Forest geni (1): Difference between revisions
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__NOTOC__ |
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{{Critter |
{{Critter |
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|new=Yes |
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|Critter Name = Forest Geni |
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|Province=Zoluren, Therengia |
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|Image File = |
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|City=Stone Clan |
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|MinCap = 230 |
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|MapList=*{{rmap|11a | Leucros and Vipers (11a)}} |
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|MaxCap = 300 |
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|MapList2=*{{rmap|43 | Estate Holder, Ker'Leor (43)}} |
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|BodyType = Biped |
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|simulevel=50 |
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|Skinnable = No |
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|levelvariancedown=2 |
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|Has Coins = Yes |
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|levelvarianceup=2 |
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|Has Gems = Yes |
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|naturallevel=50 |
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|Has Boxes = Yes |
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|weaponlevel=50 |
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|Evil = Yes |
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|defenselevel=50 |
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|Corporeal = Yes |
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|level=50 |
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|Construct = No |
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|flex=No |
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|BackStabbable = Yes |
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|MinCap=250 |
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|Poachable = No |
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|MaxCap=350 |
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|Casts Spells = No |
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|BodyType2=creatural |
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|Attack Range = Melee |
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|BodySize=medium |
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|Stealthy = No |
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|Attack Range=Melee |
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|Special = No |
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|Has Coins=yes |
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|Province = Zoluren |
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|Has Gems=yes |
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|City = Stone Clan |
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|Has Boxes=yes |
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|MapList = *{{rmap|11a | Leucros and Vipers (11a)}} |
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|Special=no |
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|Skin Name = |
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|Evil=cursed |
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|Skin Type = |
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|Construct=no |
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|Weight = |
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|Corporeal=yes |
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|Tannable = |
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|Casts Spells=no |
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|NumPieces = |
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|Stealthy=no |
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|Crushable = |
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|Defense=yes |
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|RequiredRanks = |
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|Premium=no |
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|MaxVal = |
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|Skinnable=no |
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|MaxArrangedVal = |
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|hasskin=No |
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|Manipulated = Yes |
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|haspart=No |
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|InitCost = 141 |
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|hasbone=No |
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|Manipulated=yes |
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}} |
}} |
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__NOTOC__ |
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{{disambig2|Forest geni}} |
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The premium version of this creature is a bit harder than the standard version. This is the standard version. |
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==Description== |
==Description== |
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Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement. |
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement. |
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==={{ilink|i|Geni anatomy chart|Anatomy Chart}}=== |
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A biped not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover its stocky body. |
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==Abilities== |
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===Special defense=== |
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*Immune to stunning. |
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===Area=== |
===Area=== |
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The areas where the genis live is heavily overgrown. With low [[Perception_skill | perception]] and/or [[Scouting_skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. |
The areas where the genis live is heavily overgrown. With low [[Perception_skill | perception]] and/or [[Scouting_skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. Moving around teaches minimal perception and scouting (if a Ranger) and mildly drains your fatigue. Peering can cause roundtime as you climb a tree to look around. You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction. As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all. |
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===Notes=== |
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* Genis will attempt to kill any [[Giant Black Leucro]]s in the area before attacking adventurers. |
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* Optimal hunting range appears to be 250-320 ranks, but trains Stealth much higher. |
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* Area requires approximately 300 [[Perception]] to enter. Can enter the area with approximately 100 perception, many failed searches/navigations. |
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* Boxes require around 200 ranks. 175 ranks with 44 agility. |
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9/23/18 - Barb - Parry Dabbling(1/34) @356, Evasion Dabbling(1/34) @357, Light Armor Dabbling (1/34) @ 359 Stealth still rolling @ 316 tho :) |
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11/3/23 |
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Some other things to note: |
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* Stealth still locks easily at 390+ |
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* Moving around teaches minimal perception and scouting (if a ranger). |
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* Backstab can move slowly if spamming ambush clout (10/34) at 340+ |
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* Moving around drains your fatigue. |
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* Evasion (1/34) at 340 |
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* Peering can cause roundtime as you climb a tree to look around. |
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* 12-15 boxes can still mind lock at 350 via pick quick/blind |
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* You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction. |
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* Dissect became usable around 210 @ 50+10 agility |
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* As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all. |
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* Lower weapons trainable at 150 & 350 mastery |
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Claw attacks cause armor damage to chain. |
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{{RefAl}} |
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With Perception of 172 I could not find the trails to enter the area. |
Latest revision as of 11:08, 3 November 2023
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- There are other pages that use the name "Forest geni." Follow the link for more details.
The premium version of this creature is a bit harder than the standard version. This is the standard version.
Description
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.
Anatomy Chart
A biped not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover its stocky body.
Abilities
Special defense
- Immune to stunning.
Area
The areas where the genis live is heavily overgrown. With low perception and/or scouting ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. Moving around teaches minimal perception and scouting (if a Ranger) and mildly drains your fatigue. Peering can cause roundtime as you climb a tree to look around. You can use a machete to HACK in a certain direction. This will make it easier to move in that direction. As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.
Notes
- Genis will attempt to kill any Giant Black Leucros in the area before attacking adventurers.
- Optimal hunting range appears to be 250-320 ranks, but trains Stealth much higher.
- Area requires approximately 300 Perception to enter. Can enter the area with approximately 100 perception, many failed searches/navigations.
- Boxes require around 200 ranks. 175 ranks with 44 agility.
9/23/18 - Barb - Parry Dabbling(1/34) @356, Evasion Dabbling(1/34) @357, Light Armor Dabbling (1/34) @ 359 Stealth still rolling @ 316 tho :)
11/3/23
- Stealth still locks easily at 390+
- Backstab can move slowly if spamming ambush clout (10/34) at 340+
- Evasion (1/34) at 340
- 12-15 boxes can still mind lock at 350 via pick quick/blind
- Dissect became usable around 210 @ 50+10 agility
- Lower weapons trainable at 150 & 350 mastery
Related Forum Posts
- Incomplete articles
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- Creatures with boxes
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