Armor: Difference between revisions

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{{RTOC}}
There are several armor classes that may be used.
== General Notes ==
Increasing one's skill in any given armor skill decreases the maneuvering hindrance and stealth hindrance of worn armor of that type. There is a hefty penalty to mixing armor types that only Paladins (the only guild that is armor primary) learn an ability every 10 circles, up through 40th, which permits one additional kind of armor to be worn without mix penalty, until all four types may be worn without penalty. No other guild is capable of reducing this penalty.


Light armor is common for stealth based guilds, while chain armor is common for others. Many people mix multiple types (sometimes all four), despite the penalties to evasion and stealth, in search of maximizing TDP gain through the additional armor ranks.
*[[Cloth Armor skill|Cloth]]
*[[Leather Armor skill|Leather]]
*[[Bone Armor skill|Bone]]
*[[Light Chain skill|Light Chain]]
*[[Heavy Chain skill|Heavy Chain]]
*[[Light Plate skill|Light Plate]]
*[[Heavy Plate skill|Heavy Plate]]


See the [[Armor and shield player guide]] for more in-depth look at each of these concepts and armor in general.
There are several aspects to armor:
*Maneuvering hindrance
*Protection
*Absorption
*Stealth hindrance


== Body Parts In Need Of Armor ==
Protection removes a static amount of incoming offensive factor. If the damage is sufficiently low, it will be removed completely by Protection.


Head - Eyes - Neck<br />
Whatever makes it past protection gets thrown against absorption. Absorption on your armor will reduce the incoming damage by a percentage.
Arms - Hands<br />
Chest - Abdomen - Back<br />
Legs<br />


== The Four Armor Classes ==
Each piece of armor contributes to your overall hindrance. This contribution is determined by the particular piece's base hindrance modified by your ranks in using that type of armor. If you are wearing armor of two different types you will revieve an additional "mixing penalty". That means your overall maneuvering hindrance will be greater than you would expect if you were wearing identical pieces of the same type of armor.
There are four varieties of weight/protection/hinderance within each class. They are listed lightest-to-heaviest below.

{| class="wikitable"
The armor types are Cloth and Leather, Light and Heavy Chain, Light and Heavy Plate, and Bone. Bone has no pair. Wearing pieces of armor in a pair induces no "mixing penalty", it only occurs when you cross groups.
|-

! Skill
Paladins can negate the mixing penalty. (Someone fill in the specifics here please.)
! Types

! Crafted by
When forging armor, each item type has a minimum weight cap that can be attained, listed in stones. ([http://www.play.net/forums/messages.asp?forum=20&category=4&topic=12&message=5938 Oolan])
|-

| [[Light Armor]]
*Metal Breastplate - 180<br>
| [[Cloth]], [[Leather]], [[Bone Armor|Bone]]
*Half Plate - 300<br>
| [[Tailoring]], [[Carving]]
*Field Plate Armor - 300<br>
|-
*Full Plate Armor - 420<br>
| [[Chain Armor]]
*Bascinet Helm - 72<br>
| [[Ring Armor|Ring]], [[Chain Armor|Chain]], [[Mail Armor|Mail]]
*Visored Helm - 102<br>
| [[Armorsmithing]]
*Armet Helm - 90<br>
|-
*Great Helm - 120<br>
| [[Brigandine]]
*Scale Tasset - 78<br>
| [[Scale Armor|Scale]], [[Brigandine]], [[Lamellar Armor|Lamellar]]
*Plate Tasset - 90<br>
| [[Armorsmithing]]
*Scale Aventail - 54<br>
|-
*Plate Aventail - 66<br>
*Plate Greaves - 60<br>
| [[Plate Armor]]
| [[Light Plate Armor|Light Plate]], [[Plate Armor|Plate]], [[Heavy Plate Armor|Heavy Plate]]
*Scale Vambraces - 54<br>
| [[Armorsmithing]]
*Plate Vambraces - 60<br>
|-
*Gauntlets - 30<br>
|}
*Chain Shirt - 150<br>
{{RefAl|a=y}}
*Chain Hauberk - 240<br>
*Double Chain Mail - 300<br>
*Full Chain Shirt - 210<br>
*Augmented Hauberk - 300<br>
*Chain Lorica - 150<br>
*Chain Helm - 60<br>
*Full Chain Helm - 60<br>
*Chain Tasset - 90<br>
*Chain Aventail - 60<br>
*Chain Greaves - 18<br>
*Chain Vambraces - 60<br>
*Mail Gloves - 27<br>

==Links==
*[[:Category:Armor Skillset]]
*[[:Category:Armor Skillset]]

Latest revision as of 03:19, 2 September 2018

General Notes

Increasing one's skill in any given armor skill decreases the maneuvering hindrance and stealth hindrance of worn armor of that type. There is a hefty penalty to mixing armor types that only Paladins (the only guild that is armor primary) learn an ability every 10 circles, up through 40th, which permits one additional kind of armor to be worn without mix penalty, until all four types may be worn without penalty. No other guild is capable of reducing this penalty.

Light armor is common for stealth based guilds, while chain armor is common for others. Many people mix multiple types (sometimes all four), despite the penalties to evasion and stealth, in search of maximizing TDP gain through the additional armor ranks.

See the Armor and shield player guide for more in-depth look at each of these concepts and armor in general.

Body Parts In Need Of Armor

Head - Eyes - Neck
Arms - Hands
Chest - Abdomen - Back
Legs

The Four Armor Classes

There are four varieties of weight/protection/hinderance within each class. They are listed lightest-to-heaviest below.

Skill Types Crafted by
Light Armor Cloth, Leather, Bone Tailoring, Carving
Chain Armor Ring, Chain, Mail Armorsmithing
Brigandine Scale, Brigandine, Lamellar Armorsmithing
Plate Armor Light Plate, Plate, Heavy Plate Armorsmithing

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