Armor: Difference between revisions
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There are several types of armor that may be used. |
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== General Notes == |
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Increasing one's skill in any given armor skill decreases the maneuvering hindrance and stealth hindrance of worn armor of that type. There is a hefty penalty to mixing armor types that only Paladins (the only guild that is armor primary) learn an ability every 10 circles, up through 40th, which permits one additional kind of armor to be worn without mix penalty, until all four types may be worn without penalty. No other guild is capable of reducing this penalty. |
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Light armor is common for stealth based guilds, while chain armor is common for others. Many people mix multiple types (sometimes all four), despite the penalties to evasion and stealth, in search of maximizing TDP gain through the additional armor ranks. |
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*Cloth |
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*Leather |
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*Bone |
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*Light Chain |
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*Heavy Chain |
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*Light Plate |
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*Heavy Plate |
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See the [[Armor and shield player guide]] for more in-depth look at each of these concepts and armor in general. |
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== Body Parts In Need Of Armor == |
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Head - Eyes - Neck<br /> |
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Arms - Hands<br /> |
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Chest - Abdomen - Back<br /> |
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Legs<br /> |
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== The Four Armor Classes == |
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There are four varieties of weight/protection/hinderance within each class. They are listed lightest-to-heaviest below. |
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{| class="wikitable" |
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|- |
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! Skill |
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! Types |
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! Crafted by |
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|- |
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| [[Light Armor]] |
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| [[Cloth]], [[Leather]], [[Bone Armor|Bone]] |
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| [[Tailoring]], [[Carving]] |
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|- |
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| [[Chain Armor]] |
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| [[Ring Armor|Ring]], [[Chain Armor|Chain]], [[Mail Armor|Mail]] |
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| [[Armorsmithing]] |
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|- |
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| [[Brigandine]] |
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| [[Scale Armor|Scale]], [[Brigandine]], [[Lamellar Armor|Lamellar]] |
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| [[Armorsmithing]] |
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|- |
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| [[Plate Armor]] |
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| [[Light Plate Armor|Light Plate]], [[Plate Armor|Plate]], [[Heavy Plate Armor|Heavy Plate]] |
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| [[Armorsmithing]] |
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|- |
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|} |
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{{RefAl|a=y}} |
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Latest revision as of 03:19, 2 September 2018
General Notes
Increasing one's skill in any given armor skill decreases the maneuvering hindrance and stealth hindrance of worn armor of that type. There is a hefty penalty to mixing armor types that only Paladins (the only guild that is armor primary) learn an ability every 10 circles, up through 40th, which permits one additional kind of armor to be worn without mix penalty, until all four types may be worn without penalty. No other guild is capable of reducing this penalty.
Light armor is common for stealth based guilds, while chain armor is common for others. Many people mix multiple types (sometimes all four), despite the penalties to evasion and stealth, in search of maximizing TDP gain through the additional armor ranks.
See the Armor and shield player guide for more in-depth look at each of these concepts and armor in general.
Body Parts In Need Of Armor
Head - Eyes - Neck
Arms - Hands
Chest - Abdomen - Back
Legs
The Four Armor Classes
There are four varieties of weight/protection/hinderance within each class. They are listed lightest-to-heaviest below.
Skill | Types | Crafted by |
---|---|---|
Light Armor | Cloth, Leather, Bone | Tailoring, Carving |
Chain Armor | Ring, Chain, Mail | Armorsmithing |
Brigandine | Scale, Brigandine, Lamellar | Armorsmithing |
Plate Armor | Light Plate, Plate, Heavy Plate | Armorsmithing |
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