Orc raider: Difference between revisions

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(although I see tactics still moving okay at 470ish. So I'll lower to 500, at least.)
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{{Critter
{{Critter
|MinCap=380
|MaxCap=500
|BodyType=Biped
|new=No
|new=No
|Province=Therengia
|Skinnable=no
|City=Rossman's Landing
|MapList=*{{rmap|34 | Ruined Village (34)}}
|simulevel=65
|naturallevel=65
|weaponlevel=65
|defenselevel=65
|level=65
|MinCap=380
|MaxCap=450
|BodyType2=creatural
|BodySize=medium
|Attack Range=Melee
|Has Coins=yes
|Has Coins=yes
|Has Gems=yes
|Has Gems=yes
Line 11: Line 20:
|Construct=no
|Construct=no
|Corporeal=yes
|Corporeal=yes
|Special=no
|BackStabbable=yes
|Casts Spells=no
|Casts Spells=no
|Stealthy=no
|Stealthy=no
|Special=no
|Skinnable=no
|Attack Range=Melee
|Province=Therengia
|City=Rossman's Landing
|MapList=*{{rmap|34 | Ruined Village (34)}}
|hasskin=No
|hasskin=No
|Skin Name=
|Skin Weight=
|haspart=No
|haspart=No
|Part Name=
|Part Weight=
|hasbone=No
|hasbone=No
|Manipulated=yes
|Bone Name=
|BackStabbable=yes
|Bone Weight=
|RequiredRanks=
|MaxVal=
|MaxArrangedVal=
|mskill1=
|mskill2=
|mcap=
|hasorgan=No
|hasorgan=No
}}
}}
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*Weapon learning slows down greatly at about 425 to 430 ranks.
*Weapon learning slows down greatly at about 425 to 430 ranks.
*About the Area: The manor is broken into 2 separate zones. The first floor has leather wearing raiders and chain wearing reivers. The second and third floor are a separate area, containing only orc raiders wearing chain. The first floor is easier than the second floor, and second floor raiders award more experience. Clan-chiefs spawn throughout the manor, in an extremely rare instance, and seem to show up far more frequently when they're the first creature to spawn/you're walking in to the manor with nobody inside currently. They don't appear to be much harder than the raiders, and also wear chain.
*About the Area: The manor is broken into 2 separate zones. The first floor has leather wearing raiders and chain wearing reivers. The second and third floor are a separate area, containing only orc raiders wearing chain. The first floor is easier than the second floor, and second floor raiders award more experience. Clan-chiefs spawn throughout the manor, in an extremely rare instance, and seem to show up far more frequently when they're the first creature to spawn/you're walking in to the manor with nobody inside currently. They don't appear to be much harder than the raiders, and also wear chain.
*Raiders spawn 3/hunter in the area and the second and third floors are considered the same area.
*Tier 1 Raiders are much easier than stated here. I hunted these and Young Gryphons at the same time and left for Misshapen Germish'din at about 380 defenses. These are a nice step up from the Orc Reivers found outside the manor. 12/10/2016
*Noticed Stealth slows considerably at 480. 04/14/17
*2/22/2018 — Went to these after Evasion/Stealth/Skinning (survival prime) capped in Bristle-back Peccs (on M'riss) at 369. Survivals locking, but taking a few good hits every now and then. 40 stam, 60 reflex, 40 50 agil.


===Box Information===
===Box Information===
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Can start popping these instead of bandit boxes at around 280 locksmithing.
Can start popping these instead of bandit boxes at around 280 locksmithing.
Barbarian with 230 locksmithing, and focus meditation, disarming very slowly.
Barbarian with 230 locksmithing, and focus meditation, disarming very slowly.
12/11/19
Agility 36+7, Locksmithing 231+32 picking is even difficulty


{{Cat|Red Bear Clan|raider}}
{{RefAl|p=-|r=-}}
* [[Orc Reiver]]
* [[Orc Bandit]]
* [[Orc Scout]]
* [[Orc Clan-Chief]]

Latest revision as of 06:56, 19 March 2021


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
orc raider
Unknown creature.jpg
Creature Levels:
    Overall 65
    Level Variance -
    Natural Attack 65
    Weapon Attack 65
    Defense 65
    Player Estimated 65
Potential overall skill: 295
Skill Cap 380 to 450
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type unknown
Body Type (Alt) creatural
Body Size medium
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

Small, thankfully unidentifiable black creatures crawl around in the orc raider's greasy grey hair. With fastidious personal habits of a peccary in a mud-pit, the raider stops from time to time to pick one of the insects off his scalp and pop it into his mouth, smacking his lips greedily as he chews. Standing no more than a hand's width higher than the average human, the raider's musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.

A red bear paw has been tattooed on his shoulder, identifying him as a member of the red bear clan of orcs.

In Depth

Equipment/Loot

First Floor:

Second and Third Floor:

Hunting Info

  • Body Type: Biped
  • Attacks: Claws, Pounds and Bites if Disarmed, Uses Heavy Edged Weapons Typically
  • Weapon Caps: 365 ranks to 445+ ranks
  • Weapon learning slows down greatly at about 425 to 430 ranks.
  • About the Area: The manor is broken into 2 separate zones. The first floor has leather wearing raiders and chain wearing reivers. The second and third floor are a separate area, containing only orc raiders wearing chain. The first floor is easier than the second floor, and second floor raiders award more experience. Clan-chiefs spawn throughout the manor, in an extremely rare instance, and seem to show up far more frequently when they're the first creature to spawn/you're walking in to the manor with nobody inside currently. They don't appear to be much harder than the raiders, and also wear chain.
  • Raiders spawn 3/hunter in the area and the second and third floors are considered the same area.
  • Tier 1 Raiders are much easier than stated here. I hunted these and Young Gryphons at the same time and left for Misshapen Germish'din at about 380 defenses. These are a nice step up from the Orc Reivers found outside the manor. 12/10/2016
  • Noticed Stealth slows considerably at 480. 04/14/17
  • 2/22/2018 — Went to these after Evasion/Stealth/Skinning (survival prime) capped in Bristle-back Peccs (on M'riss) at 369. Survivals locking, but taking a few good hits every now and then. 40 stam, 60 reflex, 40 50 agil.

Box Information

Pre locks 3.0: Very poor boxes when compared to Adan'f mage/warrior boxes. You could start to pop raider box with as little as 240 lockpicking skill and 250 disarm skill.

Can start popping these instead of bandit boxes at around 280 locksmithing. Barbarian with 230 locksmithing, and focus meditation, disarming very slowly. 12/11/19 Agility 36+7, Locksmithing 231+32 picking is even difficulty