Visions: Difference between revisions
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== Properties == |
== Properties == |
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* |
*Must {{Com|ALIGN}} to a skill or skillset. |
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*Carries no roundtime, but has a 10 second delay before the prediction takes place. |
*Carries no roundtime, but has a 10 second delay before the prediction takes place. |
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*Fumbles can leave you prone and stunned. |
*Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools. |
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*No bond characteristics. It uses your {{skill|Astrology}} and [[Charisma]] to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision. |
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*No bond characteristics. |
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== Use == |
== Use == |
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The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.<br> |
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.<br> |
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===Affected |
===Affected skill=== |
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This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.) |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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|- |
|- |
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! Prediction Group !! Skill !! Message ''(A man/woman stands in darkness...)'' |
! Prediction Group !! Skill !! Message ''(A man/woman stands in darkness...)'' |
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|- |
|- |
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| Defense || Brigandine || |
| Defense || Brigandine || clad in brigandine armor. |
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| Defense || Defending || in a defensive posture. |
| Defense || Defending || in a defensive posture. |
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| Defense || Light Armor || clad in leather armor. |
| Defense || Light Armor || clad in leather armor. |
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| Defense || Parry Ability || |
| Defense || Parry Ability || holding a parry stick. |
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| Defense || Plate Armor || clad in plate armor. |
| Defense || Plate Armor || clad in plate armor. |
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| Defense || Shield Usage || |
| Defense || Shield Usage || holding a shield. |
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| Defense || Endurance || |
| Defense || Endurance || |
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| Offense || Bow || |
| Offense || Bow || armed with a bow and arrow. |
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| Offense || Brawling || |
| Offense || Brawling || with fists raised. |
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| Offense || Crossbow || |
| Offense || Crossbow || armed with a crossbow. |
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| Offense || Heavy Thrown || |
| Offense || Heavy Thrown || armed with a throwing hammer. |
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| Offense || Large Blunt || |
| Offense || Large Blunt || armed with a horseman's flail |
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| Offense || Large Edged || |
| Offense || Large Edged || armed with a broadsword. |
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| Offense || Light Thrown || |
| Offense || Light Thrown || armed with a throwing knife. |
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| Offense || Melee Mastery || |
| Offense || Melee Mastery || holding an axe in one hand and a hammer in the other. |
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| Offense || Missile Mastery || |
| Offense || Missile Mastery || holding a loaded bow with several spears slung over his/her back. |
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| Offense || Offhand Weapon || |
| Offense || Offhand Weapon || in darkness armed with two slender moonblades. |
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| Offense || Polearm || |
| Offense || Polearm || |
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| Offense || Small Edged || |
| Offense || Small Edged || |
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| Offense || Staves || |
| Offense || Staves || armed with a cane. |
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| Offense || Twohanded Blunt || |
| Offense || Twohanded Blunt || |
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| Offense || Expertise || |
| Offense || Expertise || |
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| Magic || Arcana || |
| Magic || Arcana || holding a hunk of cambrinth. |
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| Magic || Attunement || |
| Magic || Attunement || accompanied by a shadowling. |
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| Magic || Augmentation || as a ritual infuses him/her with strength. |
| Magic || Augmentation || as a ritual infuses him/her with strength. |
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| Magic || Debilitation || |
| Magic || Debilitation || as he/she gestures at a foe. |
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| Magic || Primary Magic || murmuring a magical mnemonic. |
| Magic || Primary Magic || murmuring a magical mnemonic. |
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| Magic || Targeted Magic || |
| Magic || Targeted Magic || trailed by a tiny frosty sphere. |
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| Magic || Sorcery || shrouded in purple and bruise colored energies. |
| Magic || Sorcery || shrouded in purple and bruise colored energies. |
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| Magic || Warding || surrounded by pale yellow light. |
| Magic || Warding || surrounded by pale yellow light. |
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| Magic || Astrology || |
| Magic || Astrology || gazing towards the heavens. |
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| Magic || Summoning || |
| Magic || Summoning || |
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| Magic || Theurgy || |
| Magic || Theurgy || |
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| Survival || Athletics || |
| Survival || Athletics || gazing towards a snow-capped mountain. |
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| Survival || Evasion || |
| Survival || Evasion || as a foe strikes at him/her. |
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| Survival || First Aid || |
| Survival || First Aid || with blood dripping from his/her wounds. |
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| Survival || Locksmithing || fiddling with a small lock. |
| Survival || Locksmithing || fiddling with a small lock. |
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| Survival || Outdoorsmanship || surrounded by wildlife. |
| Survival || Outdoorsmanship || surrounded by wildlife. |
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| Survival || Perception || |
| Survival || Perception || scanning the shadows for threats. |
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| Survival || Skinning || |
| Survival || Skinning || over a freshly slain deer. |
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| Survival || Stealth || |
| Survival || Stealth || barely visible in the gloom. |
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| Survival || Thievery || |
| Survival || Thievery || holding a coin pouch. |
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| Survival || Backstab || |
| Survival || Backstab || sharpening a stiletto. |
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| Survival || Scouting || |
| Survival || Scouting || listening to the wind. |
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| Survival || Thanatology || |
| Survival || Thanatology || n/a |
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| Lore || Alchemy || |
| Lore || Alchemy || swirling a flask. |
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| Lore || Appraisal || |
| Lore || Appraisal || appraising a gemstone. |
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| Lore || Enchanting || |
| Lore || Enchanting || |
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| Lore || Engineering || |
| Lore || Engineering || alongside a grandfather clock. |
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| Lore || Forging || |
| Lore || Forging || alongside a forge. |
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| Lore || Mechanical Lore || |
| Lore || Mechanical Lore || counting a handful of stones. |
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| Lore || Outfitting || |
| Lore || Outfitting || painting a picture. |
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| Lore || Performance || |
| Lore || Performance || humming to him/herself. |
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| Lore || Scholarship || reading a book. |
| Lore || Scholarship || reading a book. |
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| Lore || Tactics || |
| Lore || Tactics || studying a map pocked with multicolored pins. |
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| Lore || Bardic Lore || |
| Lore || Bardic Lore || |
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| Lore || Empathy || |
| Lore || Empathy || clasping the hand of a wounded comrade. |
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| Lore || Trading || |
| Lore || Trading || |
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* [[Vision List]] |
* [[Vision List]] |
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{{Cat|Moon Mage |
{{Cat|Moon Mage abilities}}[[guild association is::Moon Mage| ]][[page type is::ability| ]] |
Latest revision as of 02:49, 16 October 2015
Properties
- Must ALIGN to a skill or skillset.
- Carries no roundtime, but has a 10 second delay before the prediction takes place.
- Fumbles can leave you prone and stunned and will completely empty all of your prediction pools. These fumbles are more common than critical fumbles with tools.
- No bond characteristics. It uses your Astrology skill and Charisma to emulate this instead, although tool bond strengths have a more significant effect. This means that a vision will likely result in better predictions than using a relatively new tool, but a well-bonded tool will outperform even a highly skilled vision.
Use
For general information on how predictions work see the Prediction article.
The seer must have made a successful observation in the relevant skillset. The syntax is PREDICT Future <target> <skillset>, which will cause a 10 second delay before the prediction takes during which the seer must not be stunned, use any other variants of the PREDICT command or be otherwise hindered.
Example
- You see yourself fiddling with a small object.
- You see a rabbit being roasted on a spit.
- You see some fish spawning in a river.
- The fate you see brings a chill to your soul.
- Your observations of the heavens have served you well.
- You are able to turn this fate to a positive one.
- You sense this vision involves the astrology skill.
Interpretation
- The first line indicates the skillset of the prediction.
- The second line indicates the magnitude of the prediction. Usually heat is the indicator but powerful predictions can manifest as natural disasters and other powerful natural occurrences.
- The third line indicates the duration of the prediction. Not as clear cut as magnitude, generally the time spawn of the vision correlates to the duration of the prediction.
- The fourth line indicate the polarity.
- The final line only appears sometimes (And will appear with more frequency as the prediction counter is increased) and indicates the skill effected.
So the example given is a moderate strength, short duration, turned prediction on the astrology skill.
Messages
Power
>=0 ranks | >25 ranks |
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a child skating on a frozen pond. | a bed heavily piled with luxurious furs. |
children throwing balls of snow at each other. | a biting wind blowing through some dessicated leaves. |
layer of sparkling snow blanketing the landscape. | frost obscuring a window pane in a small cottage. |
some icicles hanging from the eaves of a house. | a man trudging against a cold stinging wind. |
snow falling upon a high, stony mountain. | a stand of frost-covered pine trees. |
a woman slogging through a blizzard. | the sun rising on a bitterly cold winter's morning. |
>50 ranks | >75 ranks |
a chill rain splattering a muddy trail. | a billowing chimney in a country home. |
a lightning bolt flash in a darkened sky. | the dawning sun staining the sky with pastel colors. |
a low-lying fog nestled among some rolling hills. | false dawn staining the sky with pastel colors. |
a mist-covered mountain in the distance. | the morning sun breaking over the horizon. |
a murky, cloud-filled sky. | a mother hen sitting on its brood. |
raindrops making concentric circles in a puddle. | a sheltered tidal pool with small sea creatures in it. |
>100 ranks | >125 ranks |
the high noontime sun on a perfect summer day. | a blacksmith pounding a glowing metal slab. |
a loaf of bread being pulled from an oven. | a blazing bonfire. |
the midday sun warming you under its soft face. | a bolt of lightning strike a tree. |
a rabbit being roasted on a spit. | heat waves shimmering in the air under a blazing sun. |
a steaming tub of hot water. | a pot of water bubbling over atop a cookfire. |
a warm spring bubbling from a rocky outcropping. | yourself grabbing a glowing ember from a firepit. |
>150 ranks | >175 ranks |
the blistering desert sun.
It shines brilliantly upon you, parching your throat. |
an earthquake devastate a small village.
People are fleeing in every direction. |
a fire raging through a pine forest. | Grazhir cracking open in one sharp movement.
The World Dragon emerges, roaring soundlessly. It moves to sear Katamba to a lifeless black. |
a firestorm erupt above your head.
Waves of heat wash over you, making you gasp for breath. |
a grossly bloated sun.
It has grown many times its normal size. The sky is filled with its eerie, red light. |
a geyser spewing gouts of steam into the air. | jagged streaks of lightning fill the sky.
The countryside is bathed in a ghostly blue-white light. |
a great, red drake belching fire in the sky. | Katamba moving to completely block out the sun.
Darkness creeps across the land at an alarming rate. |
a volcano spewing great masses of molten rock.
The lava is falling upon a burning countryside. |
the midnight sun against the velvet black of night.
Tendrils of fire flicker around the sphere in an endless dance. |
Duration
>0 minutes | >25 minutes |
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a bird warbling to its mate. | a candle burning in a window. |
a child laughing at the antics of a kitten. | a full Katamba/Xibar/Yavash, shining high in the night sky. |
a hooded figure being led to a gallows. | sand draining to the bottom of an hourglass. |
a mouse being stalked by a cat. | some fish spawning in a river. |
a small insect trapped in a spider's web. | a summer storm battering a small town. |
a young boy snapping his fingers. | a young puppy frolicking in a meadow. |
>35 minutes | >45 minutes |
a bee buzzing around flowers in a field. | a man building a small cottage. |
a caterpillar weaving a cocoon. | several figures setting sail on a schooner. |
an elderly man/woman, laying on his/her deathbed. | a small bird sitting upon a nest full of eggs. |
a father teaching his young son to throw a spear. | a tortoise sunning itself on a rock. |
a pregnant woman reading a book. | a wizened scholar writing a set of memoirs. |
a woman cleaning her cottage. | a young man enclosing a field with a stone fence. |
>65 minutes | >75 minutes |
a flawless gold band resting on a table. | an ancient city, perched atop a low hill. |
a hermit, living in solitude in the wilds. | an Elven village elder kneeling under a tree. |
a man and woman exchanging wedding vows. | a jeweled gold crown on a velvet pillow. |
a shackled figure being led into a dungeon. | a man kneeling before his family's crypt. |
a soldier, heading off to war. | a proud fortress built against a cliff. |
a young boy taking his vows of apprenticeship. | a tall pine, swaying in the wind. |
>85 minutes | >95 minutes |
an ancient, underground tomb. | all of the Gods together in council. |
a ghost, haunting the place of its death. | an ancient mountain, worn by the sands of time. |
a glacier flowing down a tall mountain. | a celestial display of the planets in orbit. |
a river wending its way towards the sea. | an endless sea of crystal-blue water. |
a striated sandstone cliff rising toward the sky. | the night sky, filled with stars. |
a waterfall falling from a terrific height. | sand dunes shifting slowly in the desert winds. |
Polarity
A sudden feeling of warmth pervades your soul. - Good prediction.
A shiver runs through your spine as the visions fade. - Bad prediction.
Suddenly your mind receives a numbing jolt! The world fades to black as a giant, grinning skull places its mouth over your head and begins to chew. - Fumble. Causes a large negative curse, prone, stunned, and clears out observation pools. Reduced chance of occurrence for the Progeny of Tezirah.
The fate you see brings a chill to your soul. Your observations of the heavens have served you well. You are able to turn this fate to a positive one. - Turned prediction due to observations.
Affected skill
This can always be determined by the EXP MODS command after your vision finishes (if predicting on yourself). If predicting on another adventurer, you will need to look at the skill message of your vision (which you can do when predicting on yourself as well, of course.)
Prediction Group | Skill | Message (A man/woman stands in darkness...) |
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Defense | Brigandine | clad in brigandine armor. |
Defense | Defending | in a defensive posture. |
Defense | Chain Armor | clad in chain armor. |
Defense | Light Armor | clad in leather armor. |
Defense | Parry Ability | holding a parry stick. |
Defense | Plate Armor | clad in plate armor. |
Defense | Shield Usage | holding a shield. |
Defense | Endurance | |
Offense | Bow | armed with a bow and arrow. |
Offense | Brawling | with fists raised. |
Offense | Crossbow | armed with a crossbow. |
Offense | Heavy Thrown | armed with a throwing hammer. |
Offense | Large Blunt | armed with a horseman's flail |
Offense | Large Edged | armed with a broadsword. |
Offense | Light Thrown | armed with a throwing knife. |
Offense | Melee Mastery | holding an axe in one hand and a hammer in the other. |
Offense | Missile Mastery | holding a loaded bow with several spears slung over his/her back. |
Offense | Offhand Weapon | in darkness armed with two slender moonblades. |
Offense | Polearm | |
Offense | Slings | |
Offense | Small Blunt | |
Offense | Small Edged | |
Offense | Staves | armed with a cane. |
Offense | Twohanded Blunt | |
Offense | Twohanded Edged | |
Offense | Expertise | |
Magic | Arcana | holding a hunk of cambrinth. |
Magic | Attunement | accompanied by a shadowling. |
Magic | Augmentation | as a ritual infuses him/her with strength. |
Magic | Debilitation | as he/she gestures at a foe. |
Magic | Primary Magic | murmuring a magical mnemonic. |
Magic | Targeted Magic | trailed by a tiny frosty sphere. |
Magic | Sorcery | shrouded in purple and bruise colored energies. |
Magic | Utility | as a moongate forms before him/her. |
Magic | Warding | surrounded by pale yellow light. |
Magic | Astrology | gazing towards the heavens. |
Magic | Summoning | |
Magic | Theurgy | |
Survival | Athletics | gazing towards a snow-capped mountain. |
Survival | Evasion | as a foe strikes at him/her. |
Survival | First Aid | with blood dripping from his/her wounds. |
Survival | Locksmithing | fiddling with a small lock. |
Survival | Outdoorsmanship | surrounded by wildlife. |
Survival | Perception | scanning the shadows for threats. |
Survival | Skinning | over a freshly slain deer. |
Survival | Stealth | barely visible in the gloom. |
Survival | Thievery | holding a coin pouch. |
Survival | Backstab | sharpening a stiletto. |
Survival | Scouting | listening to the wind. |
Survival | Thanatology | n/a |
Lore | Alchemy | swirling a flask. |
Lore | Appraisal | appraising a gemstone. |
Lore | Enchanting | |
Lore | Engineering | alongside a grandfather clock. |
Lore | Forging | alongside a forge. |
Lore | Mechanical Lore | counting a handful of stones. |
Lore | Outfitting | painting a picture. |
Lore | Performance | humming to him/herself. |
Lore | Scholarship | reading a book. |
Lore | Tactics | studying a map pocked with multicolored pins. |
Lore | Bardic Lore | |
Lore | Empathy | clasping the hand of a wounded comrade. |
Lore | Trading |
Notes
- Does not teach mechanical lore when used unlike tools.
- If pressed for time a tool can be used during the 10 second delay without cancelling the vision (Though it must use a different skillset).
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