Skeletal sailor: Difference between revisions

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{{Critter
[[category:Qi Creatures]]
|new=No
[[category:Ratha Creatures]]
|Critter Name=Skeletal Sailor

|Image File=SkeletalSailor.jpg
The path from the [[Reshalia Trade Road]] down to the lighthouse requires at least 100 ranks in [[Climbing skill]] and has several spots of [[roundtime]].
|Province=Qi'Reshalia
|City=Ratha
|MapList=*{{rmap|92|Undead in Ratha (92)}}
|simulevel=35
|naturallevel=22
|weaponlevel=46
|defenselevel=25
|flex=No
|MinCap=210
|MaxCap=300
|BodyType=biped
|Attack Range=Melee
|Has Coins=yes
|Has Gems=yes
|Has Boxes=yes
|Special=yes
|Evil=undead
|Construct=no
|Corporeal=yes
|Casts Spells=no
|Stealthy=no
|Skinnable=no
}}
__NOTOC__
__NOTOC__

{{Critter at a Glance |
==Description==
Critter Name = Skeletal Sailor |
Image File = SkeletalSailor.jpg|
MinCap = 210 |
MaxCap = |
BodyType = Biped |
Skinnable = No |
Has Coins = Yes |
Has Gems = Yes |
Has Boxes = Yes |
Evil = Yes |
Corporeal = No |
BackStabbable = Yes|
Casts Spells = No |
Attack Range = Melee |
Stealthy = No |
Special = Yes |
Poison = No |
MapList = [[RanikMap92|Undead in Ratha, Map 92]] |
}}==Description==
The skeletal sailor's seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power. Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence. The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord.
The skeletal sailor's seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power. Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence. The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord.


==In Depth==
==In Depth==
The path from the [[RanikMap92|Reshalia Trade Road]] down to the lighthouse requires at least 100 ranks in {{skill|Climbing}} and has several spots of [[roundtime]].
{{Manipulation |
Manipulated = |
InitCost = |
InitCost2 = |
InitCost3 = |
InitCost4 = |
InitCost5 = |
}}
===Special Attacks===
===Special Attacks===
*The Skeletal Sailor can catch you with webbing and then take you into <nowiki>[Deadman's Confide, Stone Cell]</nowiki> beneath the lighthouse. In that cell you must disarm and pick the door to get out.
*The Skeletal Sailor can catch you with webbing and then take you into <nowiki>[Deadman's Confide, Stone Cell]</nowiki> beneath the lighthouse. In that cell you must {{com|disarm}} and {{com|pick}} the door to get out.
*If the Skeletal Sailor causes a bleeding wound it will immediately become infected.
*If the Skeletal Sailor causes a bleeding wound it will immediately become [[Damage#Infection|infected]].


===Inventory/Loot===
===Inventory/Loot===
*a {{cloot|s|salt-stained shield}}
*a {{cloot|s|salt-stained shield}}
*a {{cloot|a|seaweed shroud}}
*a {{cloot|i|living shroud of seaweed strands}}
*a {{cloot|w|barnacle encrusted scimitar}}.
*a {{cloot|w|barnacle encrusted scimitar}}
*a {{cloot|w|rusted cutlass}}
{{RefAl}}

Latest revision as of 20:38, 23 April 2024


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on whether it's manipulable, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
Skeletal Sailor
SkeletalSailor.jpg
Creature Levels:
    Overall 35
    Level Variance -
    Natural Attack 22
    Weapon Attack 46
    Defense 25
    Player Estimated -
Potential overall skill: 145
Skill Cap 210 to 300
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

The skeletal sailor's seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power. Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence. The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord.

In Depth

The path from the Reshalia Trade Road down to the lighthouse requires at least 100 ranks in Climbing skill and has several spots of roundtime.

Special Attacks

  • The Skeletal Sailor can catch you with webbing and then take you into [Deadman's Confide, Stone Cell] beneath the lighthouse. In that cell you must DISARM and PICK the door to get out.
  • If the Skeletal Sailor causes a bleeding wound it will immediately become infected.

Inventory/Loot

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