Invocation of Energy (2.0): Difference between revisions

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{{Spell
{{OSpell
|name=Invocation of Energy
|name=Invocation of Energy
|minprep=10
|minprep=10
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==Notes==
==Notes==
*The spell must be cast twice to blend two ritual circles. The effect is gained once you INVOKE the resulting circle.
* The spell must be cast twice to blend two ritual circles. The effect is gained once you {{com|INVOKE}} the resulting circle.
*[[Agility (stat)|Agility]]/[[Reflex (stat)|Reflex]]: Yavash + Katamba
* [[Agility (stat)|Agility]]/[[Reflex (stat)|Reflex]]: Yavash + Katamba
*[[Wisdom (stat)|Wisdom]]/[[Charisma (stat)|Charisma]]: Xibar + Katamba
* [[Wisdom (stat)|Wisdom]]/[[Charisma (stat)|Charisma]]: Xibar + Katamba
*[[Discipline (stat)|Discipline]]/[[Intelligence (stat)|Intelligence]]: Xibar + Yavash
* [[Discipline (stat)|Discipline]]/[[Intelligence (stat)|Intelligence]]: Xibar + Yavash
* A [[Celestial Beacon|moon shard]] can be used in place of a moon.

*Having no applicable moons in the sky, i.e. using 2 shards, gives the default power and duration.
* Having no applicable moons in the sky, i.e. using 2 shards, gives the default power and duration.
*Having at least one applicable moon in the sky, i.e. using at most 1 shard, will possibly increase power.
* Having at least one applicable moon in the sky, i.e. using at most 1 shard, will possibly increase power.
*Both applicable moons in the sky, i.e. using no shards, will increase duration.
* Both applicable moons in the sky, i.e. using no shards, will increase duration.
*All three moons in the sky will further increase duration and possibly power to achieve the maximum possible effect. The moon not part of the pair used only provides an effect in this specific case.
* All three moons in the sky will further increase duration and possibly power to achieve the maximum possible effect. The moon not part of the pair used only provides an effect in this specific case.
*Casting at night will guarantee a minimum effect as if one applicable moon was in the sky regardless of number of shards used.
* Casting at night will guarantee a minimum effect as if one applicable moon was in the sky regardless of number of shards used.
*Ritual circles last indefinitely if the caster does not leave the room.
* Ritual circles last indefinitely if the caster does not leave the room.
*While the spell is replacable if you try and invoke a '''different''' combination before the first ends, it will kill you (Max damage to a vital location).
* While the spell is replacable if you try and invoke a '''different''' combination before the first ends, it will kill you (Max damage to a vital location).
* Power (when capped; incomplete list): +11 Cha (moon + shard).


==Requirements==
==Requirements==

Latest revision as of 00:12, 23 January 2013

Mm thumb.jpgMoon Mage Guild
Invocation of Energy
Abbreviation: IOE
Prerequisites: Imbue
Minimum Prep: 10
Casting Cap: 38
Valid Spell Target: Katamba, Xibar, Yavash (Self)
Description: Invocation of Energy builds a complex mass of Lunar energy around the caster in two stages, creating a ritual circle. The caster can invoke this circle to draw its energy into himself, temporarily bolstering his mind and body with the forces of the heavens. The spell must be cast under the open sky, and at least two moons must be represented in some way: either from above the horizon or in a ritual component. Which faculties the ritual's energy strengthens depends on which moons the caster calls upon.

Be warned that a mortal body can only integrate the energy of one type of circle at a time! Attempting to invoke multiple variations of the ritual in short order is hazardous to the caster's health.

Example Messaging: A crystalline purple ritual circle transforms into a pulsating beam of purple light which slams into your body!
You feel the energy enhance your psyche, sharpening the focus of your mind.

A dark blue ritual circle transforms into a river of icy light which slams into your body!
You feel the energy enhance your psyche, letting your thoughts flow more fluidly.

A fire-veined black ritual circle transforms into a spiraling helix of shadow and fire which slams into your body!
You feel the energy enhance your body, quickening your limbs.

Notes

  • The spell must be cast twice to blend two ritual circles. The effect is gained once you INVOKE the resulting circle.
  • Agility/Reflex: Yavash + Katamba
  • Wisdom/Charisma: Xibar + Katamba
  • Discipline/Intelligence: Xibar + Yavash
  • A moon shard can be used in place of a moon.
  • Having no applicable moons in the sky, i.e. using 2 shards, gives the default power and duration.
  • Having at least one applicable moon in the sky, i.e. using at most 1 shard, will possibly increase power.
  • Both applicable moons in the sky, i.e. using no shards, will increase duration.
  • All three moons in the sky will further increase duration and possibly power to achieve the maximum possible effect. The moon not part of the pair used only provides an effect in this specific case.
  • Casting at night will guarantee a minimum effect as if one applicable moon was in the sky regardless of number of shards used.
  • Ritual circles last indefinitely if the caster does not leave the room.
  • While the spell is replacable if you try and invoke a different combination before the first ends, it will kill you (Max damage to a vital location).
  • Power (when capped; incomplete list): +11 Cha (moon + shard).

Requirements

  • 2 moons or matching lunar shards. These shards may be in any state of enchantment.
  • Wait for full prep or it fails
  • Only possible to cast in fully outdoor areas.