Awaken Forest: Difference between revisions
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{{Spell |
{{Spell |
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|name=Awaken Forest |
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⚫ | |||
⚫ | |||
|abbrev=AF |
|abbrev=AF |
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⚫ | |||
⚫ | |||
⚫ | |||
|minskill=250 |
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|maxskill=1000 |
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|minduration=999 |
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⚫ | |||
|guild=Ranger |
|guild=Ranger |
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|magic=Life Magic |
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|spellbook=Nature Manipulation |
|spellbook=Nature Manipulation |
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|prereqs=[[ |
|prereqs=Circle 30, [[Deadfall]] |
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|slot=2 |
|slot=2 |
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|pulse=16 |
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|illegal=no |
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|corrupt=no |
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|desc=The forces of nature are intimidating, neutral, and powerful. If roused by one with the proper knowledge, they will manifest themselves as a physical entity and rise up to battle anyone and anything nearby. |
|desc=The forces of nature are intimidating, neutral, and powerful. If roused by one with the proper knowledge, they will manifest themselves as a physical entity and rise up to battle anyone and anything nearby. |
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This is a non-battle spell that can be cast on a single target. Non-battle spells have significantly longer preparation times than battle spells. This is a cyclic spell. To cast this kind of spell, prepare it at the amount of mana you wish to cast it at, and then cast it. This spell will continually pulse as long as you have harnessed enough mana to fuel the mana requirements. Cambrinth also works as a source of fuel for cyclic spells, as does your raw attunement if you have the Raw Channeling feat. It can be cast without a target. It requires a minimum of five mana streams, and can expand to a maximum of twenty-five mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of a 50th degree adept. By the time you have mastered this spell, you will be ranked as a guru in your abilities as a caster. It requires the Utility skill to cast effectively. Before you can learn this spell, you must know Deadfall, and be circle 30. It will also cost two spell slots. |
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|buffs=No buffs |
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|debuffs=No debuffs |
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|dtype=No damage |
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|htype=No heal |
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|poststring=No |
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|effect=Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead. |
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|messaging=You gesture. |
|messaging=You gesture. |
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A leaf-green wave of light ripples outward from you. The surrounding vegetation awakens and stirs in response to your call. Leaves and vines weave together, coalescing into a humanoid spawn that rises from the ground and readies itself for battle. |
A leaf-green wave of light ripples outward from you. The surrounding vegetation awakens and stirs in response to your call. Leaves and vines weave together, coalescing into a humanoid spawn that rises from the ground and readies itself for battle. |
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|sig=Yes |
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|diff=advanced |
|diff=advanced |
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⚫ | |||
|type= |
|type=utility |
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⚫ | |||
|ctype=cyclic |
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}} |
}} |
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{{RTOC}} |
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== |
==Notes== |
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Creates a spawn that fights along side the Ranger. The type of spawn created depends on the environment of the room. <br /> |
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Damage and efficacy depends on TM skill and mana. |
Creates a spawn that fights along side the Ranger. Damage and efficacy depends on TM skill and mana. The type of spawn created depends on the environment of the room. (See notes below). |
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There is a cooldown timer for each room, preventing future casts of the spell. Will no longer despawn unless the critter is killed or the spell is released.<br /> |
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==Forms== |
==Forms== |
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===Plague=== |
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The plague spawn is a mass of three-spot horseflies compacted into a vaguely humanoid form and churning with insectile activity. A leaf-green glow seeps through thousands of diaphanous wings in the swarm, and though not a single creature, there is an air of collective intelligence to the spawn. |
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===Forest=== |
===Forest=== |
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The forest spawn is a mass of pine saplings, vines and soil woven into a vaguely humanoid form and crowned with a mane of leaves. A leaf-green glow seeps from between the tightly bound foliage and though eyeless, the creature surveys the area with an air of intelligence. It is holding a rather large, sharpened pine limb in its grip.<br /> |
The forest spawn is a mass of pine saplings, vines and soil woven into a vaguely humanoid form and crowned with a mane of leaves. A leaf-green glow seeps from between the tightly bound foliage and though eyeless, the creature surveys the area with an air of intelligence. It is holding a rather large, sharpened pine limb in its grip.<br /> |
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===Slimy=== |
===Slimy=== |
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You gesture. |
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A leaf-green wave of light ripples outward from you. The surrounding earth awakens and stirs in response to your call. Slime molds and clods of stony soil compact together, coalescing into a humanoid spawn that rises from the ground and readies itself for battle.<br /> |
A leaf-green wave of light ripples outward from you. The surrounding earth awakens and stirs in response to your call. Slime molds and clods of stony soil compact together, coalescing into a humanoid spawn that rises from the ground and readies itself for battle.<br /> |
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The slimy spawn is a mass of slime molds, soil and stones compacted into a vaguely humanoid form and crowned with a mane of pale, spidery roots. A leaf-green glow seeps from creases in the compacted form and though eyeless, the creatures surveys the area with an air of intelligence. It is holding a rather sharp stone in its grip.<br /> |
The slimy spawn is a mass of slime molds, soil and stones compacted into a vaguely humanoid form and crowned with a mane of pale, spidery roots. A leaf-green glow seeps from creases in the compacted form and though eyeless, the creatures surveys the area with an air of intelligence. It is holding a rather sharp stone in its grip.<br /> |
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===Thorny=== |
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A leaf-green wave of light ripples outward from you. The surrounding vegetation awakens and stirs in response to your call. Thorn brush and tall grasses weave together, coalescing into a humanoid spawn that rises from the ground and readies itself for battle.<br /> |
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The thorny spawn is a mass of scrub oak, thorn brush and soil woven into a vaguely humanoid form and crowned with a mane of tangled grass. A leaf-green glow seeps from between the tightly bound foliage, and though eyeless, the creature surveys the area with an air of intelligence. It is holding a rather thorny limb in its grip.<br /> |
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===Sandy=== |
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A leaf-green wave of light ripples outward from you. The surrounding earth awakens and stirs in response to your call. Dry sand, cacti and scrub oak compact together, coalescing into a humanoid spawn that rises from the ground and readies itself for battle.<br /> |
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The sandy spawn is a mass of sand, cactus and scrub oak compacted into a vaguely humanoid form and crowned with a mane of sun-bleached sagebrush. A leaf-green glow seeps from creases in the compacted form, and though eyeless, the creature surveys the area with an air of intelligence. It is holding a large stick.<br /> |
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With a snap of leaf-green light, a sandy spawn falls apart into a pile of sand and sagebrush. <br /> |
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{{RefAl|a=y}} |
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* [[Plague_of_Scavengers|Plague of Scavengers]] metaspell to convert Awaken Forest spawn to attack [[Undead#Physical_or_Corporeal|corporeal undead]] only. |
Latest revision as of 14:25, 13 August 2023
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Abbreviation: | AF | |
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Prerequisites: | Circle 30, Deadfall | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Life Magic | |
Spell Type: | cyclic / utility | |
Difficulty: | advanced | |
Prep (min/max): | 5 / 25 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Special | |
Duration (min/max): | Indefinite | |
Pulse Timing: | 16 seconds | |
Justice: | no | |
Corruption: | no | |
Description: | The forces of nature are intimidating, neutral, and powerful. If roused by one with the proper knowledge, they will manifest themselves as a physical entity and rise up to battle anyone and anything nearby.
This is a non-battle spell that can be cast on a single target. Non-battle spells have significantly longer preparation times than battle spells. This is a cyclic spell. To cast this kind of spell, prepare it at the amount of mana you wish to cast it at, and then cast it. This spell will continually pulse as long as you have harnessed enough mana to fuel the mana requirements. Cambrinth also works as a source of fuel for cyclic spells, as does your raw attunement if you have the Raw Channeling feat. It can be cast without a target. It requires a minimum of five mana streams, and can expand to a maximum of twenty-five mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of a 50th degree adept. By the time you have mastered this spell, you will be ranked as a guru in your abilities as a caster. It requires the Utility skill to cast effectively. Before you can learn this spell, you must know Deadfall, and be circle 30. It will also cost two spell slots. | |
Effect: | Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead. | |
Example Messaging: | You gesture.
A leaf-green wave of light ripples outward from you. The surrounding vegetation awakens and stirs in response to your call. Leaves and vines weave together, coalescing into a humanoid spawn that rises from the ground and readies itself for battle. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
Creates a spawn that fights along side the Ranger. Damage and efficacy depends on TM skill and mana. The type of spawn created depends on the environment of the room. (See notes below).
Forms
Plague
The plague spawn is a mass of three-spot horseflies compacted into a vaguely humanoid form and churning with insectile activity. A leaf-green glow seeps through thousands of diaphanous wings in the swarm, and though not a single creature, there is an air of collective intelligence to the spawn.
Forest
The forest spawn is a mass of pine saplings, vines and soil woven into a vaguely humanoid form and crowned with a mane of leaves. A leaf-green glow seeps from between the tightly bound foliage and though eyeless, the creature surveys the area with an air of intelligence. It is holding a rather large, sharpened pine limb in its grip.
The vines and leaves composing the forest spawn slowly unravel and recede into the forest.
Water
A leaf-green wave of light ripples outward from you. The vegetation within the water awakens and stirs in response to your call. Strands of kelp, small shells and sand compact together, coalescing into a humanoid spawn that rises from the water and readies itself for battle.
The water spawn is a mass of sand and small shells compacted into a vaguely humanoid form and crowned with a mane of wild green kelp. A leaf-green glow seeps from creases in the compacted form and though eyeless, the creature surveys the area with an air of intelligence. It is holding a sharp pointy shell in its grip.
The kelp and sand composing the water spawn slowly recede back into the water.
Grassy
A leaf-green wave of light ripples outward from you. The surrounding vegetation awakens and stirs in response to your call. Tall grasses and clods of soil weave together, coalescing into a humanoid spawn that rises from the ground and readies itself for battle.
The grassy spawn is a mass of thick grasses, sedge and soil woven into a vaguely humanoid form and crowned with a mane of tangled creepers. A leaf-green glow seeps from between the tightly bound foliage and though eyeless, the creature surveys the area with an air of intelligence. It is holding a rather pointy stick in its grip.
The sedge and soil composing the grassy spawn slowly unravel and recede back into the grassland.
Stony
A leaf-green wave of light ripples outward from you. The surrounding earth awakens and stirs in response to your call. Lichen-patched rocks and stones stack one atop another, coalescing into a humanoid spawn that rises from the ground and readies itself for battle.
The stony spawn is a mass of lichen-patched rocks, soil, and small stones stacked into a vaguely humanoid form and crowned with a close-cropped mane of moss. A leaf-green glow seeps from the spaces between the rocks and though eyeless, the creature surveys the area with an air of intelligence. It is holding a sharp rock in its grip.
The lichen and stones composing the stony spawn slowly recede back into the earth.
Harvest
A leaf-green wave of light ripples outward from you. The surrounding crops awaken and stir in response to your call. Tall stalks and clods of soil weave together, coalescing into a humanoid spawn that rises from the ground and readies itself for battle.
The harvest spawn is a mass of tall stalks, food crops and soil woven into a vaguely humanoid form and crowned with a mane of tangled weeds. A leaf-green glow seeps from between the tightly bound foliage and though eyeless, the creature surveys the area with an air of intelligence. It is holding a rather pointy stick in its grip.
The tall stalks and clods of soil composing the harvest spawn slowly unravel and recede back into the farmlands.
Slimy
A leaf-green wave of light ripples outward from you. The surrounding earth awakens and stirs in response to your call. Slime molds and clods of stony soil compact together, coalescing into a humanoid spawn that rises from the ground and readies itself for battle.
The slimy spawn is a mass of slime molds, soil and stones compacted into a vaguely humanoid form and crowned with a mane of pale, spidery roots. A leaf-green glow seeps from creases in the compacted form and though eyeless, the creatures surveys the area with an air of intelligence. It is holding a rather sharp stone in its grip.
Thorny
A leaf-green wave of light ripples outward from you. The surrounding vegetation awakens and stirs in response to your call. Thorn brush and tall grasses weave together, coalescing into a humanoid spawn that rises from the ground and readies itself for battle.
The thorny spawn is a mass of scrub oak, thorn brush and soil woven into a vaguely humanoid form and crowned with a mane of tangled grass. A leaf-green glow seeps from between the tightly bound foliage, and though eyeless, the creature surveys the area with an air of intelligence. It is holding a rather thorny limb in its grip.
Sandy
A leaf-green wave of light ripples outward from you. The surrounding earth awakens and stirs in response to your call. Dry sand, cacti and scrub oak compact together, coalescing into a humanoid spawn that rises from the ground and readies itself for battle.
The sandy spawn is a mass of sand, cactus and scrub oak compacted into a vaguely humanoid form and crowned with a mane of sun-bleached sagebrush. A leaf-green glow seeps from creases in the compacted form, and though eyeless, the creature surveys the area with an air of intelligence. It is holding a large stick.
With a snap of leaf-green light, a sandy spawn falls apart into a pile of sand and sagebrush.
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Additional Information
- Plague of Scavengers metaspell to convert Awaken Forest spawn to attack corporeal undead only.