Moongate (2.0): Difference between revisions

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{{spell
{{OSpell
|name=Moongate
|name=Moongate
|minprep=10
|castcap=80
|abbrev=MG
|abbrev=MG
|validtarget=[[Xibar]], [[Katamba]], [[Yavash]], ([[Grazhir]] or a Grazhir Shard for AP Travel)
|prereqs=Circle 25, [[Focus Moonbeam]], [[Teleport]]
|minprep=0
|castcap=
|validtarget=[[Xibar]], [[Katamba]], [[Yavash]]
|desc=The Moongate spell will allow you to transport other people to any point where you have a moonbeam focused. Just be careful to never cast it without having a moonbeam focused.
|guild=Moon Mage
|guild=Moon Mage
|spellbook=Transduction
|spellbook=Transduction
|prereqs=Circle 25, [[Teleport]]
|magictype=Lunar
|desc=Using a principle of enlightened geometry, the Moongate occupies two points in space simultaneously. Maintaining this effect requires a constant source of Lunar mana to supply the necessary teleportational energy.<br />
|held=yes
The Moongate spell will allow you to transport other people to any point where you have a moonbeam focused. Just be careful to never cast it without having a moonbeam focused.
|messaging=>cast katamba
You gesture.
A swirling vortex of shadows draws itself from the ground and coalesces into a black Moongate, which yawns open like a hungry maw.


>cast xibar

You gesture.
A fierce blue-white glare forces you to avert your eyes for a moment. When it subsides, a blue Moongate stands before you, rippling slightly.


>cast yavash

You gesture.
In a blazing fountain of red-gold sparks, a red Moongate blazes into life.
|spelltype=Utility
|tier=fourth
|planned=No
|scroll=No
|target=No
|held=Yes
}}
}}
==Casting Information==
You need to harness a bare minimum of 10 mana while casting this spell or it will fail, though any held mana beyond 80 doesn't provide additional benefit. At any given level of skill, the farther away your [[Focus Moonbeam|moonbeam]], the more mana you need to hold to create a successful moongate; as your [[Primary Magic]] skill increases, however, the amount of mana you need to hold to reach any given distance decreases.

If you cast this spell on a [[:Category:Moons|moon]] that is not out, either a [[Voidspawn_(1)|voidspawn]] (more powerful than the invasion [[Voidspawn_(2)|version]]) will emerge from the Moongate and kill your character, or you'll immediately be obliterated by a lash of energy from the rogue gate tinged with razor-edged shadows. If you are killed by the voidspawn, it will break up into multiple [[Tenebraeling|Tenebraelings]] in a sort of mini-invasion.

If you enter your own Moongate with the GO MOONGATE command, it will immediately snap shut behind you, and you will automatically release all mana you are holding. If leading a group, your group will be left behind. If being led by someone else through your own moongate, it is assumed you are the last of your group to go through so everyone in the group is able to pass through. The gate still snaps shut behind you, but in this case leaves you with your held mana intact.

Unlike [[Teleport]], you cannot open a moongate to or from a boat.

==Entering the Astral Plane==
This spell, like [[Teleport]], can be used to enter the [[Astral Plane]]. Note that entering the Astral Plane (AP) with Moongate is considered more difficult than with Teleport, so if the feat is at the edge of your skills, you may be risking a hazardous experience. Nevertheless, using a Moongate to enter the AP is generally the preferred method because, unlike Teleporting into the AP, you continue to hold any mana you harnessed before entering, and the amount of mana that a Moon Mage has harnessed around them while within the AP increases the length of time that said MM can survive within the microcosm.

==Guarding==
The caster can {{Com|GUARD}} moongate to prevent people from passing through and {{Com|NOD}} to a person to allow passage.
==Moongate Hue==
In general, the color of the moongate is a simple reflection of the source that it is cast upon: blue for Xibar, red for Yavash, and black for Katamba. In addition, other moongate forms exist that correspond to other sources, such as the "wave of distorted reality" that it manifests when cast at the AP, the "rogue moongate tinged with screaming, razor-edged shadows" that you see if you cast upon a nonexistent moonbeam, or simply "a green moongate" as has been seen used by the GMPC King [[Talorc]]. (It should be noted that this green moongate is GMPC-only at the time of this writing, so is just as likely to be GM-flavor as it is a hint at another source to tap with the Moongate spell.)

==Moongate Properties==

You focus your magical senses on the Moongate.<br>
There is a definite pattern of Transduction magic within the Moongate, which holds its form together.<br>
Using a principle of enlightened geometry, the Moongate occupies two points in space simultaneously. Maintaining this effect requires a constant source of Lunar mana to supply the necessary teleportational energy.<br>
Roundtime: 5 seconds.

The red Moongate is a wide, blazing ring of fire encircling a window into another part of the world. A confused wind blows back and forth through it, as if unsure which side of the Gate it prefers.

==Additional Messaging==
'''Rogue Moongate'''

:You gesture.
:A brief wave of disorientation washes outward as reality itself tears wide open, forming a rogue Moongate tinged with screaming, razor-edged shadows.

followed by:
:A voidspawn emerges from the screaming Moongate.
or
:A wave of wild teleportational energy erupts from the screaming gate and washes over you! The assault is maliciously short of complete obliteration, granting you a few seconds of awareness as your body is torn apart.

'''Entering/Exiting Astral Plane'''

:You gesture.
:A brief wave of disorientation washes outward as reality itself tears wide open, forming an unstable Moongate around you!
:You are pulled through your unstable Moongate.

==Commonly Requested PM Requirements for Island Gating==
641PM - Throne City to Ratha <br/>
641PM - Acenamacra to Mer'kresh/M'riss<br/>
741PM - Crossing to Ratha/Taisgath<br/>
741PM - Throne City to Aesry<br/>
841PM - Crossing to Mer'kresh/M'riss<br/>


==Notes==
==Zone Map==
The [[Zone Map]] provides a means to calculate how much mana is required to Moongate a given distance with a given skill.
You need to harness mana while casting this spell. The farther away your [[Focus Moonbeam|moonbeam]], the more mana you need to hold to cast. If you cast this spell on a [[Moon]] which is not out, voidspawns will come out of the Moongate and kill your character. This spell is also used in the [[Astral Planes]]
{{RefAl}}

Latest revision as of 01:28, 23 January 2013

Mm thumb.jpgMoon Mage Guild
Moongate Held Mana spell
Abbreviation: MG
Prerequisites: Circle 25, Teleport
Minimum Prep: 10
Casting Cap: 80
Valid Spell Target: Xibar, Katamba, Yavash, (Grazhir or a Grazhir Shard for AP Travel)
Description: Using a principle of enlightened geometry, the Moongate occupies two points in space simultaneously. Maintaining this effect requires a constant source of Lunar mana to supply the necessary teleportational energy.

The Moongate spell will allow you to transport other people to any point where you have a moonbeam focused. Just be careful to never cast it without having a moonbeam focused.

Example Messaging: >cast katamba

You gesture. A swirling vortex of shadows draws itself from the ground and coalesces into a black Moongate, which yawns open like a hungry maw.


>cast xibar

You gesture. A fierce blue-white glare forces you to avert your eyes for a moment. When it subsides, a blue Moongate stands before you, rippling slightly.


>cast yavash

You gesture. In a blazing fountain of red-gold sparks, a red Moongate blazes into life.

Casting Information

You need to harness a bare minimum of 10 mana while casting this spell or it will fail, though any held mana beyond 80 doesn't provide additional benefit. At any given level of skill, the farther away your moonbeam, the more mana you need to hold to create a successful moongate; as your Primary Magic skill increases, however, the amount of mana you need to hold to reach any given distance decreases.

If you cast this spell on a moon that is not out, either a voidspawn (more powerful than the invasion version) will emerge from the Moongate and kill your character, or you'll immediately be obliterated by a lash of energy from the rogue gate tinged with razor-edged shadows. If you are killed by the voidspawn, it will break up into multiple Tenebraelings in a sort of mini-invasion.

If you enter your own Moongate with the GO MOONGATE command, it will immediately snap shut behind you, and you will automatically release all mana you are holding. If leading a group, your group will be left behind. If being led by someone else through your own moongate, it is assumed you are the last of your group to go through so everyone in the group is able to pass through. The gate still snaps shut behind you, but in this case leaves you with your held mana intact.

Unlike Teleport, you cannot open a moongate to or from a boat.

Entering the Astral Plane

This spell, like Teleport, can be used to enter the Astral Plane. Note that entering the Astral Plane (AP) with Moongate is considered more difficult than with Teleport, so if the feat is at the edge of your skills, you may be risking a hazardous experience. Nevertheless, using a Moongate to enter the AP is generally the preferred method because, unlike Teleporting into the AP, you continue to hold any mana you harnessed before entering, and the amount of mana that a Moon Mage has harnessed around them while within the AP increases the length of time that said MM can survive within the microcosm.

Guarding

The caster can GUARD moongate to prevent people from passing through and NOD to a person to allow passage.

Moongate Hue

In general, the color of the moongate is a simple reflection of the source that it is cast upon: blue for Xibar, red for Yavash, and black for Katamba. In addition, other moongate forms exist that correspond to other sources, such as the "wave of distorted reality" that it manifests when cast at the AP, the "rogue moongate tinged with screaming, razor-edged shadows" that you see if you cast upon a nonexistent moonbeam, or simply "a green moongate" as has been seen used by the GMPC King Talorc. (It should be noted that this green moongate is GMPC-only at the time of this writing, so is just as likely to be GM-flavor as it is a hint at another source to tap with the Moongate spell.)

Moongate Properties

You focus your magical senses on the Moongate.
There is a definite pattern of Transduction magic within the Moongate, which holds its form together.
Using a principle of enlightened geometry, the Moongate occupies two points in space simultaneously. Maintaining this effect requires a constant source of Lunar mana to supply the necessary teleportational energy.
Roundtime: 5 seconds.

The red Moongate is a wide, blazing ring of fire encircling a window into another part of the world. A confused wind blows back and forth through it, as if unsure which side of the Gate it prefers.

Additional Messaging

Rogue Moongate

You gesture.
A brief wave of disorientation washes outward as reality itself tears wide open, forming a rogue Moongate tinged with screaming, razor-edged shadows.

followed by:

A voidspawn emerges from the screaming Moongate.

or

A wave of wild teleportational energy erupts from the screaming gate and washes over you! The assault is maliciously short of complete obliteration, granting you a few seconds of awareness as your body is torn apart.

Entering/Exiting Astral Plane

You gesture.
A brief wave of disorientation washes outward as reality itself tears wide open, forming an unstable Moongate around you!
You are pulled through your unstable Moongate.

Commonly Requested PM Requirements for Island Gating

641PM - Throne City to Ratha
641PM - Acenamacra to Mer'kresh/M'riss
741PM - Crossing to Ratha/Taisgath
741PM - Throne City to Aesry
841PM - Crossing to Mer'kresh/M'riss

Zone Map

The Zone Map provides a means to calculate how much mana is required to Moongate a given distance with a given skill.

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