Part Name= |
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|Part Weight= |
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|hasbone=No |
|hasbone=No |
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|Bone Name= |
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|Bone Weight= |
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|Organ Name= |
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|Organ Weight= |
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|RequiredRanks= |
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|MaxVal= |
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|MaxArrangedVal= |
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|Manipulated=no |
|Manipulated=no |
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|BackStabbable=no |
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|mskill1= |
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|mskill2= |
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|mcap= |
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|InitCost=2 |
|InitCost=2 |
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}} |
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==In Depth== |
==In Depth== |
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Origami creatures are the first shock-free huntable creature for Empaths. New empaths that have future plans for combat should train their skills to about 15 on an introduction critter (e.g. rats or louts) BEFORE joining the Empath guild. Afterwards, they can hunt origami creatures without shock. |
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Comes in a variety of colors and shapes. |
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Instead of becoming cut and bruised, they become torn and crumpled.<br /> |
Instead of becoming cut and bruised, they become torn and crumpled.<br /> |
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Appears to be discrepancy between areas within Mill. Those outside of windows train better than ones inside.<br /> |
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Stealth trains to 60+<br /> |
Stealth trains to 60+<br /> |
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Brawling cap seems to be 53<br /> |
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Tactics cap seems to be 54<br /> |
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Pretty much harmless to anything in armor.<br /> |
Pretty much harmless to anything in armor.<br /> |
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Great creature after rats.<br /> |
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The ones outside the swarm area are now easier than the ones in the window.<br /> |
The ones outside the swarm area are now easier than the ones in the window.<br /> |
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*Note: In order to use brawling maneuvers, Empaths (and only Empaths) must type BRAWL to turn off the deterrent. Typing BRAWL again will turn the brawling deterrent back on. |
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=== Recall === |
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== Hunting Area == |
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The paper mill appears to have distinct regions with their own spawn mechanics. The rooms closest to the entrance (Northern Trade Road) have the slowest spawn. Spawn rate appears to increase deeper into the mill, with the last two rooms through the window being the swarm rooms. |
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== Empath Weapon Mastery Overtraining == |
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Because of the significant gap until the next huntable construct, and because of the difficulty of casting Absolution for new empaths, origami creatures are a great candidate for Weapon Mastery overtraining. This involves training as many weapons as possible in the hunting grounds, but leaving as soon as [[Melee Mastery]] and [[Missile Mastery]] are mind locked. Return to origami creatures only when the weapon mastery skills are reasonably drained. |
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As long weapons skills are below 30, a character will continue to learn weapon mastery skills even if the weapon mastery skills are beyond the skill cap for the creature. However, if all weapon skills are at the creature cap, then no more mastery can be milked from origami creatures. Thus the need to "conserve" learning and leave as soon as weapon mastery skills are mind locked. |
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An empath can continue to train origami for quite some time for mastery skills through this method, and bypass the lack of viable hunting options. The next target creature after origami for empaths would be [[Endrus serpent]]s near Leth Deriel. The serpents require about 70 defensive ranks to hunt safely, which means your weapon mastery skill will need to be a bit above that to hit them with your low weapon skills coming out of origami. Training earlier on [[faenrae reaver]]s is also possible, but difficult because [[wind hound]]s are not considered undead, and will cause empathic shock. At early ranks, without an avenger, the room quickly becomes unbalanced as the reavers are killed off and the hounds remain. |
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In the meantime, Empaths can train defenses and empathy (via manipulate) past origami creature cap on the following nearby creatures: [[grass eel]], [[beisswurm]], and [[blood wolf]]. |
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There are several creatures BEFORE zombie kobolds and origami creatures that empaths with Absolution may hunt. See the [[Empath_hunting_ladder]] page for more information. |
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== Variations == |
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Coming in many different colors and sizes, these strange creatures are simply folded origami projects that have been animated by an outside source. They are typically found in old shops, paper mills and occasionally gathering spots where completed projects are discarded.<br> |
Coming in many different colors and sizes, these strange creatures are simply folded origami projects that have been animated by an outside source. They are typically found in old shops, paper mills and occasionally gathering spots where completed projects are discarded.<br> |
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Latest revision as of 15:26, 23 July 2023
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Description
Once likely someone's art hobby, this origami <creature> is animated by an unknown, magical force. It looks surprisingly hostile, and its drawn-on eyes peer forward with what may be a superimposed intelligence. Although made from paper, the origami <creature> looks like it's been hardened by the magic, making it much stronger and more durable than if it were simple paper.
In Depth
Origami creatures are the first shock-free huntable creature for Empaths. New empaths that have future plans for combat should train their skills to about 15 on an introduction critter (e.g. rats or louts) BEFORE joining the Empath guild. Afterwards, they can hunt origami creatures without shock.
Instead of becoming cut and bruised, they become torn and crumpled.
Defense soft cap around 55 Hard cap for armor is right at 70 - Weapons slow in the 30 to 40 range
Stealth trains to 60+
Pretty much harmless to anything in armor.
The ones outside the swarm area are now easier than the ones in the window.
- Note: In order to use brawling maneuvers, Empaths (and only Empaths) must type BRAWL to turn off the deterrent. Typing BRAWL again will turn the brawling deterrent back on.
Hunting Area
The paper mill appears to have distinct regions with their own spawn mechanics. The rooms closest to the entrance (Northern Trade Road) have the slowest spawn. Spawn rate appears to increase deeper into the mill, with the last two rooms through the window being the swarm rooms.
Empath Weapon Mastery Overtraining
Because of the significant gap until the next huntable construct, and because of the difficulty of casting Absolution for new empaths, origami creatures are a great candidate for Weapon Mastery overtraining. This involves training as many weapons as possible in the hunting grounds, but leaving as soon as Melee Mastery and Missile Mastery are mind locked. Return to origami creatures only when the weapon mastery skills are reasonably drained.
As long weapons skills are below 30, a character will continue to learn weapon mastery skills even if the weapon mastery skills are beyond the skill cap for the creature. However, if all weapon skills are at the creature cap, then no more mastery can be milked from origami creatures. Thus the need to "conserve" learning and leave as soon as weapon mastery skills are mind locked.
An empath can continue to train origami for quite some time for mastery skills through this method, and bypass the lack of viable hunting options. The next target creature after origami for empaths would be Endrus serpents near Leth Deriel. The serpents require about 70 defensive ranks to hunt safely, which means your weapon mastery skill will need to be a bit above that to hit them with your low weapon skills coming out of origami. Training earlier on faenrae reavers is also possible, but difficult because wind hounds are not considered undead, and will cause empathic shock. At early ranks, without an avenger, the room quickly becomes unbalanced as the reavers are killed off and the hounds remain.
In the meantime, Empaths can train defenses and empathy (via manipulate) past origami creature cap on the following nearby creatures: grass eel, beisswurm, and blood wolf.
There are several creatures BEFORE zombie kobolds and origami creatures that empaths with Absolution may hunt. See the Empath_hunting_ladder page for more information.
Variations
Colors: Black, Grey, Green, Orange, Pink, Purple, Red, Silver, Striped or White
Shapes: Bird, Cow, Dragon, Duck, Goblin, Grasshopper, Hat, Mouse, Sprite, or Yak
Recall
Coming in many different colors and sizes, these strange creatures are simply folded origami projects that have been animated by an outside source. They are typically found in old shops, paper mills and occasionally gathering spots where completed projects are discarded.
Once attributed to be creations of the mad toy merchant Hobglup, this theory has since been discredited by his death. These are sometimes rumored to be fueled by anger at being abandoned by their maker, although more practical theories say that they are animated by a mage of some sort.
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