Talk:Thief: Difference between revisions

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== Secrets? ==
== Secrets? ==


Left them blank for right now to be safe, but what's the ruling on posting in-game secrets, specificly Thief guild locations and abilities? --[[User:Glimmereyes|Glimmereyes]] ([[Usertalk:Glimmereyes|talk]])
Left them blank for right now to be safe, but what's the ruling on posting in-game secrets, specificly Thief guild locations and abilities? --[[User:Glimmereyes|Glimmereyes]] ([[User talk:Glimmereyes|talk]])
:I think it's a ... we could tell them but we'll liable to be on quite a few hitlists.--[[User:Naeya|Naeya]] ([[User talk:Naeya|talk]]) 21:18, 25 March 2007 (CDT)
:I think it's a ... we could tell them but we'll liable to be on quite a few hitlists.--[[User:Naeya|Naeya]] ([[User talk:Naeya|talk]]) 21:18, 25 March 2007 (CDT)

::What if we put up prominent spoiler alerts and have a special secrets section? I think it's appropriate info so long as it's not too easy to access accidentally. --[[User:Farman|Farman]] 23:34, 26 March 2007 (CDT)

== loading while hidden ==
We need to add something about thieves NOT getting +1 second RT to loading ranged weapons from hiding. I can't remember if it's rangers too, else I'd add it now. Thanks -- Zihnj

=== OLD 2.0 circle requirements ===
Leaving this here for archiving purposes.--[[User:Zamara|Zamara]] 18:47, 21 January 2013 (UTC)
{| class="wikitable" style="text-align:center"
|-
! Circle !! Min Thievery !! 1st-2nd Surv. !! 3rd-4th Surv. !! 5th-6th Surv. !! 7th-8th Surv. !! 1st Weap. !! 2nd Weap. !! 3rd Weap. !! Parry Ability !! Multi Opp. !! Mech Lore !! 1st Lore !! 2nd-3rd Lore !! 1st Armor !! Shield Use
|-
| 1-10 || 2 || 4 || 3 || 3 || 2 || 2 || || || 1 || 1 || 2 || 1 || 1 || 2 || 1
|-
| 11-30 || 2 || 4 || 3 || 3 || 3 || 3 || 2 || || 1 || 1 || 2 || 2 || 1 || 2 ||
|-
| 31-70 || 3 || 4 || 4 || 4 || 3 || 3 || 3 || 1 || 1 || 1 || 3 || 3 || 1 || 2 ||
|-
| 71-100 || 3 || 5 || 5 || 4 || 4 || 4 || 3 || 2 || 2 || 2 || 4 || 3 || 2 || 2 ||
|-
| 101+ || 3 || 6 || 6 || 5 || 5 || 4 || 4 || 2 || 2 || 2 || 5 || 3 || 2 || 3 ||
|}

==3.0 skill update==
Updated skills to reference their 3.0 incarnation, edited various skill areas to fit the new paradigm - [[User:Yamcer|Yamcer]] 05:37, 17 May 2013 (UTC)

==Khri Sagacity==
The Khri chart should be updated to note Sagacity has a circle 70 requirement. [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 22:19, 24 September 2016 (CDT)
: Done [[User:SHELTIM|SHELTIM]] ([[User talk:SHELTIM|talk]]) 12:08, 13 November 2016 (CST)

Latest revision as of 12:08, 13 November 2016

Secrets?

Left them blank for right now to be safe, but what's the ruling on posting in-game secrets, specificly Thief guild locations and abilities? --Glimmereyes (talk)

I think it's a ... we could tell them but we'll liable to be on quite a few hitlists.--Naeya (talk) 21:18, 25 March 2007 (CDT)
What if we put up prominent spoiler alerts and have a special secrets section? I think it's appropriate info so long as it's not too easy to access accidentally. --Farman 23:34, 26 March 2007 (CDT)

loading while hidden

We need to add something about thieves NOT getting +1 second RT to loading ranged weapons from hiding. I can't remember if it's rangers too, else I'd add it now. Thanks -- Zihnj

OLD 2.0 circle requirements

Leaving this here for archiving purposes.--Zamara 18:47, 21 January 2013 (UTC)

Circle Min Thievery 1st-2nd Surv. 3rd-4th Surv. 5th-6th Surv. 7th-8th Surv. 1st Weap. 2nd Weap. 3rd Weap. Parry Ability Multi Opp. Mech Lore 1st Lore 2nd-3rd Lore 1st Armor Shield Use
1-10 2 4 3 3 2 2 1 1 2 1 1 2 1
11-30 2 4 3 3 3 3 2 1 1 2 2 1 2
31-70 3 4 4 4 3 3 3 1 1 1 3 3 1 2
71-100 3 5 5 4 4 4 3 2 2 2 4 3 2 2
101+ 3 6 6 5 5 4 4 2 2 2 5 3 2 3

3.0 skill update

Updated skills to reference their 3.0 incarnation, edited various skill areas to fit the new paradigm - Yamcer 05:37, 17 May 2013 (UTC)

Khri Sagacity

The Khri chart should be updated to note Sagacity has a circle 70 requirement. SHELTIM (talk) 22:19, 24 September 2016 (CDT)

Done SHELTIM (talk) 12:08, 13 November 2016 (CST)