Teleport (2.0): Difference between revisions

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{{Spell
{{OSpell
|name=Teleport
|name=Teleport
|minprep=15
|minprep=15
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}}
}}
==Notes==
==Notes==
*There is no way to teleport another person using this spell.
*This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over.
*Using a Katamba moonbeam results in a longer stun and you also arrive prone. [[Tezirites]] have a [[Tezirites#Cantrips|cantrip]] that improves their ability to teleport to a black moonbeam.
*The farther the teleport the longer the stun.
*Teleporting across the ocean also results in a longer stun than there would be for the same distance on the mainland.
*Teleporting onto a boat results in a very long stun, even if the distance is short.
*If you cast Teleport on a Moon that is not out, you will be disintegrated, unless you have the 100th circle ability which instead places you in the nearest conduit of the [[Astral Plane]].
*If you cast Teleport on a Moon that is not out, you will be disintegrated, unless you have the 100th circle ability which instead places you in the nearest conduit of the [[Astral Plane]].
*Teleport can also be used to enter or leave the [[Astral Plane]] when cast on Grazhir shards.
*Teleport can also be used to enter or leave the [[Astral Plane]] when directly cast on Grazhir shards.
*Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using [[Moongate]]. Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill.
*Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using [[Moongate]]. Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill.
*Teleport's disadvantage compared to [[Moongate]] when entering the astral plane is that it leaves you with no held mana.
*Teleport's disadvantage compared to [[Moongate]] when entering the astral plane is that it leaves you with no held mana.
{{RefAl}}

Latest revision as of 05:21, 23 January 2013

Mm thumb.jpgMoon Mage Guild
Teleport
Abbreviation: TELE
Prerequisites: Circle 15, Focus Moonbeam
Minimum Prep: 15
Casting Cap: 26
Valid Spell Target: Xibar, Katamba, Yavash
Description: The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam.
Example Messaging: Katamba:

You gesture.
You experience a great wrenching in your gut and everything goes utterly black, but the sensation is brief. You blink and find yourself curled up on the ground at...
<Location>

A shadow swiftly oozes into the room, deposits a very shaken <Moon Mage>, and just as swiftly departs.

Yavash: You gesture.
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant red flash. As your vision slowly returns you find yourself at...
<Location>

A red moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before.

Xibar: You gesture.
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant blue flash. As your vision slowly returns you find yourself at...
<Location>

A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before.

Notes

  • There is no way to teleport another person using this spell.
  • This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over.
  • Using a Katamba moonbeam results in a longer stun and you also arrive prone. Tezirites have a cantrip that improves their ability to teleport to a black moonbeam.
  • The farther the teleport the longer the stun.
  • Teleporting across the ocean also results in a longer stun than there would be for the same distance on the mainland.
  • Teleporting onto a boat results in a very long stun, even if the distance is short.
  • If you cast Teleport on a Moon that is not out, you will be disintegrated, unless you have the 100th circle ability which instead places you in the nearest conduit of the Astral Plane.
  • Teleport can also be used to enter or leave the Astral Plane when directly cast on Grazhir shards.
  • Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using Moongate. Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill.
  • Teleport's disadvantage compared to Moongate when entering the astral plane is that it leaves you with no held mana.

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