Skeletal sailor: Difference between revisions
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{{Critter |
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|new=No |
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|Province=Qi'Reshalia |
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|City=Ratha |
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|simulevel=35 |
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|naturallevel=22 |
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|weaponlevel=46 |
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|defenselevel=25 |
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|flex=No |
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|MinCap=210 |
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|MaxCap=300 |
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|BodyType=biped |
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|Has Coins=yes |
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|Has Gems=yes |
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|Has Boxes=yes |
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|Special=yes |
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|Evil=undead |
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|Construct=no |
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|Corporeal=yes |
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|Stealthy=no |
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|Skinnable=no |
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__NOTOC__ |
__NOTOC__ |
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{{Critter at a Glance | |
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MinCap = 210 | |
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MaxCap = | |
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BodyType = Biped | |
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Skinnable = No | |
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Has Coins = Yes | |
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Has Gems = Yes | |
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Has Boxes = Yes | |
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Evil = Yes | |
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Corporeal = Yes | |
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BackStabbable = Yes | |
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Stealthy = No | |
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Special = Yes | |
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Province = Qi | |
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City = Ratha | |
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The skeletal sailor's seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power. Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence. The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord. |
The skeletal sailor's seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power. Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence. The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord. |
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==In Depth== |
==In Depth== |
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{{Manipulation | |
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===Special Attacks=== |
===Special Attacks=== |
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*The Skeletal Sailor can catch you with webbing and then take you into <nowiki>[Deadman's Confide, Stone Cell]</nowiki> beneath the lighthouse. In that cell you must disarm and pick the door to get out. |
*The Skeletal Sailor can catch you with webbing and then take you into <nowiki>[Deadman's Confide, Stone Cell]</nowiki> beneath the lighthouse. In that cell you must {{com|disarm}} and {{com|pick}} the door to get out. |
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*If the Skeletal Sailor causes a bleeding wound it will immediately become infected. |
*If the Skeletal Sailor causes a bleeding wound it will immediately become [[Damage#Infection|infected]]. |
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===Inventory/Loot=== |
===Inventory/Loot=== |
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*a {{cloot|s|salt-stained shield}} |
*a {{cloot|s|salt-stained shield}} |
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*a {{cloot|i| |
*a {{cloot|i|living shroud of seaweed strands}} |
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*a {{cloot|w|barnacle encrusted scimitar}} |
*a {{cloot|w|barnacle encrusted scimitar}} |
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*a {{cloot|w|rusted cutlass}} |
*a {{cloot|w|rusted cutlass}} |
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{{RefAl}} |
Latest revision as of 20:38, 23 April 2024
Missing or Incomplete Creature Information Needed |
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Description
The skeletal sailor's seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power. Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence. The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord.
In Depth
The path from the Reshalia Trade Road down to the lighthouse requires at least 100 ranks in Climbing skill and has several spots of roundtime.
Special Attacks
- The Skeletal Sailor can catch you with webbing and then take you into [Deadman's Confide, Stone Cell] beneath the lighthouse. In that cell you must DISARM and PICK the door to get out.
- If the Skeletal Sailor causes a bleeding wound it will immediately become infected.
Inventory/Loot
- a salt-stained shield
- a living shroud of seaweed strands
- a barnacle encrusted scimitar
- a rusted cutlass