Guardian Spirit (2.0): Difference between revisions

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{{spell
{{OSpell
|name=Guardian Spirit
|name=Guardian Spirit
|abbrev=GS
|prereqs=[[Innocence]]
|minprep=8
|minprep=8
|castcap=
|castcap=61
|abbrev=GS
|validtarget=Avenger, Colepexy, Dirnel, Guardian, Narmorbreth, Woodwisp
|validtarget=Avenger, Colepexy, Dirnel, Guardian, Narmorbreth, Woodwisp
|guild=Empath
|spellbook=Protection
|prereqs=[[Innocence]]
|desc=The Guardian Spirit spell summons a protective spirit of the land or a flighty warrior of the Fae to keep you safe from hostility. No matter what arrives, they are all quite particular and peculiar creatures, though a person with stronger charisma will draw a more capable entity. When your protector arrives, it will follow you no matter where you may go. The more mana the initial spell has, the longer it will remain with you.
|desc=The Guardian Spirit spell summons a protective spirit of the land or a flighty warrior of the Fae to keep you safe from hostility. No matter what arrives, they are all quite particular and peculiar creatures, though a person with stronger charisma will draw a more capable entity. When your protector arrives, it will follow you no matter where you may go. The more mana the initial spell has, the longer it will remain with you.

|messaging=Your heart skips a beat as your spell sends a subtle jingling call outward from you in all directions.
|messaging=Your heart skips a beat as your spell sends a subtle jingling call outward from you in all directions.


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The alfar avenger protects you from being engaged.<br>
The alfar avenger protects you from being engaged.<br>
As the cougar advances, a pure white alfar avenger successfully moves away.
As the cougar advances, a pure white alfar avenger successfully moves away.
|guild=Empath
|spellbook=Protection
|magictype=Life
|spelltype=Defensive
|spelltype=Defensive
|spelltype2=Utility
|spelltype3=Offensive
|tier=third
|scroll=No
|target=No
|held=No
|planned=No
}}
}}
==Notes==
==Notes==
The Guardian Spirit will push your foe to missile range if one advances to melee on you and you are not already at melee with another creature or player. The GS generally avoid fighting themselves, but on rare occasion, they will engage your enemies.
The Guardian Spirit will push your foe to missile range if one advances to melee on you and you are not already at melee with another creature or player. Avengers will actively attack on your behalf. The other GS generally avoid fighting, but on rare occasion, they will engage your enemies.

Cannot be cast when [[Empathic_Shock|shocked]].


===Types of Guardian Spirits===
===Types of Guardian Spirits===
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* Avengers will now attack targets engaged with the Empath. The creature does not defend itself it will only defend you. So if the target is no longer engaged with you the avenger will not attack.
* Avengers will now attack targets engaged with the Empath. The creature does not defend itself it will only defend you. So if the target is no longer engaged with you the avenger will not attack.
* An Empath's circle is the primary factor in determining the level of the pet. [[Charisma]] is still a major contributing factor.
* An Empath's circle is the primary factor in determining the level of the pet. [[Charisma]] is still a major contributing factor. (In the future, avenger power will be determined by the caster's [[Targeted Magic skill|Targeted Magic]].)
* Stat assignment of Guardian Spirits are inline with the caster's stats (particularly in the case of mentals). Mentals have a direct impact on perception scores.
* You can now use the COMMAND verb to trigger the same commands via ASK. Command is usable in combat.
* You can now use the <tt>COMMAND</tt> verb to trigger the same commands via <tt>ASK</tt>. Command is usable in combat.
* You can now command avengers to HALT to stop attacking or ATTACK to commence attacking.
* You can now command avengers to <tt>HALT</tt> to stop attacking or <tt>ATTACK</tt> to commence attacking.
* [[Sphere of Protection]] on your pet will help it immensely. If your avenger is having trouble hitting a target, [[Lethargy]] on the target will assist your pet.
* Casting [[Sphere of Protection]] on your GS will aid it immensely. If your avenger is having trouble hitting a target, cast [[Lethargy]] on the foe.


====Colepexy====
====Colepexy====
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There are a number of commands that can be used with the Guardian Spirits:
There are a number of commands that can be used with the Guardian Spirits:


*<tt>'''ASK <GS> ABOUT{{!}}FOR NAME'''</tt> will give the fae's personal name.
*<tt>'''ASK <GS> ABOUT{{!}}FOR NAME'''</tt> will give the fae's personal name. [[Guardian Spirit Names]]
*<tt>'''ASK <GS> ABOUT{{!}}FOR GUARD'''</tt> or <tt>'''SUMMON <GS>'''</tt> will make the GS start guarding you, in case he/she has stopped doing so.
*<tt>'''ASK <GS> ABOUT{{!}}FOR GUARD'''</tt> or <tt>'''SUMMON <GS>'''</tt> will make the GS start guarding you, in case he/she has stopped doing so.
*<tt>'''ASK <GS> ABOUT{{!}}FOR STOP'''</tt> stops the GS from guarding you.
*<tt>'''ASK <GS> ABOUT{{!}}FOR STOP'''</tt> stops the GS from guarding you.
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In addition, you can use a handful of RP verbs with certain Guardian Spirits eg. <tt>HUG</tt>, <tt>PET</tt>, etc.
In addition, you can use a handful of RP verbs with certain Guardian Spirits eg. <tt>HUG</tt>, <tt>PET</tt>, etc.

{{RefAl}}

Latest revision as of 22:06, 22 January 2013

Empath thumb.jpgEmpathGuild
Guardian Spirit
Abbreviation: GS
Prerequisites: Innocence
Minimum Prep: 8
Casting Cap: 61
Valid Spell Target: Avenger, Colepexy, Dirnel, Guardian, Narmorbreth, Woodwisp
Description: The Guardian Spirit spell summons a protective spirit of the land or a flighty warrior of the Fae to keep you safe from hostility. No matter what arrives, they are all quite particular and peculiar creatures, though a person with stronger charisma will draw a more capable entity. When your protector arrives, it will follow you no matter where you may go. The more mana the initial spell has, the longer it will remain with you.
Example Messaging: Your heart skips a beat as your spell sends a subtle jingling call outward from you in all directions.

With a warrior's calm, a pure white alfar avenger steps in and surveys the area.

The alfar avenger protects you from being engaged.
As the cougar advances, a pure white alfar avenger successfully moves away.

Notes

The Guardian Spirit will push your foe to missile range if one advances to melee on you and you are not already at melee with another creature or player. Avengers will actively attack on your behalf. The other GS generally avoid fighting, but on rare occasion, they will engage your enemies.

Cannot be cast when shocked.

Types of Guardian Spirits

The different GS types are essentially identical. Narmobreths can only be summoned if you are in a watery area, and will not follow you onto dry land. Woodwisps will only appear if you are on dry land, and will not follow you into wet areas.

Avenger

Though her skin glistens with the purest of white, this particular alfar avenger appears much like an emaciated, clean-shaven Gnome. In one hand, she grips a sharp blade of unusual design while her immense, pitch-black eyes unblinkingly watch for threats.

  • Avengers will now attack targets engaged with the Empath. The creature does not defend itself it will only defend you. So if the target is no longer engaged with you the avenger will not attack.
  • An Empath's circle is the primary factor in determining the level of the pet. Charisma is still a major contributing factor. (In the future, avenger power will be determined by the caster's Targeted Magic.)
  • Stat assignment of Guardian Spirits are inline with the caster's stats (particularly in the case of mentals). Mentals have a direct impact on perception scores.
  • You can now use the COMMAND verb to trigger the same commands via ASK. Command is usable in combat.
  • You can now command avengers to HALT to stop attacking or ATTACK to commence attacking.
  • Casting Sphere of Protection on your GS will aid it immensely. If your avenger is having trouble hitting a target, cast Lethargy on the foe.

Colepexy

One could almost describe the fungus colepexy as a living set of wings, such is the size of the dragonfly-like pairs this one exhibits. The tiny body he has is reminscent of a ladybird, complete with black spots dappled along his red shell. Rather than a bug's head, however, he has a bizarre, Human-like face that smiles pleasantly at anyone he notices.

Dirnel

Slickened hair, pulled back in a long ponytail, trails behind the dog-faced dirnel like a serpent. Though tossing the occasional playful snap at this makeshift-tail with a set of sharp, yellow teeth, he seems otherwise friendly enough. An adoring pair of eyes gleam from his Rakash-like face, dissolving any doubts of this protector's loyalities.

Guardian

Small vestigal wings sprout from the alfar guardian, appearing completely out of place with their softness in direct contrast to her ceramic-like skin. Otherwise looking much like a thin, hairless Gnome, she exhibits another harshness in the blackened, spine-covered shield she grips white-knuckled in both hands.

Narmorbreth

Covered in blue and grey scales instead of skin, the bulbous-eyed narmorbreth unblinkingly stares at anyone who gazes upon him. The distinctive shine of slime and water coats his fish-like body with a healthy moisture, though his bloated belly implies that of a sickly perch. Still, his face belies an intellect that would not be out of place in Merelew society.

Woodwisp

Few creatures could be as thin and frail as the forest woodwisp appears. Wearing a crown of thorns and clothing of dry, patchwork leaves, he appears not so comforting as he does foreboding, but the delicate smile etched upon his Elf-like face claims otherwise.

Commands

There are a number of commands that can be used with the Guardian Spirits:

  • ASK <GS> ABOUT|FOR NAME will give the fae's personal name. Guardian Spirit Names
  • ASK <GS> ABOUT|FOR GUARD or SUMMON <GS> will make the GS start guarding you, in case he/she has stopped doing so.
  • ASK <GS> ABOUT|FOR STOP stops the GS from guarding you.
  • ASK <GS> ABOUT|FOR QUIET will squelch environmental messaging from the GS.
  • ASK <GS> ABOUT|FOR TIME or POKE <GS> will tell you how much longer the GS will remain at your side.
  • ASK <GS> ABOUT|FOR COMMAND tells you which commands can be used with the GS.
  • ASK <GS> ABOUT|FOR LEAVE will dismiss the GS.

Examples: ASK DIRNEL FOR NAME, ASK COLEP ABOUT QUIET

In addition, you can use a handful of RP verbs with certain Guardian Spirits eg. HUG, PET, etc.


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