Divine Radiance: Difference between revisions
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{{Spell |
{{Spell |
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|name=Divine Radiance |
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|abbrev=dr |
|abbrev=dr |
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|minprep= |
|minprep=2 |
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|castcap= |
|castcap=50 |
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|minskill=10 |
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⚫ | |||
|maxskill=600 |
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|minduration=10 |
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|maxduration=40 |
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⚫ | |||
|guild=Cleric |
|guild=Cleric |
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|magic=Holy Magic |
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|spellbook=Holy Evocations |
|spellbook=Holy Evocations |
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|prereqs=[[ |
|prereqs=[[Bless]] |
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|slot=3 |
|slot=3 |
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|desc=The Divine Radiance spell is a matrix of two possible patterns. |
|desc=The Divine Radiance spell is a matrix of two possible patterns. |
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The first will yield a glowing aura which enwreathes the caster, lighting the way in the darkness and eliminating the need for a torch or lantern. |
The first will yield a glowing aura which enwreathes the caster, lighting the way in the darkness and eliminating the need for a torch or lantern. |
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The second pattern will conjure an intense beam of holy light which will streak forth from the caster's palm to strike a specified foe. The physical force manifested by the blessed ray may cause enemies to stumble, and will briefly render them vulnerable to holy attacks. |
The second pattern will conjure an intense beam of holy light which will streak forth from the caster's palm to strike a specified foe. The physical force manifested by the blessed ray may cause enemies to stumble, and will briefly render them vulnerable to holy attacks. |
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|buffs=No buffs |
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|effect=When self-cast will provide a light source. If cast on a creature, will unbalance/knock-down, and provide damage amplification for blessed weapons. |
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|debuffs=Balance |
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⚫ | |||
|dtype=No damage |
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|htype=No heal |
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|effect=Knock-down. Holy damage amplification. Light source. |
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|messaging=Light source:<br /> |
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⚫ | |||
A glowing aura surrounds you. |
A glowing aura surrounds you. |
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Knock Down:<br /> |
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A small peccary is momentarily engulfed in a blossom of crackling light! <br /> |
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< Moving in gracefully, you draw a steel scimitar at a small peccary. A small peccary attempts to dodge, avoiding only some of the blow. The scimitar lands a strong hit that just barely penetrates the skin to nick the stomach ('Tis but a scratch!).<br /> |
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<br /> |
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|sig=No |
|sig=No |
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|diff=basic |
|diff=basic |
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|source= |
|source=standard |
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|type=utility |
|type=targeted, utility |
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|ctype=standard |
|ctype=standard, battle |
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}} |
}} |
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==Notes== |
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⚫ | |||
*When cast on yourself it provides a light source. |
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**This version of the spell acts as a standard Utility spell with a 20 second prep time. |
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*When cast on a creature or player it unbalances/knocks them down and amplifies damage from blessed weapon attacks. |
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**To use this form of the spell on a target, cast it as though it was a targeted magic spell. E.g. {{com|TARGET}} {{tt|dr}}, {{com|cast}}. This has a 10 second target time and behaves like a battle spell. |
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**The holy damage amplification works on any type of creature, not just undead/cursed. It effectively adds a holy flare to any holy based damage on the target while the effect lasts. E.g. a blessed weapon strike or a holy tm spell. This damage amplification only lasts for a very short duration. |
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**This teaches {{skill|Targeted Magic}} if cast on an appropriately skilled target and {{skill|Utility}} if cast near personal spell cap, and will teach both if both conditions are met. |
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**Does not cause empathic shock |
Latest revision as of 03:53, 2 October 2021
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
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Abbreviation: | DR | |
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Prerequisites: | Bless | |
Signature: | No | |
Spell Slots: | 3 | |
Mana Type: | Holy Magic | |
Spell Type: | standard, battle / targeted, utility | |
Difficulty: | basic | |
Prep (min/max): | 2 / 50 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | 10 minutes / 40 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Divine Radiance spell is a matrix of two possible patterns.
The first will yield a glowing aura which enwreathes the caster, lighting the way in the darkness and eliminating the need for a torch or lantern. The second pattern will conjure an intense beam of holy light which will streak forth from the caster's palm to strike a specified foe. The physical force manifested by the blessed ray may cause enemies to stumble, and will briefly render them vulnerable to holy attacks. | |
Effect: | -Balance, Knock-down. Holy damage amplification. Light source. | |
Example Messaging: | Light source: You gesture. A glowing aura surrounds you. Knock Down: | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- When cast on yourself it provides a light source.
- This version of the spell acts as a standard Utility spell with a 20 second prep time.
- Can be placed into the Osrel Meraud orb.
- When cast on a creature or player it unbalances/knocks them down and amplifies damage from blessed weapon attacks.
- To use this form of the spell on a target, cast it as though it was a targeted magic spell. E.g. TARGET DR, CAST. This has a 10 second target time and behaves like a battle spell.
- The holy damage amplification works on any type of creature, not just undead/cursed. It effectively adds a holy flare to any holy based damage on the target while the effect lasts. E.g. a blessed weapon strike or a holy tm spell. This damage amplification only lasts for a very short duration.
- This teaches Targeted Magic skill if cast on an appropriately skilled target and Utility skill if cast near personal spell cap, and will teach both if both conditions are met.
- Does not cause empathic shock