Fletching: Difference between revisions

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{{RTOC}}
{{Obsolete|Fletching is now covered under the [[Shaping discipline]].}}
Fletching is the process of creating an arrow for use in archery. It commonly associated with making bows. A Fletcher is one who makes arrows, while a bowyer is one who makes bows.
Fletching is the process of creating an arrow for use in archery. It commonly associated with making bows. A Fletcher is one who makes arrows, while a bowyer is one who makes bows.

'''This system has been taken over by the [[Shaping discipline]].'''


== Bow Making ==
== Bow Making ==


See also [[Fletching_Caps]]
See also [[Fletching Caps]]


Tools needed to make a bow:<br />
Tools needed to make a bow:<br />
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Knife (skinning or carving will do) – to make detailed cuts and shaping<br />
Knife (skinning or carving will do) – to make detailed cuts and shaping<br />
Wood Shaper – to shape the wood<br />
Wood Shaper – to shape the wood<br />
{{ilink|i|Feather Flights}} – to stabilize the arrow in flight<br />
[[Item:Feather flights|Feather Flights]] – to stabilize the arrow in flight<br />
{{ilink|i|Flight Shears}} – to shape the feathers for maximum flight and accuracy<br />
[[Item:Flight_shears|Flight Shears]] – to shape the feathers for maximum flight and accuracy<br />
{{ilink|i|Flight Glue}} – to adhere the flights to the shaft<br />
[[Item:Flight_glue|Flight Glue]] – to adhere the flights to the shaft<br />
Arrowhead – the striking point of the arrow (different types inflict different damage)<br />
Arrowhead – the striking point of the arrow (different types inflict different damage)<br />
<br />
<br />
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== Arrowhead Making ==
== Arrowhead Making ==


Arrowheads can be fashioned from a variety of material. Animal parts such as fangs, teeth and claws are often suitable for shaping into deadly tips for arrows. After skinning one off a corpse, just hold the part in one hand and a pebble, stone or hard metal object in the other then SHAPE the PART into ARROW. The part material is generally soft and easily impact-shaped for assembly into an arrow.
Tools needed to make an arrowhead<br />

Weapon – to pound the shape of the arrowhead<br />
Metal ingots and raw ore can also be used to create arrowheads. Simply go to any Forging Society or Engineering Society and SHAPE the METAL to melt it and then flow it into an arrowhead. Further shaping during the arrow assembly will provide the head with barbs, tips and other important features.
Tusk/Tooth/Fang – object to create arrowhead from<br />
<br />
Steps to make an arrowhead:<br />
1. With the weapon in your right hand and the Tusk/Fang/Tooth in the left {{com|POUND}} <tt>MY <item> INTO ARROWHEAD</tt><br />
2. <tt>POUND MY ARROWHEAD INTO ARROWHEAD</tt><br />
3. Repeat #2 until complete.<br />
<br />


== Added Information ==
== Added Information ==
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At current there are different types of flight glues in shops around Elanthia. At this time there is nothing out there that says any one of these glues is better for the arrow’s overall performance as flights have not been known to fall off an arrow.<br />
At current there are different types of flight glues in shops around Elanthia. At this time there is nothing out there that says any one of these glues is better for the arrow’s overall performance as flights have not been known to fall off an arrow.<br />
<br />
<br />
Not all teeth can be made into arrowheads. Currently the only ones that can be pounded into an arrowhead are the [[Wild Boar]], [[Sinuous Ice Adder]], [[Sinuous Elsralael]], [[Sleek Hele'la]] and the [[Lesser Dusky-Scaled Basilisk]].<br />
Not all teeth can be made into arrowheads. Currently the only ones that can be pounded into an arrowhead are the [[Wild Boar]], [[Sinuous Ice Adder]], [[Sinuous Elsralael]], [[Sleek Hele'la]], [[Sabre-toothed Warcat]], and the [[Lesser Dusky-Scaled Basilisk]]. You'll need to {{com|arrange}} {{tt|for part all}} to source arrowhead parts when skinning these creatures<br />
<br />
<br />
Your {{skill|Mechanical Lore}} plays into your success of making the bow or arrow, if you see the words <tt>"You fear"</tt> during a step the bow (or arrow) has been ruined.(CURRENTLY UNCONFIRMED, Fletching 2.0 may have removed the fact it's ruined but may not have removed the messaging)<br />
Your {{skill|Mechanical Lore}} plays into your success of making the bow or arrow, if you see the words <tt>"You fear"</tt> during a step the bow (or arrow) has been ruined.(CURRENTLY UNCONFIRMED, Fletching 2.0 may have removed the fact it's ruined but may not have removed the messaging)<br />
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In general to be able to "cap" a basilisk arrowhead you would need to have 300 in your overall bow skill and a perfectly arranged 100 part fang or 50+ parts with 600 combined bow ranks. Pounds need to be no more than 5 seconds to get a perfect arrowhead. <br />
In general to be able to "cap" a basilisk arrowhead you would need to have 300 in your overall bow skill and a perfectly arranged 100 part fang or 50+ parts with 600 combined bow ranks. Pounds need to be no more than 5 seconds to get a perfect arrowhead. <br />


To cap arrows or a particular bow you will need to use Copperwood, Silverwood or Bloodwood sticks/limbs and need 640 ranks in a single bow particular to the bow you are making (or either bow if you are making arrows).<br />
To cap arrows or a particular bow you will need to use Copperwood or Silverwood sticks/limbs and need 640 ranks in a single bow particular to the bow you are making (or either bow if you are making arrows).<br />
- Capped arrows appraise at 1000 Kronars. Capped Bows appraise at 6000 Kronars. <br />
- Capped arrows appraise at 1000 Kronars. Capped Bows appraise at 6000 Kronars. <br />
<br />
<br />
Hunters Longbows can only be made by [[Ranger]]s who have achieved their 100th Circle and have over 300 mech lore.<br />
Hunters Longbows can only be made by [[Ranger]]s who have achieved their 100th Circle and have over 300 mech lore.<br />
* {{tt|SHAPE HUNTER LONGBOW FROM LIMB}}
* {{tt|SHAPE HUNTER SHORT BOW FROM STICK}}


For Player made bow caps see [[Fletching_Caps]]
For Player made bow caps see [[Fletching_Caps]]
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| Merchant
| Merchant
| Tent of Bowmaster [[Renshear]], Arrowheads Only
| Tent of Bowmaster [[Renshear]], Arrowheads Only
|-
| Obsidian head
| Fair
| Somewhat Fair
| Dismal
| ?
| ?
|}
|}


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|-
|-
| a balanced competition longbow
| a balanced competition longbow
| Soundly
| Reasonably
| Fairly
| Fairly
| 139810 Dok
| 139810 Dok
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|-
|-
|}
|}

== Composite Bow Appraisals ==
== Composite Bow Appraisals ==
{| class="wikitable"
{| class="wikitable"
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- Why cap? I will best try to explain by stating how arrow capability is modified by the combat system. When you fire an arrow at a target, the damage properties of the arrow are modified based on a multiplier. The multiplier is based solely the type of bow you're using. For example, a fletched ebony longbow has a higher multiplier than an ebony short bow. Taking into consideration the extremes -- fletched bow + fletched arrow -- this puts the capability of bows outside intended bounds. The damage properties you appraise are actually a minimum -- not the normal or maximum. The "great slice" arrow you fire can actually be a "bone-crushing slice" arrow based on the bow you're using. Collectively, considering all ranged combat modifiers, it's simply out of balance and must be fixed. --Ssra
- Why cap? I will best try to explain by stating how arrow capability is modified by the combat system. When you fire an arrow at a target, the damage properties of the arrow are modified based on a multiplier. The multiplier is based solely the type of bow you're using. For example, a fletched ebony longbow has a higher multiplier than an ebony short bow. Taking into consideration the extremes -- fletched bow + fletched arrow -- this puts the capability of bows outside intended bounds. The damage properties you appraise are actually a minimum -- not the normal or maximum. The "great slice" arrow you fire can actually be a "bone-crushing slice" arrow based on the bow you're using. Collectively, considering all ranged combat modifiers, it's simply out of balance and must be fixed. --Ssra


{{cat|Creation Systems}}
{{cat|Creation systems}}

Latest revision as of 11:12, 21 April 2020

Fletching is the process of creating an arrow for use in archery. It commonly associated with making bows. A Fletcher is one who makes arrows, while a bowyer is one who makes bows.

This system has been taken over by the Shaping discipline.

Bow Making

See also Fletching Caps

Tools needed to make a bow:
Knife (skinning or carving will do) – to make detailed cuts and shaping
Wood shaper – to shape the wood

Steps to make a bow:
1. FORAGE a limb for making the bow from – Limbs must be from one of the wood types listed below (if making a short bow you will need a stick, not a limb)
2. With the wood shaper SHAPE LONGBOW FROM LIMB (if making a short bow, replace LONGBOW with SHORT and LIMB with STICK)
3. Continue to SHAPE LONG FROM LIMB
4. When prompted switch to the knife and continue with SHAPE LONG FROM LIMB
5. Continue to switch back and forth between the wood shaper and the knife until the bow is completed.

Arrow Making

Tools needed to make arrows
Knife (skinning or carving will do) – to make detailed cuts and shaping
Wood Shaper – to shape the wood
Feather Flights – to stabilize the arrow in flight
Flight Shears – to shape the feathers for maximum flight and accuracy
Flight Glue – to adhere the flights to the shaft
Arrowhead – the striking point of the arrow (different types inflict different damage)

Steps to make an arrow:
1. Forage a stick for making the arrow from – Limbs must be from one of the wood types listed below
2. With the stick in left hand and knife in right SHAPE SHAFT FROM STICK
3. SHAPE SHAFT FROM STICK
4. Put knife aside, take your wood shaper
5. SHAPE SHAFT
6. Put shaper aside, take knife
7. NOTCH MY SHAFT WITH MY KNIFE
8. NOTCH MY SHAFT WITH MY KNIFE
9. FLETCH MY SHAFT
10. Put knife aside, take flights
11. FLETCH MY SHAFT
12. Take glue
13. FLETCH MY SHAFT
14. Put glue aside, take shears
15. FLETCH MY SHAFT
16. Put shears aside, take arrowhead
17. AFFIX my arrowhead

Arrowhead Making

Arrowheads can be fashioned from a variety of material. Animal parts such as fangs, teeth and claws are often suitable for shaping into deadly tips for arrows. After skinning one off a corpse, just hold the part in one hand and a pebble, stone or hard metal object in the other then SHAPE the PART into ARROW. The part material is generally soft and easily impact-shaped for assembly into an arrow.

Metal ingots and raw ore can also be used to create arrowheads. Simply go to any Forging Society or Engineering Society and SHAPE the METAL to melt it and then flow it into an arrowhead. Further shaping during the arrow assembly will provide the head with barbs, tips and other important features.

Added Information

At current there are different types of flights in shops around Elanthia. At this time there is nothing out there that says any one of these flights is better for the arrow’s overall performance

At current there are different types of flight glues in shops around Elanthia. At this time there is nothing out there that says any one of these glues is better for the arrow’s overall performance as flights have not been known to fall off an arrow.

Not all teeth can be made into arrowheads. Currently the only ones that can be pounded into an arrowhead are the Wild Boar, Sinuous Ice Adder, Sinuous Elsralael, Sleek Hele'la, Sabre-toothed Warcat, and the Lesser Dusky-Scaled Basilisk. You'll need to ARRANGE FOR PART ALL to source arrowhead parts when skinning these creatures

Your Mechanical Lore skill plays into your success of making the bow or arrow, if you see the words "You fear" during a step the bow (or arrow) has been ruined.(CURRENTLY UNCONFIRMED, Fletching 2.0 may have removed the fact it's ruined but may not have removed the messaging)

In general to be able to "cap" a basilisk arrowhead you would need to have 300 in your overall bow skill and a perfectly arranged 100 part fang or 50+ parts with 600 combined bow ranks. Pounds need to be no more than 5 seconds to get a perfect arrowhead.

To cap arrows or a particular bow you will need to use Copperwood or Silverwood sticks/limbs and need 640 ranks in a single bow particular to the bow you are making (or either bow if you are making arrows).
- Capped arrows appraise at 1000 Kronars. Capped Bows appraise at 6000 Kronars.

Hunters Longbows can only be made by Rangers who have achieved their 100th Circle and have over 300 mech lore.

  • SHAPE HUNTER LONGBOW FROM LIMB
  • SHAPE HUNTER SHORT BOW FROM STICK

For Player made bow caps see Fletching_Caps

Wood Type List

Wood types that can made into bows or arrows: (in order of difficulty easiest to hardest)
Pine
Spruce
Apple
Alder
Ash
Birch
Fir
Cherry
Hickory
Cedar
Ebony
Elm
Mahogany
Maple
Oak
Rosewood
Teak
Walnut
Willow
Redwood
Yew
Mistwood
Osage
Bloodwood
Copperwood
Silverwood

Arrowhead Appraisal List

Arrow Type Puncture Slice Impact Location Notes
Broad-Barbed Fair Low Moderate Shard Survival Shop Sold as arrowheads and premade arrows
Silver-Tipped Heavy Poor Poor Shard Survival Shop Sold as arrowheads and premade arrows
Serrated-Bodkin Fair Low Low Shard Survival Shop Sold as arrowheads and premade arrows
Stone-Tipped Poor Poor Moderate Shard Survival Shop Sold as arrowheads and premade arrows
Razor-Edged Low Moderate Poor Shard Survival Shop Sold as arrowheads and premade arrows
Razor-Tipped Moderate Low Poor Shard Survival Shop Sold as arrowheads and premade arrows
Needle-Bodkin Moderate None Poor Aesry Halfling Burrow
Triple Fluted Fair Fair Poor Aesry Halfling Burrow
Broadhead Fair Poor Poor Aesry Halfling Burrow
Blunt Flint-Tip None None Fair Aesry Halfling Burrow
Long Arrows Fair Poor Poor Leth Bowyer
Barbed Fair Fair Poor Leth Bowyer
Arrows (just plain arrows) Moderate Poor Poor Leth Bowyer
Warhead Moderate Poor Poor Leth Bowyer Arrowheads Only
Broad-Tip Poor Low Moderate Leth Bowyer Arrowheads Only
Bishop Fair Low Poor Leth Bowyer Arrowheads Only
Basilisk Head Heavy Fair Moderate Made Only Arrowhead made from Basilisk Fang
Hele'la Head Heavy Fair Moderate Made Only Arrowhead Made from Hele'la Tooth
Elsralael Head Moderate Low Fair Made Only Arrowhead Made from an Elsralael Tooth
Adder Head Moderate Low Fair Made Only Arrowhead Made from an Ice Adder Fang
Angiswaerd Head Moderate Low Fair Made Only Arrowhead Made from an Angiswaerd Tooth
Sabretooth Head Moderate Low Fair Made Only Arrowhead Made from a Sabre-length Ivory Fang
Boar Head Fair Low Low Made Only Arrowhead Made from a Boar Tusk
Tempest head Low Low Moderate Merchant Tent of Bowmaster Renshear, Arrowheads Only
Black Shar head Moderate Low Poor Merchant Tent of Bowmaster Renshear, Arrowheads Only
War Bodkin head Heavy Poor Poor Merchant Tent of Bowmaster Renshear, Arrowheads Only
Flint head Low Low Low Merchant Tent of Bowmaster Renshear, Arrowheads Only
Ironwing head Moderate Fair Poor Merchant Tent of Bowmaster Renshear, Arrowheads Only
Obsidian head Fair Somewhat Fair Dismal ? ?

Longbow Appraisal List

Name Balance Suitedness Price Location Notes
a willow longbow branded with the Ranger guild crest Reasonably Fairly 61020 Dok Shard Survival Shop
an ebony longbow inlaid with jade wolves Fairly Fairly 51865 Dok Shard Survival Shop
a balanced competition longbow Soundly Fairly 139810 Dok Shard Survival Shop
a forester's bow Reasonably Reasonably 25005 Dok Shard Survival Shop Load time reduced by 1 second
a hunter's longbow with an ivory grip shaped like a wolf's head Fairly Fairly 18411 Dok Shard Survival Shop
an ebony longbow inlaid with silver wolves Fairly Fairly 51865 Dok Shard Survival Shop
a lemon-backed hickory longbow Fairly Fairly 2730 Dok Aesry Halfling Burrow
an ash longbow Reasonably Reasonably 175 Kro Leth Bowyer

Composite Bow Appraisals

Name Balance Suitedness Price Location Notes
a hunter's reflex bow with a jade grip carved into the shape of a raccoon Fairly Reasonably 31349 Dok Shard Survival Shop
an osage orange flat bow with a rough hemp grip Fairly Reasonably 21828 Dok Shard Survival Shop
a tamarisk plains bow with flowing strands of white owl feathers and agate beads Fairly Reasonably 17617 Dok Horse Clan
a tamarisk plains bow with a cascade of silvery goshawk feathers and cinnabar beads dangling from the grip Fairly Reasonably 15845 Dok Horse Clan
a silverbirch plains bow tipped with switches of jet-beaded chestnut horsehair Fairly Reasonably 15004 Dok Horse Clan
a white oak plains bow wrapped with chestnut horsehair twined through bone beads Fairly Reasonably 15347 Dok Horse Clan
a silverbirch savannah bow wrapped in leather thongs suspending two lapis-beaded bird skulls Fairly Reasonably 20430 Dok Horse Clan
juniper savannah bow with a cascade of russet hawk feathers and jet beads dangling from the grip Fairly Reasonably 15347 Dok Horse Clan

Short Bow Appraisals

Name Balance Suitedness Price Location Notes
sniper's short bow dyed a deep forest green Reasonably Fairly 10824 Dok Shard Survival Shop
a black oak steppe bow wrapped with grey horsehair twined through polished vertebrae Reasonably Fairly 5298 Dok Horse Clan
a juniper steppe bow with a silver-beaded black horsehair grip Reasonably Fairly 5398 Dok Horse Clan
a silverbirch saddle bow wrapped with flaxen horsehair braided through carved cinnabar beads Reasonably Fairly 5298 Dok Horse Clan
a white oak steppe bow with an agate-beaded bird skull set at each tip Reasonably Fairly 8965 Dok Horse Clan
a tamarisk saddle bow with a braided plumegrass grip Reasonably Fairly 4822 Dok Horse Clan
an osage heartwood saddle bow inlaid with linked circles of dark horn and pale bone Reasonably Fairly 8537 Dok Horse Clan

Fletched Short Bows

Wood Max Price (lirums) Hunter Max Price (lirums) Rank Cap
pine wood 200 100
maple wood 400 300
spruce wood 400 300
birch wood 500 400
fir wood 700 600
mahogany wood 700 600
willow wood 700 600
alder wood 900 800
ash wood 900 800
elm wood 1000 900
hickory wood 1000 900
redwood wood 1000 900
walnut wood 1000 900
oak wood 1100 1000
cherry wood 1200 1100
rosewood wood 1200 1100
teak wood 1200 1100
cedar wood 1500 1400
ebony wood 1500 1400
yew wood 1500 1400
apple wood
bloodwood wood
copperwood wood
mistwood wood
osage wood
silverwood wood

A note on "Capping" by Ssra

(Please note that Ssra is explaining why the cap for fletched arrows was implemented--this is not an explanation on why to cap your arrows)

- Why cap? I will best try to explain by stating how arrow capability is modified by the combat system. When you fire an arrow at a target, the damage properties of the arrow are modified based on a multiplier. The multiplier is based solely the type of bow you're using. For example, a fletched ebony longbow has a higher multiplier than an ebony short bow. Taking into consideration the extremes -- fletched bow + fletched arrow -- this puts the capability of bows outside intended bounds. The damage properties you appraise are actually a minimum -- not the normal or maximum. The "great slice" arrow you fire can actually be a "bone-crushing slice" arrow based on the bow you're using. Collectively, considering all ranged combat modifiers, it's simply out of balance and must be fixed. --Ssra