Teleport (2.0): Difference between revisions
No edit summary |
m (moved Teleport to Teleport (2.0)) |
||
(13 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ |
{{OSpell |
||
|name=Teleport |
|||
⚫ | |||
⚫ | |||
|minprep=15 |
|minprep=15 |
||
|castcap= |
|castcap=26 |
||
⚫ | |||
|validtarget=[[Xibar]], [[Katamba]], [[Yavash]] |
|validtarget=[[Xibar]], [[Katamba]], [[Yavash]] |
||
|guild=Moon Mage |
|||
|spellbook=Transduction |
|||
⚫ | |||
|desc=The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam. |
|desc=The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam. |
||
|messaging='''Katamba:''' |
|||
⚫ | |||
You gesture.<br /> |
|||
⚫ | |||
You experience a great wrenching in your gut and everything goes utterly black, but the sensation is brief. You blink and find yourself curled up on the ground at...<br />''<Location>'' |
|||
A shadow swiftly oozes into the room, deposits a very shaken ''<Moon Mage>'', and just as swiftly departs. |
|||
[[Category:Transduction Spellbook]] |
|||
[[Category:Moon Mage Spells]] |
|||
'''Yavash:''' |
|||
[[Category:Lunar Magic]] |
|||
You gesture.<br /> |
|||
[[Category:Utility Spells]] |
|||
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant red flash. As your vision slowly returns you find yourself at...<br />''<Location>'' |
|||
A red moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking ''<Moon Mage>'', who wasn't there before. |
|||
'''Xibar:''' |
|||
You gesture.<br /> |
|||
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant blue flash. As your vision slowly returns you find yourself at...<br />''<Location>'' |
|||
A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking ''<Moon Mage>'', who wasn't there before. |
|||
|spelltype=Utility |
|||
|tier=third |
|||
|planned=No |
|||
|scroll=No |
|||
|target=No |
|||
|held=No |
|||
|magictype=Lunar |
|||
⚫ | |||
==Notes== |
|||
*There is no way to teleport another person using this spell. |
|||
*This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over. |
|||
*Using a Katamba moonbeam results in a longer stun and you also arrive prone. [[Tezirites]] have a [[Tezirites#Cantrips|cantrip]] that improves their ability to teleport to a black moonbeam. |
|||
*The farther the teleport the longer the stun. |
|||
*Teleporting across the ocean also results in a longer stun than there would be for the same distance on the mainland. |
|||
*Teleporting onto a boat results in a very long stun, even if the distance is short. |
|||
⚫ | |||
*Teleport can also be used to enter or leave the [[Astral Plane]] when directly cast on Grazhir shards. |
|||
*Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using [[Moongate]]. Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill. |
|||
*Teleport's disadvantage compared to [[Moongate]] when entering the astral plane is that it leaves you with no held mana. |
|||
{{RefAl}} |
Latest revision as of 05:21, 23 January 2013
Abbreviation: | TELE | |
---|---|---|
Prerequisites: | Circle 15, Focus Moonbeam | |
Minimum Prep: | 15 | |
Casting Cap: | 26 | |
Valid Spell Target: | Xibar, Katamba, Yavash | |
Description: | The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam. | |
Example Messaging: | Katamba:
You gesture. A shadow swiftly oozes into the room, deposits a very shaken <Moon Mage>, and just as swiftly departs. Yavash:
You gesture. A red moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before. Xibar:
You gesture. A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before. |
Notes
- There is no way to teleport another person using this spell.
- This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over.
- Using a Katamba moonbeam results in a longer stun and you also arrive prone. Tezirites have a cantrip that improves their ability to teleport to a black moonbeam.
- The farther the teleport the longer the stun.
- Teleporting across the ocean also results in a longer stun than there would be for the same distance on the mainland.
- Teleporting onto a boat results in a very long stun, even if the distance is short.
- If you cast Teleport on a Moon that is not out, you will be disintegrated, unless you have the 100th circle ability which instead places you in the nearest conduit of the Astral Plane.
- Teleport can also be used to enter or leave the Astral Plane when directly cast on Grazhir shards.
- Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using Moongate. Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill.
- Teleport's disadvantage compared to Moongate when entering the astral plane is that it leaves you with no held mana.